#animation controller (help)

1 messages · Page 1 of 1 (latest)

grave pier
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Am learning how to make an addon and have gotten to animation controllers.

And I am lost. lol
There is the BP one, an RP one, and there is supposedly a way to set it up in blockbench. But I have no idea how to approach this.
I assume there is a guide online for this (which I will look up), though thought to ask here for tips and advice.

Also, the render controllers are stumping me too.

thorny mortar
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Best study is to look at the vanilla packs and the Bedrock Mobs

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?vp

broken daggerBOT
thorny mortar
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Should always have the latest one so you can examine the code

grave pier
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thank you ❤️

grave pier
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question.
How can one overlap or combine two animations?

Would it be best I make a separate animation that has the combined effects?

For context, I want the mob to do an attack or tired animation while doing others.
for instance, how would I code in the attack while the mob is walking?

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nevermind.
found the blend component 👍

grave pier
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Question.
how can one steer a rideable entity in the water?
As in, would one be able to add a component/feature that lets the entity swim in the direction the player is looking?
(when looking down, the entity dives down. When looking up, the entity swims up)

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Also,
While riding an entity, how can one have the entity give the player a spell effect?

(context: riding a hippocampus underwater, it gives th eplayer either water breathing, or if possible, conduit power)

thorny mortar
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no idea about that and may need a new post for that, as it is a different subject area of the entity.

grave pier
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fair and true.

marble skiff
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You can also use a server-side animation controllers attached to the player file to add effects while they are riding an entity (make sure to add a selector that checks that a hippo is nearby)