#minecraft:shooter events
1 messages · Page 1 of 1 (latest)
You can use spawn_entity:
"minecraft:spawn_entity": {
"entities": {
"single_use": true,
"max_wait_time": 0,
"min_wait_time": 0,
"num_to_spawn": 1,
"spawn_entity": "namespace:entity_name",
"spawn_event": "event_name"
}
}
thanks
oh it doesn't shoot though is it possible to make it shoot like a normal arrow
Add the runtime of a projectile (arrow, snowball, etc) and the projectile component to the projectile
I tried it with minecraft:arrow am i using this wrong?