#1.20.30.20 - Preview

1 messages · Page 5 of 1

coarse scaffold
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👀 What if you were

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i can prove that we are in a simulation

inland meteor
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BTW you can get this look by changing the bloom configuration in the renderer folder

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In the game files

coarse scaffold
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I don’t want to mess with the game files yet, maybe later

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inland meteor
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This kinda reminds me of Wii games

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coarse scaffold
inland meteor
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It would be so awesome.
It would be so cool.
If beacon beams and lightning bolts could create their own bloom!

coarse scaffold
coarse scaffold
coarse scaffold
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inland meteor
inland meteor
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As long as they're bright

night linden
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Slime look weird with shader

coarse scaffold
inland meteor
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Transparent objects don't do the whole "multiply colour" thing

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You know like stained glass in real life

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I think they should consider doing that

coarse scaffold
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Yeah

inland meteor
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Also, has anyone filed a bug report yet on the bump map normals not pointing the right direcionts

coarse scaffold
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I don’t know

night linden
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this is the power of ray tracing

wind pulsar
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why do you compare rtx to something that was literally "too early"?

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that's like comparing to finished to unfinished

coarse scaffold
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Yeah, this is the first technical preview

night linden
wind pulsar
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java shaders would already beat rtx the hell out of it.

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night linden
coral hornet
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¯_(ツ)_/¯

night linden
wind pulsar
night linden
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when rtx is on

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wind pulsar
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people out there has motion blur, cool looking water and underwater and better player shadows in first person while bedrock has none of those

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also i know why you mad you mad cause shaders getting more love than rtx

coral hornet
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i dont like when minecraft is too realistic

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so i dont like RTX that much

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but its nice looking

night linden
wind pulsar
coarse scaffold
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night linden
coarse scaffold
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and this is only the first technical preview and there are already people who prefer deferred over RTX

brave birch
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I don't really like how vanilla rtx looks, but if it was more customizable like deferred it would be great. The better rtx mod has stuff like wavy water and a new sun angle which make it look very good

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you can't compare rtx to shader becasue it was never the same

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rtx is made for realistic lighting which never fitted the game it looks cool and all

brave birch
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Wait I misread the message lol

coral hornet
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there is a spider

wind pulsar
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there's both rtx and shader mix on java which, absolutely 10x better than bedrock rtx.

coral hornet
coarse scaffold
wind pulsar
coarse scaffold
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Imagine cooking eggs with a pc

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coarse scaffold
night linden
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i just wanna bite the motherboard

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kingdark thank you man

wind pulsar
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coarse scaffold
wind pulsar
fiery jackal
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fiery jackal
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Brb

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it is currently 11pm and i am high

fiery jackal
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🐴

wind pulsar
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I think you ate too much thermal paste

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fiery jackal
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Ayo

wind pulsar
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yeah no this sounds sus

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nah i amma got to sleepp

coral hornet
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good night

fiery jackal
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Good night happy dream and uhhhhh keep the bug bite away?

spring cipher
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#off-topic

coarse scaffold
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Just move to #off-topic

night linden
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Do PBR textures work with texture variations

cold geode
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Isn't there a NoAI tag in commands?

coarse scaffold
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cold geode
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/summon entity ~ ~ ~ NoAI

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Wait lemme check

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Nope

cold geode
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yeah.

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Right.

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they really gotta get commands in parity lol but it isn't the top in the priority anyway.

ivory cape
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pretty sure when you put the enderman in a cobweb then he can't teleport

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combine this with slowness and there you go stationary enderman

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Anyone have issues enabling PBR? I can enable RTX in regular Bedrock edition but in Minecraft Preview I keep getting the error: resourcePack.incompatiable.graphics.pbr

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Yes

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I tried deleting and re-installing the preview version a few times

coarse scaffold
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If it is then it should say D3D12 at the top

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hmm it seems to be running DX11

coarse scaffold
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Because there’s an issue with Intel iGPUs where Minecraft runs in DX11 even though the GPU supports DX12

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Ah! My GPU is Intel(R) UHD Graphics 630 and It's NVIDIA RTX 2060

coral hornet
limpid rune
coarse scaffold
coarse scaffold
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#off-topic message

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thanks! That did the trick.

coarse scaffold
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No problem ^-^

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emissivity works great! Not sure about metalness though (like reflective surfaces etc), seems to be something they are still working on.

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correction, it does seem to work! I'm just looking at it a bit wrong

inland meteor
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Hey so, how do you think Mojang will handle miscellaneous stuff like particles?

spring cipher
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emissive particles my beloved

inland meteor
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yes

spring cipher
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also one thing im noticing is that when you have a ton of glass it looks like trash

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like nausatingly blurred

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i had to look away

inland meteor
spring cipher
inland meteor
spring cipher
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ah

spring cipher
inland meteor
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Yeah, just set the mipmap levels in the terrain texture json to 0

spring cipher
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also froglights and shroomlights give off no light for whatever reason

spring cipher
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it gives off very little light

inland meteor
spring cipher
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:(

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humble oxide
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My panorama here is more proof deferred rendering uses Lumen. Daylight cycle is false, same time of day, same player position. Light will be darker when you directly look at the source, but looking away will not affect light brightness.

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minecraft just copy pasted lumen from rtx to shaders :/

humble oxide
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RTX uses the heavy Lumen. Deferred uses a lighter version of lunen

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lol

humble oxide
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also thanks you poggy for telling me that entity pbr exist

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humble oxide
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Cuz it's a glowy boi

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I also made Jeb sheep glow

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is that the texture set again?

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i properly need to learn texture set

humble oxide
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No vid embed verysad

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graceful goblet
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Finally! After many restarts i got BetterRD to launch my game using dx12!

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you can just launch normal preview and it will use dx12

graceful goblet
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graceful goblet
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severe wadi
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galaxy ninja staring at me

humble oxide
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I might try something again.

limpid rune
humble oxide
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I tried but I need admin perms for some reason, and when I do it denies:/

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humble oxide
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Welp

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Alright

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also copy the file you need to edit to the desktop

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back up the og file

limpid rune
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Nope

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after you edit the file right click and click show more option

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then you will have this

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also if you have the old file or og file you need to delete that

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if you dont delete and you will just be replacing it and wont be successful

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he look like a kid in super hero costume 💀

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caught sun on body

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exp orb we up

humble oxide
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No one has tried what I am gonna try

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Might not work, but might try

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what are you doing?

humble oxide
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I'll reveal when it works or fails

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this look like washing machine on steroids

humble oxide
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ok you can't make particles glow, reflective or rough..

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had to try it

ripe jetty
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Are the colors of lights hardcoded? The docs never mentioned a way to change them.

limpid rune
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There's a vanilla_lights file in renderer folder that lets you change them, however it's not currently possible to do via resource packs

ripe jetty
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That's unfortunate. I hope they add a way to add/modify lights.

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bro is realizing the mistakes

humble oxide
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still need admin perms

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windows 10 pro btw

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wait

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you can access the renderr folder right

humble oxide
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yes

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humble oxide
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Did

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coarse scaffold
severe finch
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Hey guys I just wanna clarify ,is the defered settings is only avail on phones with Snapdragon right?

coarse scaffold
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Mali GPUs crash the game

severe finch
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Aderno?

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Wait

humble oxide
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Adreno is the newer mobile GPUs from what I've gathered

coarse scaffold
severe finch
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Ohhh

severe finch
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So if I had an old Snapdragon phone I could still play

wind pulsar
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mali-gpu exists in 2005 and adreno exists in 2008

cold geode
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i have reached home.

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:D

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has anyone managed to make RTX style mirrors yet with the new pbr features yet 🤔

humble oxide
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Not possible

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I guess metalness can only get you so far xD

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limpid rune
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Currently the only things reflected are light sources like point lights and sun/moon. Metalness and roughness affect intensity and "size" of those reflections

inland meteor
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For mirrors to be a reality, Mojang needs to implement a form Indirect lighting for specular reflections

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think SSR and cubemaps and planar reflections

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inland meteor
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Yes. But depends on how well they cheat it

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out of the three I highlighted, planar reflections are the least practical here

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if you were get the ssr from a game which game would you get

inland meteor
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I don't play enough of other games. I just know how the technique works 😅

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oh okay they gotta add some good upscalers my fps is horrendous

ebon hound
humble oxide
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Yes

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That

humble oxide
inland meteor
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That handles auto exposure

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i need someone to confirm a bug

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there is upscaling bug

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if you disable upscaling when you are in a world and then quit the world

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then exit the game and launch the game then entered the world

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the upscaling is enabled even tho toggle is disabeled

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you will know this because the ghosting affect happens eventho toggle is disabled

humble oxide
inland meteor
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Could also play around with tonemapping

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Like, disable auto exposure and adjust tonemapping

vestal scarab
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I have a question actually..

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is fullbright now possible with the new "shaders"

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vestal scarab
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vestal scarab
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or gamma 100 in java before it got fixed

pliant crag
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there are some things we need to access

twilit egret
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I have a theory on why only snapdragon GPUs work

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Because they only had snapdragon to test out the shaders

wind pulsar
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Adernos are easy to develop for.

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Mali are sort of difficult.

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that's also why Adernos got most support from devs and most games were optimized for it.

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Also adreno GPU are said to originated from amd

humble oxide
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Adreno performs real well

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humble oxide
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Mali sounds new

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Also I have adreno and it has opengl es 3 but it only use 1.0

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Only mediatek seems to use mali gpu

humble oxide
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I chill with 8 cpu cors in my phone 💀

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bright arch
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Adreno 506

wind pulsar
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Mali was really old, and still difficult to work with.

humble oxide
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Nice

humble oxide
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Kinda mid

wind pulsar
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what was that based on

humble oxide
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Also mali is made by arm and now reserved for mid range as new imortalis GPU is for flagship

wind pulsar
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He meant cpu

wind pulsar
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well in general for mobile devices, that's soc.

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it's a mix between cpu and gpu.

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Yes

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Mine is snapdragon 625

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I think I should force install android 9

wind pulsar
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it's not about android though

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snapdragon 625 was too old for that.

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No it has opengl es 3

wind pulsar
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people can run deferred on android 8 though, and also wasn't opengl es 3 a SOC thing?

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Mojang said requirements are open gl es 3 and android 9

wind pulsar
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shouldn't be the problem if you can play minecraft on Android 8

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though yeah android 8 below are missing split-apks or some android 10+ api things

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Yeah I just googled it and soc was released on 2016
That's old 😂

wind pulsar
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the score are 100k, that is like.

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really low-end.

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Also poggy said adreno 665 he meant snapdragon 665
There's no such thing as adreno 665

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The GPU on snapdragon 665 is adreno 610

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wind pulsar
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you would need roughly 285k score and above to run deferred about 15fps with 3 deferred render distance though

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wind pulsar
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most modern low-end devices has that score

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I need to buy a new phone

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Mine is mi 5x

wind pulsar
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devices with snapdragon is expensive nowadays

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It doesn't even have a global firmware

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Except for updates

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When shaders come out on iOS it's gonna be really optimized

wind pulsar
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my theory about android requirements for deferred

Minimum:

  • Android 9+
  • Least must have 250k+ score
  • 720p might give reasonable performance
  • Game optimization/tuner may be needed for to low resolution
  • Adrenos only for this beta/preview because mali-gpu does not work

Recommend:

  • uh just em. get flagship that is not 2018.
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I hope they implement a good upscaler for phones

wind pulsar
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unless you somehow got exnyos on it

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S7 about to be fire literally

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🔥🔥

wind pulsar
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Note 7 is literally gonna be c4

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Lol

wind pulsar
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that's actually explodes.

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Yes

wind pulsar
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S7 is fine though. it's just note 7.

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I would like to buy it

wind pulsar
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What is it?

wind pulsar
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well it's called uh game mode or something. you can tune your stuff on stock android or pixel devices

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if you can't, there's ADB commands for it

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and that what I did

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Oh very interesting

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Is it in dev mode

wind pulsar
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Other OEMS like samsung probably implemented it better even before android 10

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Probably

wind pulsar
# bold badge Is it in dev mode

well it's a feature for stock android and pixel devices, no dev mode. though if you can't use it or can't find it, ADB commands is there.

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The only thing that Samsung can't do better is exynos

wind pulsar
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let's bring that to #off-topic I suppose

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Ok

thin root
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does every one has that or is it my RPs?

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You copied some files from another pack didn't you

thin root
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nope

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I don't even have the deferred preview on

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What

thin root
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I'm just playing ol' regular RTX

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thin root
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That's why

thin root
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oh yeah it messes with the settings UI

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VSync toggle right?

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Defined pbr hasn't been updated for preview yet

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So you can just delete everything in ui folder except debug screen.json

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fiery jackal
coarse scaffold
fiery jackal
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Jk jk

coarse scaffold
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hmm

inland meteor
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I have just made a realization. Inside the renderer folder is a file called platform_configuration.json. In it is a config for each platform Minecraft is available on.

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I see PS4 but not PS5, which makes sense since there isn't really a "PS5 version" of Minecraft.

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Xbox is different. There are configs for both Xbox One AND Series S|X.

graceful tulip
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It would make sense to finally have a Series S|X version with these new render dragon features

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Perhaps that would coincide with a Marketplace launch of graphics packs for those consoles to download

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the question is, is mojang going to do that

graceful tulip
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might be their long term plan but Kayla has said render dragon features are still very early in dev so I don’t think anytime too soon

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anyways good because we know how announcing graphics upgrades has gone in the past for mojang lol, especially for console

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yep also xbox and ps5 has been out for 3 years now they ain't optimizing so:/

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the closest we saw to the xbox optimized version was the ray tracing leak

graceful tulip
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I wonder how did that even work I thought you needed an RTX pack for ray tracing to work

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same with the deferred renderer now

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graceful tulip
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oh right

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rtx coming to the phones as phone manufacturers introduce ray tracing to phone chipsets(it's not)

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ayo i have an idea

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i want to install the preview into wsa

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success

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twilit egret
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3 bedrock editions

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fps at 60

wind pulsar
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me when android emulator

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is there any way to make the beam glow?

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when dragon get healed by crystals

wind pulsar
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wednesday tomorrow

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or what I would like to call Thursday

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ngl

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so what preview dropping tomorrow

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?

humble oxide
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Finally got MC to install on my phone. Time to check performance

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humble oxide
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5 FPS

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Meanwhile I play fortnite mobile at 90FPS

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gpu thingy is snapdragon 665 right

dusty grove
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excited for the optimizations that are about to come

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||and hopefully custom shader support||

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poggy

wind pulsar
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probably 855.

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you can't even run fortnite mobile with 665 anymore.

wind pulsar
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not really playable but

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epic game straight up cut you off so you can't play fortnite mobile even launching the game

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playable is a stretch

wind pulsar
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I actually bought my budget phone to play fortnite mobile but eh, they replaced fortnite unreal 5 after I bought so. well, can't even play it

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it went from supported to unsupported real quick

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damn that's rough

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why aren't they working?

graceful goblet
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Time to mess with shaders

humble oxide
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You'll have fun!

graceful goblet
humble oxide
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Have you seen my blind shader?

graceful goblet
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Probably? Idk

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humble oxide
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Worse than light mode

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wind pulsar
graceful goblet
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Anyone here mess with pbr though for entities? Is it tge same process/files as blocks?

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graceful goblet
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Do heightmaps work on entities?

graceful goblet
humble oxide
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You liked a few of mine

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humble oxide
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RGB sheep

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Won't be part of my pack

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graceful goblet
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I can utilize subpacks I just realized

graceful goblet
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Should make it easier to test different concepts without making a new manifest for each one. Ik i can use git branches but that wont help me compare

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i hope they can allow us to make like texture set list

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right now we have to make a new texture set.json for every mob

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i just want it to be in one big file

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i dont think height maps are working for entity

graceful goblet
graceful goblet
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if you tried it out pls let me know

graceful goblet
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How is it that the min renderdist is 8 chunks when i turn on defferred preview

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are you on smartphone

graceful goblet
# bold badge are you on smartphone

Nope, laptop. I should have clarified that my complaint is in normal graphics my min is 5 chunks, logic would dictate the min renderdist would be lowered due to higher power needed

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i can only go 8 ,12 ,16,24

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cannot go 9

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the numbers in between

wind pulsar
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uh mine has 3 deferred render distance minimum.

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wind pulsar
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yesn't

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yeah I saw the value after my game crashes

graceful goblet
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phones are the exception

wind pulsar
# wind pulsar yesn't

by that I mean, I can see the value of what deferred render distance are. but at the same time I'm on a phone with mali-gpu and can't use deferred.

wind pulsar
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the power of dumping json-ui

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wind pulsar
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you can unhidden stuff soo yeaaaa

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I think I'm about to be their watchlist

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watch them back

graceful goblet
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Oh, you can make fullbright?

humble oxide
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Someone in my Twitter comments called a PC gpu a 3d chip

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Under my shader on android tweet

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Mojang just need to optimize for mobile

graceful goblet
scarlet mauve
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Works as full bright for me

severe finch
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I'm crying of jealousy

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why

severe finch
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I CAN'T PLAY MINECRAFT WITH SHADERS(IF ITS RELEASED NEXT YEAR)

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why

wind pulsar
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?

wind pulsar
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don't have beta/preview?

severe finch
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I CAN'T BUY A PC OR LAPTOP TILL THEN

wind pulsar
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there's mobile version

severe finch
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Yes but it crashes in my phone

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I don't have a Snapdragon phone

wind pulsar
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wait for another beta/preview releases in tomorrow

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perhaps they might fix it

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just be patient

severe finch
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THEY RELEASING TOMORROW?

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How do you guys know these things?

wind pulsar
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wasn't beta/preview releases every Wednesday?

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we are wizards

severe finch
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Ohhhh I just learned that

severe finch
cold solar
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Sometimes Wednesday sometimes Thursday, sometimes never!

wind pulsar
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yeah, well. we'll see what can they offer tomorrow

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if they don't, I guess you'll have to wait another wednesday

severe finch
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I can't wait till they add custom death messages

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severe finch
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Okay lol

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graceful goblet
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coarse scaffold
graceful goblet
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How do you use texture set for entities

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Getting minecraft:texture_set not valid here for entities

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{
    "format_version": "1.16.100",
    "minecraft:texture_set": {
      "color": "cave_spider",
      "metalness_emissive_roughness": "cave_spider_mer"
    }
  }
graceful goblet
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Yeah thatd what im doing

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what is the name of the texture_set file

graceful goblet
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Entity name.texture_set.json

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what seems to be the problem

graceful goblet
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try this

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put this in textures/entity/spider

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graceful goblet
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try the spider that i gave

graceful goblet
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Yeah works now, must be some cache issues or mc being mc

cold geode
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Back home again :D

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graceful goblet
cold geode
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So what stuff has been going on?

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Just checked twitter and came back

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wintry pecan
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it’s all black except the heart

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cold geode
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Someone should put a tutorial for making shaders lol

coarse scaffold
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it will become outdated very quickly

cold geode
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ik the docs page is enough though

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cold geode
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cold geode
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yeah. I mean like at a very small corners.

coarse scaffold
graceful goblet
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Nah

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Wait for 1.20.40

coarse scaffold
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:<

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cold geode
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maybe i could make one.

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I have the capacity of making videos but I'm just not able to because of the amount of time i get lol

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can't even do my own programming stuff in this gap of time i get.

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you should not make about in this time frame

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this is very early

cold geode
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Yeah. True though.

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I mean i just said i could make one but it dosen't really mean i will make one lol

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cold geode
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This will be a beta-only thing for now.

wintry pecan
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graceful goblet
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cold geode
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Get me docs page. I think it's in the pins.

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Might read it by the time my food order comes.

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this very little

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i needed to go to nvidia but come on microsoft this is your own game

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also it should be in this form metal - emissive - rough

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also emissive and metallic is the same color in the documentation which effed me up

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ivory coyote
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this current shader feature is still not optimized right? So this will be playable soon in low end devices?

wind pulsar
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there's is no such a thing that it'll be playable on low-end devices without limiting the graphic to very minimum.

pliant crag
tardy seal
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also it would be nice have metallic first because M_E_R

humble oxide
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I has no issues with these docs

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The images makes it easy

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your brain> my brain

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i am a text kind of guy

scarlet mauve
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You can submit issues to the github for the docs

humble oxide
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Green=emissivity
Blue=roughness
Red-ish=reflectiveness

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humble oxide
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I say reflection

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E = emissive = G = green

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R = roughness = b = blue

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but as we are going with mer with is equal to m=metalic e= emissive r=roughness

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limpid rune
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Hey @tardy seal. I was messing with shader code and found a fix to the shadows bug https://bugs.mojang.com/browse/MCPE-173922. But I'm not sure if bug tracker is an appropriate place to post that or there's some other place / person to whom I can direct that information.

humble oxide
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cozy 10FPS

graceful goblet
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Testing

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Ebic image no upload

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@tardy seal Saw the little tweet thingy you, poggy, and dark had on twitter regarding waves. API exposed should be noise intensity between 0-1 for wave intensity for water if possible

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Water Waves?

graceful goblet
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Currently all we can do is set thr roughness or heightmap for water and cant mimic waves

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We are just faking water Waves

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Would be nice if we have wavy water from better rtx

humble oxide
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nice embed

humble oxide
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Water with height map looks cursed and cool at the same time

storm mural
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kinda reminds me of lego water

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celest wave
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If the transparency could be more that would be better imo

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I think you can do that in biome client file

inland meteor
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Infact, Minecraft uses one for RTX 🤔

tardy seal
crude glen
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extra maps

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Wave maps

humble oxide
graceful goblet
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I jist want to mimic wind

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Put a noise map and connect it to texture set

inland meteor
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And off topic of that, colored transparent shadows would be nice too.

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I even know how to implement it

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And that can potentially even be used in combination with caustics

inland meteor
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Everything thing except wave frequency and water transparency should be defined in global.json wave frequency and water transparency should be sliders in game

inland meteor
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water transparency? Isn't that defined by the texture used and the biome water color?

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Then it just wave frequency

inland meteor
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Here's water with a normal map (it's not animated)

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If the normal matched up with the water texture then it would like RTX

brave birch
inland meteor
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true I forgot about custom blocks

brave birch
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unless you could give a foliage block a tag or something to make it have the same waviness as other leaves, and then it would be controlled with the global file

inland meteor
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Anyone got water normals for RTX?

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xD

coarse scaffold
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Nope

inland meteor
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Man do I have to generate everything around here? 😤

coarse scaffold
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Maybe :D

inland meteor
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Something they should definitely do though is apply the fresnel effect to transparent objects

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so that they become more opaque the sharper the viewing angle is.

inland meteor
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But now that I mention it, there is a lot to do for transparent objects.

  • coloured shadows
  • fresnel
  • refraction
  • tinted background
spring cipher
inland meteor
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I know 🥲

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But it's possible in a rasterized pipeline

coarse scaffold
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yay!

inland meteor
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I'm not telling Mojang to copy code, but at least see how this goes

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There's isn't any code to copy anyway 😉

spring cipher
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4400 messages- wow

coarse scaffold
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I can't wait to see how the deferred renderer would look like in 2 months from now

spring cipher
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oh shoot

coarse scaffold
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Oh that's right

spring cipher
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yeah they will be trying to wrap this up by then to showcase it

coarse scaffold
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I tweeted about it and then completely forgot

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👀 I wonder if they're gonna talk about Editor mode

inland meteor
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i'm sure they have more work to do for deferred, even after Minecraft Live

spring cipher
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editor mode hype is going down 📉

coarse scaffold
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:<

spring cipher
inland meteor
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I haven't done much with the API yet bao_doggo_sad

coarse scaffold
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But that's not gonna stop me from working on my editor extensions

coarse scaffold
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:(

inland meteor
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I'd make a great Mojang dev

spring cipher
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b humbl

fierce hornet
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bee

inland meteor
coarse scaffold
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Yes please

inland meteor
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This article wasn't easy to find

coarse scaffold
inland meteor
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Lol

coarse scaffold
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I have some weird emojis in my favorites lol

inland meteor
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Cheaply converting the water texture to a normal map gave me this.

severe wadi
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Lego!

inland meteor
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I think I'm happy with this. Just subtle enough for calm bodies of water like Minecraft's

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Just don't try it with flowing water. That's a different texture all together 😅

coarse scaffold
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it looks a bit weird

prime gulch
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Is it possible to now change the end sky?

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yo it works now

severe wadi
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Looking at that image makes me realize that the chestplate model feels wrong

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the armor with the deffered looks good btw

coarse scaffold
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I just got an idea

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Thank you kai

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it looks pregnant now that you mention it

severe wadi
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Always

coarse scaffold
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coarse scaffold
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ayo bro

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can we put texture set for end sky

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it does not work

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the chest is moving when upscaling is enabled

coarse scaffold
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iirc same thing happens with boats

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may be tile entity have problems with upscaling

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is there a bug report for this

coarse scaffold
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not sure but you can search

inland meteor
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If you sneak or hover in third person your character starts to jitter too

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i will make it

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is there any way to tweak nether

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it is incredibily black

ripe jetty
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I do hope they add a way to tone down the bloom effect. It's so overkill.

humble oxide
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humble oxide
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wait

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but when I tried

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my water was invis

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fog file

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it is clashing with the fog file

humble oxide
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fog file?

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the biome client list .json and fog folder

humble oxide
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oh that

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deffs not gonna make another tweet

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humble oxide
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it looks like a meteorite is about to hit you

humble oxide
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wrong reply

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discord nogodwhy

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show screen shot

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you mean sea lantern?

humble oxide
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nope

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humble oxide
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you did something in the vanilla light didn't you?

humble oxide
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i did a thing with game files

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beautiful shot

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cursed power vr

prisma knot
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1.16.100 = 1.18.0 ?

wind pulsar
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?

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is there any more documentation for atmospherics .json in lighting folder

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it looks like a chunk error from rtx even tho there is no error

inland meteor
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Is that a cloud?

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inland meteor
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I think clouds should have higher shadow opacity

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yes

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also bro

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do you know what up with the numbers in the atmospheric file

inland meteor
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what about them?

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what are those

inland meteor
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Are all those numbers under mie?

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yes

inland meteor
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or does it say min

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sorry it says max

inland meteor
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Those are keyframes. They let you animate the values throughout the time of day

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Most of the properties here can be animated

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so 0.0 is a key frame

inland meteor
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Yeah

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And according to the docs, that refers to midnight

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Playing around with it would be a good idea

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yeah i should

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thanks for the info

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i am going to try adding fsr

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it did not work as it was using taa

tidal pebble
humble oxide
humble oxide
tidal pebble
humble oxide
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It's easy

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Someone sent a link here which allows you to convert the water textures to a normal map

tidal pebble
humble oxide
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It works off the file you give it

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Uhh so

tidal pebble
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was it on this channel?

humble oxide
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Yes

tidal pebble
prisma knot
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shader on "ps5" console?

scarlet mauve
storm mural
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for now...

scarlet mauve
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Yes

humble oxide
prisma knot
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Date ?

scarlet mauve
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Sure, when do you have time? /s

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yes! Have you found a solution yet?

lusty star
rapid wing
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Everyone here is talking about the shaders, when in reality, you should be talking about the GODDAMN REMOVAL OF MINECRAFTITEMTYPES

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That is going to break so many addons out there!!!!!

rapid wing
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Probably for making some kind of shop or whatever?

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I don't know. All I know is that a hell of a ton of addons out there, such as the morph bracelet addon, are going to break completely with this new removal.

storm mural
inland meteor
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Afaik, the data with the item IDs is now separate in vanilla-data module. get() and getAll() are in ItemTypes now I think.

rapid wing
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Okay, I literally JUST said not to ping me.

storm mural
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wot

inland meteor
storm mural
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fair enuf

graceful helm
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i just noticed alylica and MLGR Useranme is compeletly oppsite lmao

storm mural
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lol

rapid wing
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Actually, now that I think about it, the removal of every single "Minecraft[Something]Types" is going to heavily affect script addons, as now we don't have any documentation of what entities are in the index. I guess it's more "more support", as you can use custom entities and items now.

humble oxide
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I don't think that's a problem since you no longer need to import Minecraft[Sonething]Types. The new stuff works the same so idk what's the issue.

rapid wing
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Okay........

humble oxide
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I might be wrong here

rapid wing
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Why do people NEVER turn off the ping option when replying?

humble oxide
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Do you get mad at a ping?

graceful goblet
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Only thing Ive seen people complain is the removal of itemstack auxval

rapid wing
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Not only do I hate seeing the yellow highlights of others' messages, but I'm also in the middle of another conversation in a seperate server, so I gotta go.

storm mural
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kinda just feels like the overreaction of the century but you do you i gues

humble oxide
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I casually chill with 2k pings.

storm mural
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based

coarse scaffold
rapid wing
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Okay, how many more times do I have to tell people not to ping me??

humble oxide
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Dude, it's just a ping. It doesn't determine your fate.

coarse scaffold
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it’s not like you’re gonna die or anything if you get pinged

bright arch
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+9k pings Rs_Nerd

coarse scaffold
humble oxide