import { world } from '@minecraft/server';
world.afterEvents.blockBreak.subscribe((data) => {
const block_Permutation = data.brokenBlockPermutation;
const block = data.block;
const player = data.player;
const Dimension = data.dimension;
if (data.block.typeId !== "minecraft:stone") {
world.sendMessage("hi");
}});
it works when i break any block but i only want it to work when i break stone