#Huge scaled entity disappearing

1 messages · Page 1 of 1 (latest)

patent wing
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Is there any way to make huge entities (larger than 64x64 blocks) not disappear at certain angles from a certain distance? Tried many things already, any tips would be appreciated. 💙

west shore
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How big is the hitbox? Are other entities displayed at the same range as you are here from the dummy entity?

patent wing
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I think that it's the limitation of Minecraft.

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But if there is a way to prevent this, please let me know.

west shore
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You can't prevent the limits of Minecraft with any lightweight way I know. Entity Redering is controlled by the simulation distance setting.
However, since your entity has a minimal hitbox: close entities basically stop being rendered as well, when not on screen. Prevent this by adding "should_update
_bones_and_effects..." set to true into the scripts section of entity's RP file:

"scripts":{"should_update_bones_and_effects_offscreen": true,"animate":[...]}

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Btw, using a custom particle(emitter) instead of texture would increase the zone visibility to the render distance

patent wing
patent wing
west shore
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I personally prefer it over entity model but I don't know if I'd actually use it. Anyways, it's a working alternative. Of course it can be challenging to control dynamic changes of the particle zone.

patent wing
west shore
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I have never used myself, but my thoughts: Spawn/despawn/repositioning as "local_space emitter" bound to a dummy entity. Shrinking etc. by very slow movement of the particles towards the center of a sphere/column/cube..