#I have a question about Realms+Behaviour packs?

1 messages · Page 1 of 1 (latest)

gilded ridge
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So I'm working on an Anime-Fighting game, and I'd like to turn it into a realm sometime soon to get more players in the world, but Im worried about what that means for the behaviour packs inside the realm, I've done this before with a map that I was working on... worked on it for 2 months, turned it into a realm but all the behaviour packs inside the realm were just removed??? they just got deleted from the realm essentially. I dont know if you can turn on the experimental stuff on realms, I don't know how it works tbh... so what id like to know are:

  • How do I get behaviour packs to work on a realm the same as itd work on a local world?

  • Can you access the realm's files and update the addons inside the realm whenever you want, and Have the updates load into the realm upon restarting it?

  • Do scripts even work inside realms?

magic tapir
gilded ridge
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cuz i needa edit it like manually at the same time in the world making stuff

magic tapir
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wdym

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Like using /reload? and updating the pack like that?

gilded ridge
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tbh i might just make it a realm once ive finished the project ngl