#Player Types

15 messages · Page 1 of 1 (latest)

hollow wren
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Add player types that add advantages and disadvantages to players.

Example:

Choose Wizard: You can use Alchemy tables and you can cast spells. Tools cost more materials to craft outside of wizardry.

Dwarf: Can make advanced weaponry and gets more ore per ore block mined. Gets sundamage.

snow wadi
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This man wants the full RPG experience.

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I think we'll have to work into that, if we're able to at all.

hollow wren
rare rapids
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Man... slow down... and do you have all this ready? Ideas are one thing, but if you you don't have the work done behind it... just pipe dreams

snow wadi
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Well, it’s important to know that others are okay with the idea before spending hours on it.

modern smelt
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Maybe instead of player typings, there’s certain factions that you can join within the world like citing with the villagers, or potentially becoming a Pillager, or may be joining a piglin clan. And for distinct player typings. Or we could go for more of a class based system that is relatively simple like tanks, supports and damage characters, but all having them interchangeable like how they have them in terraria with ranged, melee and magic fighters.

hollow wren
potent olive
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I do like the idea of "classes." Feel like there should be more.

hollow wren
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I feel like this could heavily eventually tie into the economy as well

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Especially if we went the RPG route and only certain classes could obtain certain materials

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It would add rarity to some items

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I would pay top dollar for some nice silver daggers from the Dwarfs

hollow wren
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Also I just realized with the camera options we can scale people’s height, so dwarves can be shorter.

snow wadi
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Well, not yet.