#why do custom blocks kill grass beneath them
1 messages · Page 1 of 1 (latest)
do you use render_method alpha_test? if not try if that prevents that, but other than that I don't think you can
it's not really a bug, blocks are just universally counted as solid blocks ig, there's not yet been a component or anything that changes whether it's solid or not, (besides the breathability component that was removed 💀)
gotta wait for mojang to work on that system
If you still want help on this, you can always just put a minecraft:queued_ticking component on the block and every few seconds set the block below to grass, and just test if the block below them is dirt before you do that.
that means it will also create grass even if the dirt block wasn't even grass before
You can set it to a property the first time it is placed, if it is grass below it then set the property to true, so only if that property is true does the event run