#Trying to make custom pressure plates
1 messages · Page 1 of 1 (latest)
You can create a model using blockblench
ok so i have a model all set up like
but its the scripting of the pressureplate button
You mean the behavior?
perhaps so
You can recreate the redstone interaction part using either functions or scripting. There is no block component that allows the block to have redstone interaction
So if you have the basic block behavior ready, you can go either to #1067869288859447416 or #1067535382285135923 and ask for help with the redstone interaction
Do you still need help with the behaviour?
I’m taking a different route with this and making it a entity that functions like a block/pressure plate
However that works I guess
Which could be rhetorically tested for to do commands from a distance just like testforblock etc
Oh, at that point you may be able to make it setblock a ss15 dust inside itself if it covers it
??
That'd add the redstone functionality
Redstone dust?
The thing you get from mining?
Or trading with clerics
Set block a Ss15 is the bit I’m confused of how you worded it
SS is signal strength
15 is the max SS in redstone
Sorry I'm too used to talking to redstoners
You can pretty much set that inside the same block as the plate at the moment it activates
If mojang actually fixed powered redstone dust being setblocked since a few versions ago ofc
Haven't tried it
But before it didn't actually act powered
The full concept : a button entity which functions like a block that can be testfor if it’s activated, if it is it triggers the command block that’s testing for it being activated
It’s technically like a pressure plate how you can test for it being activated without the need of a command block under it
I’m still wondering if making it a entity is the way to go
You could always keep it a block and run a command through the player to test for the player being inside it, then setblock 2 blocks under to a redstone block and use that as the power source
Actually that'd be easier with an entity
Ye, my friend helping me it is also better bc the idea is the button remained activated and cannot
Reset itself as a pressure plate does
You step on it and step off, the pressure plate goes back up
With an entity you could do:
Test for player in the same block->If true set redstone block under/If false set air under
Oh
Well ig you don't actually need an entity in that case
Oh?
Just test for the player being inside the same block and place an rsb under
I’d code it myself but I’m very much new and very much reliant on the website tutorials 😦
Well
In a sense I do but I didn’t explain that
Hum trying to think of where to start
It resets if a player who doesn’t have a tag or a different player is activating it
Sort of like a client sided button activator
Call it client button progress
Ye
Is there a reason for that?
Client sided parkour tbh

So 1 player’s interactions doesn’t effect the other
Ye
Clearly I know that isn’t possible so that’s where the concept came from
A entity or block that has that button model
Oof
Alright rad
Would you mind if I come to you for future advice during the scripting of the entity and it’s scripts stuff yes
@dire garden
I'm sorry, I'd help but I'm not good at scripts
I'm fairly okay I'd say at commands but not at all at scripts