#Noctura hostile mob buffs and leveling
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1. Shielding - Reduces damage received by 40%
**2. Flameproof ** - Immune to fire attacks and shots both at melee and projectiles
3. Mighty - Deals additional damage equal to 130% of base damage
**4. Swiftness ** - Gives 20% extra speed
**5. Heavy ** - Makes the target affected by a slowness effect of 15% for 3 seconds
6. Toxic - Poisons the target for 3 seconds
7. Blazing - Sets target burn for 3 seconds
8. Terrorist - Explode when die - Counter: Bow, fire damage
9. Jockey - Riding entities, types; horse, spider, cave_spider, cow, sheep, chicken, pig
Format is: [Buff type] [Entity type] [Random name] [level]
How to defused "Terrorist" bomb
Yes, you're right
you should add despawn component instead of kill for the text