#1.20.10.23 - Preview

1 messages Β· Page 1 of 1 (latest)

primal wraithBOT
primal wraithBOT
exotic fractal
#

Ui

maiden lark
#

yo

bronze jasper
#

Yay

worn wing
#

!

exotic fractal
#

First l

unborn plume
#

nd

frozen garnet
#

first

maiden lark
#

first

thick solstice
#

last

unique bone
#

Happy Preview Day!

exotic fractal
#

❀️

worn wing
bronze jasper
#

@pliant badger 1.20 entities are now editable!

worn wing
#

\o/

next ermine
#

shooter in stable!

bronze jasper
#

πŸ’€ Shooter component....

unique bone
exotic fractal
#

Ok so shooter works

frozen garnet
#

big release log today

bronze jasper
#

bye bye render offsets

exotic fractal
unique bone
bronze jasper
#

😱 Gasp....camelCase to PascalCase?

worn wing
tough lodge
#

not much for scripting

#

lmao

worn wing
#

I wonder what I’m gonna find lol

exotic fractal
bronze jasper
worn wing
#

\o/

#

Hello Chloe!

#

Why

bronze jasper
#

πŸ˜… inb4 Version 0.3.84

tough lodge
#

not much things for scripting

#

that are actually useful tbh

#

bro some1's still checking day?

maiden lark
#

/scriptEvent command can now be used in the Editor without the need to enable the Beta APIs experiments.
btw, what leads to this change, like what can we do with this feature?

solemn kettle
#

wow a lot of scripting rework

worn wing
#

Minecraft Legends started updating and I thought the Preview was out πŸ˜…

icy roost
#

yeah.

#

Wonder what new routes have been added for OreUI lol

worn wing
#

Same

bronze jasper
#

😌 And now I wait for Legends dev to respond and mc preview to update...very many things happening today mc wise

icy roost
#

i really don't think so but, just wondering if the guided create world creation screen got updated

#

just a guess.

icy roost
#

and also preview for android when

pulsar pollen
#

In a few hours i think

icy roost
#

my brain is like

  • just keep flying, just keep waiting.
worn wing
icy roost
#

the banana man once said android would be one of the last platforms to get the preview.

worn wing
#

Yep because Android has beta

tulip thistle
#

I like how one of the notes says "Actually fixed"

icy roost
#

They really gotta get it for Nintendo Switch coz that version is really getting buggy lol

#

And also wait a second. Recipe unlocking removed in beta? πŸ€”πŸ€”πŸ€”

next ermine
#

Does anyone know when the preview bds gets release?

tough lodge
#

shooter component functions correctly now?

tulip thistle
icy roost
#

oh wait nvm they didn't remove it. They just fixed some issues.

tulip thistle
#

yay! more stable scripting!

worn wing
#

Oh wait I just realised they skipped .22

icy roost
#

Oh yea bro. That's true :o

tulip thistle
#

oh huh, we can send strings into getScore and setScore now?

past jolt
#

hello

tulip thistle
#

Is that just going to convert anything into integers?

#

or will it only work with integers wrapped in strings

icy roost
#

i literally forgot about that the .22 was skipped wow moyeng.

flint notch
#

is scripting broken again with this update..?

icy roost
tulip thistle
#

Scripting breaks with every update as they iterate, add new things, and improve everything

bronze jasper
tulip thistle
#

read the patch notes..

vapid zinc
worn wing
#

@next ermine will try to remember you and ping you when BDS for .23 is out

next ermine
#

ty

worn wing
#

No problem!

tulip thistle
#

Why are they making the some things PascalCase

#

I know they did that with enchantments already

worn wing
next ermine
#

It is convention for ts types I think

snow spindle
#

So I guess if your item is bigger then 16x your screwed?

next ermine
#

attachables

icy roost
#

also yay, forgot to tell this but i got access to wishlist this morning when i updated to latest version.

maiden lark
#

I think they’re switching to PascalCase to make migration to vanilla-data easier, since they use pascal case there

snow spindle
#

No block stuff : (

#

good preview πŸ‘

icy roost
#

Yeah.

#

And as by today, 300 changelogs have been completed posting on the feedback website for Betas & Previews.

flint notch
#

glad they are doing script updates!!

#

script api is becoming more and more powerful

icy roost
#

1.5 block sneaking is now into the base game!

pulsar pollen
digital parcel
#

Happy de-toggle day!

#

(Short sneaking toggle is gone)

icy roost
#

Eyo gotta check this little one out.

digital parcel
#

And so many things are de-experimentified 😍

reef topaz
icy roost
digital parcel
#

Also where 1.20.10.22? πŸ€”

worn wing
#

Preview out!

reef topaz
#

More HCF item components! πŸŽ‰

icy roost
digital parcel
#

Probably it should have been last week but due to full release maybe

tardy gust
#

volumetric fog added here and also updated the rest (in yellow)

bronze jasper
#

πŸ˜… Ofc i just received the update as soon as I sent that message

frozen garnet
#

wait volumetrics?

bronze jasper
digital parcel
worn wing
#

Wait /reloadconfig?

tardy gust
torpid ice
#

This update really is 2 previews in one! ❀️

bronze jasper
#

Ah winmerge...i still have it installed on my pc dont know why lol

#

πŸ˜΅β€πŸ’« Yes, I love it when my smokeystack folder is reaching 20+ gbs...

torpid ice
#

Time to download

torpid ice
#

yes. tell us

bronze jasper
digital parcel
worn wing
bronze jasper
torpid ice
digital parcel
#

Can't delete 1.16.100 ever

bronze jasper
torpid ice
#

clingy

bronze jasper
#

Im a hoarder

torpid ice
#

lol

bronze jasper
#

Cool, appx is extracting πŸ₯° man i love version switchers

worn wing
icy roost
#

oh nvm. I have it too

fierce crater
#

Deprecate "minecraft:render_offsets" component in json formats 1.20.10 and higher

#

F

icy roost
icy roost
#

Wish there was one for android too though. Would've been easier for mobile dudes.

worn wing
#

I install the preview from MS Store then the day after I reinstall it using a version switcher to save that version

worn wing
#

useFacet is now deprecated??

#

sad

bronze jasper
icy roost
#

i just use the carjem's launcher. Looks pretty much neat anyway

#

oh god i really need to learn modding but idk when though.

worn wing
#

Oooo Inbox settings

torpid ice
worn wing
#

Or UI

#

Whatever you wanna call it

torpid ice
quartz geyser
#

Oh my god, the API Changelog is confusing

undone monolith
#

real?!

worn wing
quartz geyser
torpid ice
#

which part is confusing?

past jolt
#

api changelog be like

worn wing
quartz geyser
#

It's kinda confusing, but it's same like other API

#

Maybe I need to sleep

icy roost
quartz geyser
#
ClipboardMirrorAxis
ClipboardRotation

This is from Editor Mode right?

icy roost
#

What's the route name? /Inbox-settings?

icy roost
#

oh wow. Lol bruh

worn wing
#

But it should be that

icy roost
worn wing
icy roost
#

oh wait yeah lol nvm

#

i really should start learning JS now...

#

sup darknavi

near bronze
#

npm types rolled out, I'm sure you were all waiting with bated breath

worn wing
#

Thank you darknavi!

raven fractal
#

this update looks nice

icy roost
#

android still not yet for me. Looks like it's gonna take a bit time for me since i live in south asian region (India)

past jolt
#

Hey Kayla, cool camera stuff πŸ‘

icy roost
#

Gn peeps.

pulsar pollen
warped hare
#

Sad there is no new ore UI stuff

pliant badger
warped hare
#

Me when I talk too fast

bronze jasper
worn wing
#

@next ermine the BDS is out! I think I might’ve been out for a few minutes and I didn’t notice, sorry

next ermine
#

Yep I got it a bit ago

#

Thanks!

worn wing
lament lily
bronze jasper
lament lily
#

So you're expected to use texture meshes..?

#

This introduces some problems then... like for example when armor is defined for a specific slot, an attachable can only be active when the item is in that slot regardless of what query you set for it

pliant badger
lament lily
#

I don't think render offsets ever worked for blocks?

pliant badger
#

oh right, it's called minecraft:material_instances

lament lily
#

Those still exist :p

lament lily
#

Especially now if there's no way to actually change the position of the item model other than attachables

unique vector
#

I feel like /camera would've been better if it used subcommands like /execute.

#

Like a new facing parameter was added and it seems like the syntax is quickly getting out of control. πŸ˜…

pliant badger
#

i agree, i think all commands should use subcommands like execute

snow spindle
#

I think they should make Type VI Cassettes

#

oh wait this is MC

#

point still stands

pliant badger
#

for example
setblck positioned(optional) ~~~ at(optional) @s block(required) ... rule(optional)

#

so you just need to type
/setblock block stone to place stone in your position

#

and i feel like /setblock should be replaced with /set and have subcommands like block, biome, structure, entity etc...

digital parcel
#

I wonder how it would affect the load on the server, running a command with many syntaxes. I would be interested to know πŸ˜…

lament lily
#

It's going to affect the client far far more than it affects the server. On bedrock there isn't any communication between the server and client while the command is being typed like there is on Java (hence no dynamic auto completion). There's a soft enum update technically but that won't do anything while the command is being typed. So all the info for command syntax is sent in the initial packets when a user joins the server.

#

So the freeze you experience when a server has a lot of commands with complex arguments when first typing a / to load the completion arguments is purely client side

digital parcel
#

Didn't they fix that freeze, or is that something else?

undone monolith
lament lily
fierce crater
#

I thought items will be better :/

tulip thistle
#

how is it two steps back

torpid ice
#

It's not so bad. Attachables give a lot more control over how an item is rendered

dense zodiac
#

instead of just defining a render offset now you have to set up a whole attachable

#

not to mention their swing animation

#

im curious to see what will be done about attachables when the off-hand is fully released

azure pewter
#

It's two steps back.

#

Being forced to use a feature when before modders could choose if they wanted to is much better...

I didn't have to use attachable unless I wanted to or needed to, now I am forced to. All because an item goes outside of the 16x16 pixel space. Smells like block geo changes all over again.

torpid ice
unique bone
unique vector
#

Ah. That sounds a lot better already.

#

Hopefully camera scripting APIs don't take forever to roll out. πŸ˜…

unique bone
#

definitely shouldn't. but also don't want to communicate a date here yet.

torpid ice
unique bone
#

yeah - those things looked at me funny. had to kill them off.

reef topaz
#

I knew it

#

I told them not to do it but they wouldn't listen!

unique bone
#

but seriously, it's our opinion that attachables are the more capable tech here and should be the focus. we're working on things to make working with attachables easier. but maybe later this summer, would still be good to hear what we're missing functionality wise from render_offset.

snow spindle
#

I'd be nice if custom items with textures bigger then 16x to not be massive in the hand. Was using render offsets to fix.

tulip thistle
#

Now you can use attachables!

torpid ice
#

sorry wait

#

without needing any prior setup

#

is what I mean

snow spindle
#

Feel like it should just work right in the first place

torpid ice
autumn storm
#

Did they add new sound for recipe unlocking or is it still the xbox notification sound?

snow spindle
#

typed that before

autumn storm
#

If anyone got a video can you please share?

torpid ice
fierce crater
# tulip thistle how is it two steps back

I mean that instead of improving, it gets worse, just as it happened with the part_visibility in the blocks, making this decision delays the creation of items instead of improving or developing faster, making us have to make a model and then an attachable (without counting the problems Kastle mentioned) so it was all wrapped up in one simple component.

tulip thistle
#

I don't see how it got worse at all

fierce crater
tulip thistle
#

Once you learn how to use it, it won't

fierce crater
#

what?

#

I think it is something obvious that it takes longer to do

#

but well if Kayla says that she will improve the attachables for the better I hope and it is true, but just as she has her opinion regarding the attachables, others do not agree, and we hope that will be good features as she makes it sound (I don't mean it in a negative way)

tulip thistle
#

I think it's more people freaking out that the thing they've been accustomed to using for over a year is suddenly gone

#

Which isn't exactly their fault, but there are alternatives available that are much more versatile

fierce crater
# tulip thistle I think it's more people freaking out that the thing they've been accustomed to ...

I don't know what the real reason for others to give a negative opinion about it will be, but my reasons, from what I see and without anything personal in between, I think it is an unnecessary change that makes the item creation processes become later, it is not something serious since there are alternatives like attachables and I give my opinion without knowing what they will add in the future since they did not mention what it will be and the questions about it have been ignored in #1115783093895319672

reef topaz
tulip thistle
#

I think I might be using it somewhere, I'll have to check

#

I may have changed it to use attachables a while back though

#

Or I just repositioned the actual item texture itself so it would fit in the players hand properly

fierce crater
unique vector
#

You know you can reuse models and Json.

fierce crater
unique vector
#

So it's the same amount of effort then.

torpid ice
#

texture_mesh geometry would be used in this case right?

bronze jasper
#

Yes

fierce crater
fierce crater
#

omg xd

#

I add that the locator added in the attachable model returns to position [0,0,0] but I don't know if they already solved it

torpid ice
torpid ice
snow spindle
#

Cool

#

Guess they fixed?

fierce crater
torpid ice
#

Then again, I've seen someone with a large piece of coal in the hand so I honestly don't know anymore.

#

Can someone check my pack to see if that happens with you?

#

don't mind the name

#

Honestly they're all so minor they're no good reason to decide not to deprecate render offsets but instead get attachables up to par

past cypress
#

Sure, I don't like render offsets much either

bronze jasper
#

πŸ‘€ Render offsets kinda lacked documentation a bit, which index controls which axis

torpid ice
#

To me attachables are much easier to work with when it comes to transformations. But that's probably because Blockbench comes with tools that make it so easy

past cypress
#

I'd really rather not have to make 5 auxiliary files just to pose an item a bit. Especially when it only works in some contexts. In Java the display settings per-context are just right there in the model file. But yeah, letting items render the same as entities is powerful, so wouldn't want to let that go

torpid ice
#

I'm only counting three extra files for attachables

#

bare minimum anyway

bronze jasper
#

3 being?

#

the model, attachable, and ?

torpid ice
#

entity, model and animation

#

3 minimum for setting up an offseted item

#

you can always use vanilla render controllers, and animation controllers are optional

#

at this point we can treat items more like entities

#

All they're missing now are their own behaviour animation controllers 🀭

#

Oh hi Lukas πŸ˜…

valid olive
torpid ice
#

I see

#

On the behaviour or resource side?

valid olive
#

Well in the 1.10 format version, the icon component is handled in the resource pack. It got moved to the bp once the holiday creator features hit.

#

Speaking of item components, some components that previously were not experimental in the old pre 1.16.100 format version seem to be locked behind the HCF toggle in 1.20.0. A couple examples are the minecraft:food and minecraft:max_stack_size components, if you use format version 1.20.0, they require the toggle, but if you use anything below 1.16.100, they do not.

#

Not sure if that is intended or not, or if they are getting reworked.

torpid ice
#

And if I try changing the format version to 1.20 on the resource side, the item just disappears entirely. it functioned fine if I change it on the behaviour side only though

valid olive
#

As far as I am aware you don't use the resource pack item file in the resource pack anymore in the 1.20.0 format version, all the item components are done through the bp.

torpid ice
#

then it's strange how changing it made the item invisible

#

You sure this isn't just a Holiday Creator Feature thing?

#

Now that I mention it if that really were the case, the item's RP side wouldn't be getting anymore format versions

snow spindle
#

I haven't seen anyone really talking about block traits

torpid ice
snow spindle
#

minecraft:vertical_half is pretty big

valid olive
#

I upgraded the item from that pack to stable 1.20 and it's large btw

torpid ice
#

So it's coming from the format updating

#

I wonder if this is intentional or not?

valid olive
#

It definitely seems like a bug

#

Using render offsets or attachables seems like a hack for something that should just be fixed since it previously worked fine

torpid ice
#

Well let's hope it gets fixed then

#

before the rest of the item components come in

quartz geyser
azure pewter
feral dune
vapid zinc
azure pewter
# unique vector So it's the same amount of effort then.

It's the fact that need to make like 4 files for something that could have been done with a single component. Something that doesn't even need to be an issue in the first place. Vanilla handles large texture sizes just fine.

warped hare
#

I am bumb so what does this mean?

tough lodge
#

just 1

#

i think

quartz geyser
unique vector
azure pewter
#

Hopefully they either fix it so you don't need one just for larger texture files, or someone makes some templates for 32x and 64x

dense zodiac
#

is it even possible to render enchantment glint on attachables?

#

tried doing that a while ago starting from the bow template, didn't work

solemn kettle
past jolt
unique bone
#

scripting is all server APIs

fierce crater
dense zodiac
#

wait really? how?

fierce crater
#

I wish an option ot render the 3D item in ground, that would be nice

fierce crater
dense zodiac
#

i will

dense zodiac
fierce crater
dense zodiac
#

item in ground?

fierce crater
#

Item

#

entity item

dense zodiac
#

texture meshes can render any texture as an item

fierce crater
#

when you drop the item

dense zodiac
#

OH

#

i was developing something like that at some point

#

it is very much doable, just requires many hardcoded offsets

fierce crater
#

there is a way editing item behavior but have incompatibility

dense zodiac
#

editing item behaviour?

#

you can't edit the item entity json

fierce crater
#

yes you can, the identifier is minecraft:item

#

obviously is limited to some components

dense zodiac
#

wait what?

#

you can edit the item client entity?

#

i tried doing a bunch of stuff to it and nothing succedeed

torpid ice
fierce crater
vapid zinc
torpid ice
#

What if we just replace the item with a custom entity as soon as it gets dropped?

#

We have the ability to do that with scripts

dense zodiac
#

yeah that's what i did

#

lemme see if i can find a video of it

fierce crater
ionic umbra
#

Item properties when?

fierce crater
#

/event item
/event block
when?

ionic umbra
#

when they fix custom biomes probably

digital parcel
#

When air tag gets added

pliant badger
fierce crater
past cypress
unique vector
#

/stats was the worst. πŸ˜…

snow spindle
#

I don't remember that command at all

#

Been playing bedrock since the first bedrock betas

solemn kettle
#

wasn't it a Java exclusive?

next ermine
#

yes

unique vector