#Animation
1 messages · Page 1 of 1 (latest)
use an environment sensor to add a property or dummy component/property, check for this component in the animation controller
How could I do that
https://learn.microsoft.com/en-us/minecraft/creator/documents/introductiontoentityproperties
https://wiki.bedrock.dev/entities/dummy-components.html#top
I have this drill entity which has a spinning animation, and if it has the tag drill:off it'd stop spinning