#My potion has a default texture and I don't know why
1 messages · Page 1 of 1 (latest)
What texture does it use in the textures of the entity?
splash_bottle_bad_omen
why not change it to something else then?
what is the filepath of the texture
and also, make sure you made a new texture for the potion you made
textures/entity/splash_potions/splash_bottle_bad_omen
why not use the same filepath as the item instead?
since the item and projectile has the same texture anyways
lemme try
still "no texture"
I think I did something wrong
We will be able to help you in a better way if you provide your file.
here the RP file of the splash bad omen potion
Can you just send the .json of your splash potion entity
No need to zip it or anything.
{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "splash_bottle_bad_omen",
"textures": {
"default": "textures/items/splash_bottle_bad_omen"
}
}
}
}
where is the namespace for the entity?
bruh
Like I said, namespace (ex the minecraft)
actually, where is the render controller anyways?
why didn't you use the same entity file as snowball instead?
would probably have saved more time
in the render controls is all its components mandatory?
Well usually they are
but somehow your entity still renders without it
did you create it from scratch or something?
well i created it from a splash potions addon
yeah, maybe copy the snowball entity and modify that one instead
this in case?
{
"format_version": "1.10.0",
"minecraft:client_entity": {
"description": {
"identifier": "minecraft:snowball",
"materials": {
"default": "snowball"
},
"textures": {
"default": "textures/items/snowball"
},
"geometry": {
"default": "geometry.item_sprite"
},
"render_controllers": [ "controller.render.item_sprite" ],
"animations": {
"flying": "animation.actor.billboard"
},
"scripts": {
"animate": [
"flying"
]
}
}
}
}
yeah, just change the texture path and the identifier