#Huge scaled entity disappearing
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How big is the hitbox? Are other entities displayed at the same range as you are here from the dummy entity?
0 and other entities are obviously not displayed either.
I think that it's the limitation of Minecraft.
But if there is a way to prevent this, please let me know.
You can't prevent the limits of Minecraft with any lightweight way I know. Entity Redering is controlled by the simulation distance setting.
However, since your entity has a minimal hitbox: close entities basically stop being rendered as well, when not on screen. Prevent this by adding "should_update
_bones_and_effects..." set to true into the scripts section of entity's RP file:
"scripts":{"should_update_bones_and_effects_offscreen": true,"animate":[...]}
Btw, using a custom particle(emitter) instead of texture would increase the zone visibility to the render distance
I've had this there before, but that didn't help.
So, you are suggesting me to redo it with particles instead?
I personally prefer it over entity model but I don't know if I'd actually use it. Anyways, it's a working alternative. Of course it can be challenging to control dynamic changes of the particle zone.
What would be the ways to control its changes?
I have never used myself, but my thoughts: Spawn/despawn/repositioning as "local_space emitter" bound to a dummy entity. Shrinking etc. by very slow movement of the particles towards the center of a sphere/column/cube..