#Removing Entity Shadows (Resolved)
1 messages · Page 1 of 1 (latest)
Yes, set the collission box to 0,0 and add a custom hit test instead
If you are using bridge, you can use the view entity function to preview the custom hit test
is there any other way to do this?
Or
you can sink the entity slightly in the ground
although this is not ideal
what is the issue with custom hit tests?
well
in this specific case i don't need the entity to still be hit
it's just the shadow
ok then just set the collission box to 0,0
but i still need there to be a hitbox for selecting players
wait nevermind i'm stupid i can just use execute commands for that
Yes
alright thanks for the help anyway