{
"format_version": "1.19.20",
"minecraft:block": {
"description": {
"identifier": "do:kportal"
},
"components": {
"minecraft:material_instances": {
"*": {
"texture": "portal.png",
"render_method": "blend"
}
},
"minecraft:collision_box": false,
"minecraft:block_light_filter": 0,
"minecraft:light_emission": 1,
"minecraft:loot": "loot_tables/empty.json",
"minecraft:destructible_by_mining": false,
"minecraft:destructible_by_explosion": false
},
"events": {}
}
}
#block not appearing in game
1 messages · Page 1 of 1 (latest)
texture should not include .png (unless specified in terrain_textures.json)
And I don't think the collision box supports boolean, try removing that
the problem was because the coding app
The codes was not saving
I fixed it
And thx for ur support
👍
Have you made the texture shortname in terrain_textures.json yet?
Yes I removed .png
let me see the inside then
Oh wait
The terrain_texture
has the wrong texture name
Because I changed it manually
only portall2 texture loaded
so did you manage to fix the problem?
what idea
yes it is
didnt understand
in terrain_texture
?
{
"num_mip_levels": 4,
"padding": 8,
"resource_pack_name": "Drop Others",
"texture_name": "atlas.terrain",
"texture_data": {
"do_bomb": {
"textures": "textures/blocks/dragon_fireball"
},
"do_portall1": {
"textures": "textures/blocks/portal1"
},
"do_portall2": {
"textures": "textures/blocks/portal2"
},
"do_portall3": {
"textures": "textures/blocks/portal3"
}
}
}
this is terrain_texture.json