#Question

1 messages · Page 1 of 1 (latest)

sleek zealot
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{
    "format_version": "1.8.0",
    "animations": {
        "animation.entity_name.alignment": {
            "loop": true,
            "bones": {
                "root": {
                    "rotation": [
                        0,
                        "-query.body_y_rotation + (math.round(query.body_y_rotation / 90) * 90)",
                        0
                    ]
                }
            }
        }
    }
}
light socket
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how did you leave a meterial around the texture?

vernal garden
sleek zealot
vernal garden
#

You mean the method I described? It can look like the picture above.

sleek zealot
#

Also are there any official docs for materials?

vernal garden
#

In my case there was no need for a custom material. Entity_emissive_alpha_one_sided is doing the job for me.
But for a model with > 1 cube I'd probably try to use a (custom) material with frontface_culling.

#

Connection bao_comm_dontpinglich

sleek zealot
vernal garden
#

Not that I know.

sleek zealot
#

alr thanks

sleek zealot
sleek zealot
#

All good, I got it

#

I made the outline bone always render behind and scaled it up to get a thickish line

frosty surge
sleek zealot
#

And make sure the bones align with ur model

wise dove
delicate snow
sleek zealot
delicate snow
#

Ah great, thx 👍

cosmic moat
sleek zealot
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It should still be able to guide you through creating an outline that's visible through walls

cosmic moat