#Spring pad concept
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use "minecraft:behavior.knockback_roar": {} in the behaviour entity file, I'll send an adjusted particle file for you to add to the resources.
That'll remove the particles that you get from using the behaviour.
You can use an entity sensor to trigger an event so that it is not always running
I tired that. But with that behavior the roar is triggered once I leave the sensor range, I put the roar in the cp that triggers once the entity sensor picks up a player it goes to that cp group
But when I tried it out in game the roar is played when I exit out of the range of the sensor