#Walk Animation is not working.
1 messages ยท Page 1 of 1 (latest)
the other animations seem to work fine.
please end this suffering
lol
but seriously why is it not working
show entity file and animation controller
its just a iron golem with a edited animation but alr!
lemme snatch them
I didnt know what you meant by entity file to apologies if I didn't send you the right things.
oohh I sent you the right animation controller
but imma get the entity rp file real quick
animation controller just in case if you wanted me to send it again
thats not the animation controller
use mine
"controller.animation.compsognathus": {
"initial_state": "idle",
"states": {
"idle": {
"animations": ["idle"],
"transitions": [
{"attack": "q.is_delayed_attacking"},
{"walk": "query.modified_move_speed>0.01"}
],
"blend_transition": 0.2
},
"attack": {
"animations": ["attack"],
"transitions": [
{"idle": "q.all_animations_finished&&!q.is_delayed_attacking"}
],
"blend_transition": 0.2
},
"walk": {
"animations": ["walk"],
"transitions": [
{"look": "q.is_laying_down"},
{"idle": "query.modified_move_speed<=0.01"}
],
"blend_transition": 0.2
}
}
},
@feral ridge
wait where is it located?
what..?
idk ๐
im half asleep so just bare with me lol

I didn't get any sleep so we're on the same page lol
well semi-same page
omg where is this ๐
{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "kamachaos:mosketer",
"materials": {
"default": "iron_golem"
},
"textures": {
"default": "textures/entity/mosketer"
},
"geometry": {
"default": "geometry.mosketer"
},
"animations": {
"walk": "animation.mosketer.walk",
"idle": "animation.mosketer.walk",
"attack": "animation.mosketer.attack",
"setup": "controller.animation.compsognathus"
},
"scripts": {
"pre_animation": [
"variable.modified_tcos0 = Math.clamp(((Math.cos(query.modified_distance_moved * 13.5) * Math.min(query.modified_move_speed, 0.6) / variable.gliding_speed_value) * 25.0), -12.5, 12.5);"
],
"animate": ["setup"]
},
"render_controllers": ["controller.render.default"],
"spawn_egg": {
"base_color": "#0d1309",
"overlay_color": "#416127"
}
}
}
}
just replace the delayed attacks with v.attack_time > 0
ok lemme find my animation controller, uhh where should it be?
uhh
do I just make one LOL?
in the animation_controller folder
I dont see it (I have checked animation's its not there trust me)
Intro:
https://wiki.bedrock.dev/animation-controllers/animation-controllers-intro.html
Running commands: https://wiki.bedrock.dev/animation-controllers/entity-commands.html
wait, where SHOULD it be?
rp

alright theres no animation_controller folder uhh
imma make one
because for some reason theres none???
your confusing me.
im serious, theres no animation controller
ok
gimme a moment im having issues something
imma update you once I make the folder
what the... my behaviour folder just cloned itself and deleted everything inside it..???
wait no
my addon BP
but still huh???
what now???
ebbgfrbr
uh
HUH??
i deleted one and all the stuff is back
alright weird?
imma just go back to getting this to work
im tryna use bridge but its not working
whats the folder inside the animation controller supposed to be called?
wait nvm
my brain started to work
nothing changed, the animations are still broken
alr, what should I do lol
show the files?
@feral ridge read this^
I put it in a folder named "animation controller" and I assumed I needed to name the .json after the mob
im really confused
cause u didnt read this