#My potion has a default texture and I don't know why

1 messages · Page 1 of 1 (latest)

rotund fiber
#

I want to change the texture, but I definitely don't know how to do that

idle falcon
#

What texture does it use in the textures of the entity?

rotund fiber
idle falcon
#

why not change it to something else then?

rotund fiber
#

because I want a custom texture

#

but i think i did it wrong

idle falcon
#

what is the filepath of the texture

#

and also, make sure you made a new texture for the potion you made

rotund fiber
#

textures/entity/splash_potions/splash_bottle_bad_omen

idle falcon
#

why not use the same filepath as the item instead?
since the item and projectile has the same texture anyways

rotund fiber
#

lemme try

idle falcon
#

weird

#

may I see how your projectile entity file looks like?

rotund fiber
#

I think I did something wrong

simple coyote
#

We will be able to help you in a better way if you provide your file.

rotund fiber
#

here the RP file of the splash bad omen potion

simple coyote
#

Can you just send the .json of your splash potion entity

#

No need to zip it or anything.

rotund fiber
#

{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "splash_bottle_bad_omen",
"textures": {
"default": "textures/items/splash_bottle_bad_omen"
}
}
}
}

idle falcon
#

where is the namespace for the entity?

rotund fiber
#

bruh

idle falcon
#

Like I said, namespace (ex the minecraft)

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actually, where is the render controller anyways?

#

why didn't you use the same entity file as snowball instead?
would probably have saved more time

rotund fiber
idle falcon
#

Well usually they are
but somehow your entity still renders without it

#

did you create it from scratch or something?

rotund fiber
#

well i created it from a splash potions addon

idle falcon
#

yeah, maybe copy the snowball entity and modify that one instead

rotund fiber
#

this in case?

{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:snowball",
"materials": {
"default": "snowball"
},
"textures": {
"default": "textures/items/snowball"
},
"geometry": {
"default": "geometry.item_sprite"
},
"render_controllers": [ "controller.render.item_sprite" ],
"animations": {
"flying": "animation.actor.billboard"
},
"scripts": {
"animate": [
"flying"
]
}
}
}
}

idle falcon
#

yeah, just change the texture path and the identifier