#does setting an new entity property every tick has any performance impact?
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Hello
I think anything we add to the game can start to build and cause lag. Maybe 1 entity wouldn't hurt but if a bunch were loaded than I would say yes.
What I mean is change the property..
Not add more 😅
If it's constantly checking for properties and running commands to change properties, I would consider that "adding" scripts to the game. Anything that uses memory will gradually increase lag the more memory that is used.
Oh
You probably won't notice unless it's running it on a bunch of entities constantly.