#error help
1 messages · Page 1 of 1 (latest)
Same as above, make it
world.beforeEvents.itemUse
And change data.item to data.itemStack
Have u imported world?
Add line on top
import {world} from "@minecraft/server
"
add the " before ; 😭
system.run(() =>
ModalFormData.show().then(result => {
//whatever code is there
}
}
also add import {world,system} there on top
For the form script file
That's not how u add it 😭
Delete first line
Modify 3rd like to add {world,system} in place of {world}
🫠
line 13 will be
system.run(() => {
Line 18
}) }
Send the whole ass code
Text
Brb I'm gonna get some snack
import {
ActionFormData,
MessageFormData,
ModalFormData
} from '@minecraft/server-ui';
import {
world,
system
} from "@minecraft/server"
world.beforeEvents.itemUse.subscribe(data => {
if (data.itemStack.typeId == "minecraft:compass") clanForm(data.source)
})
export function clanForm(player) {
let modalForm = new ModalFormData()
.title('§l§4Clan UI')
.textField('§cJoin or create a clan', 'Type text here')
system.run(() => {
ModalFormData.show().then(result => {
removePreviousClanTag(player);
player.sendMessage("§aSuccessfully set Clan!")
player.addTag(`clan:${result.formValues[0]}`);
})
})
}
function removePreviousClanTag(player) {
const clanTagPrefix = 'clan:';
if (player.getTags) {
const playerTags = player.getTags();
for (const tag of playerTags) {
if (tag.startsWith(clanTagPrefix)) {
player.removeTag(tag);
}
}
}
}
import {
ActionFormData,
MessageFormData,
ModalFormData
} from '@minecraft/server-ui';
import {
world,
system
} from "@minecraft/server"
world.beforeEvents.itemUse.subscribe(data => {
if (data.itemStack.typeId == "minecraft:compass") clanForm(data.source)
})
export function clanForm(player) {
system.run(() => {
let modalForm = new ModalFormData()
.title('§l§4Clan UI')
.textField('§cJoin or create a clan', 'Type text here')
ModalFormData.show().then(result => {
removePreviousClanTag(player);
player.sendMessage("§aSuccessfully set Clan!")
player.addTag(`clan:${result.formValues[0]}`);
})
})
}
function removePreviousClanTag(player) {
const clanTagPrefix = 'clan:';
if (player.getTags) {
const playerTags = player.getTags();
for (const tag of playerTags) {
if (tag.startsWith(clanTagPrefix)) {
player.removeTag(tag);
}
}
}
}
import {world} from "@minecraft/server";
import { clanForm} from "./form.js";
world.beforeEvents.itemUse.subscribe(data => {
const player = data.source;
if (data.itemStack.typeId === "minecraft:compass" && player.typeId === 'minecraft:player')
clanForm(player);
});
oops
import {
ActionFormData,
MessageFormData,
ModalFormData
} from '@minecraft/server-ui';
import {
world,
system
} from "@minecraft/server"
world.beforeEvents.itemUse.subscribe(data => {
if (data.itemStack.typeId == "minecraft:compass") clanForm(data.source)
})
export function clanForm(player) {
system.run(() => {
let modalForm = new ModalFormData()
.title('§l§4Clan UI')
.textField('§cJoin or create a clan', 'Type text here')
modalForm.show().then(result => {
removePreviousClanTag(player);
player.sendMessage("§aSuccessfully set Clan!")
player.addTag(`clan:${result.formValues[0]}`);
})
})
}
function removePreviousClanTag(player) {
const clanTagPrefix = 'clan:';
if (player.getTags) {
const playerTags = player.getTags();
for (const tag of playerTags) {
if (tag.startsWith(clanTagPrefix)) {
player.removeTag(tag);
}
}
}
}
that will do
brain dead today
import {
ActionFormData,
MessageFormData,
ModalFormData
} from '@minecraft/server-ui';
import {
world,
system
} from "@minecraft/server"
world.beforeEvents.itemUse.subscribe(data => {
if (data.itemStack.typeId == "minecraft:compass") clanForm(data.source)
})
export function clanForm(player) {
system.run(() => {
let modalForm = new ModalFormData()
.title('§l§4Clan UI')
.textField('§cJoin or create a clan', 'Type text here')
modalForm.show(player).then(result => {
removePreviousClanTag(player);
player.sendMessage("§aSuccessfully set Clan!")
player.addTag(`clan:${result.formValues[0]}`);
})
})
}
function removePreviousClanTag(player) {
const clanTagPrefix = 'clan:';
if (player.getTags) {
const playerTags = player.getTags();
for (const tag of playerTags) {
if (tag.startsWith(clanTagPrefix)) {
player.removeTag(tag);
}
}
}
}
this will work for sure...
okay this is happening because when you item use the compass, the function keeps on calling as long as you are pressing use/right click