has gametest changed or something? I cant seem to get my script to work anymore. ```import * as server from '@minecraft/server'
const world = server.world
world.events.blockBreak.subscribe((data) => {
const blocks = [
"minecraft:dirt"
]
let brokenBlock = data.brokenBlockPermutation.type.id;
let player = data.player;
if (blocks.includes(brokenBlock)) {
player.runCommandAsync(`scoreboard players add @s money 5`)
player.runCommandAsync(`scoreboard players add @s blockcount 1`);
}
})
world.events.blockBreak.subscribe((data) => {
const blocks = [
"minecraft:diamond_ore"
]
let brokenBlock = data.brokenBlockPermutation.type.id;
let player = data.player;
if (blocks.includes(brokenBlock)) {
player.runCommandAsync(`scoreboard players add @s money 120`)
player.runCommandAsync(`scoreboard players add @s blockcount 1`);
}
})
world.events.blockBreak.subscribe((data) => {
const blocks = [
"minecraft:stone"
]
let brokenBlock = data.brokenBlockPermutation.type.id;
let player = data.player;
if (blocks.includes(brokenBlock)) {
player.runCommandAsync(`scoreboard players add @s money 20`)
player.runCommandAsync(`scoreboard players add @s blockcount 1`);
}
})
world.events.blockBreak.subscribe((data) => {
const blocks = [
"minecraft:gold_ore"
]
let brokenBlock = data.brokenBlockPermutation.type.id;
let player = data.player;
if (blocks.includes(brokenBlock)) {
player.runCommandAsync(`scoreboard players add @s money 60`)
player.runCommandAsync(`scoreboard players add @s blockcount 1`);
}
})
world.events.blockBreak.subscribe((data) => {
const blocks = [
"minecraft:lapis_ore"
]
let brokenBlock = data.brokenBlockPermutation.type.id;
let player = data.player;
if (blocks.includes(brokenBlock)) {
player.runCommandAsync(`scoreboard players add @s money 40`)
player.runCommandAsync(`scoreboard players add @s blockcount 1`);
}
})
world.events.blockBreak.subscribe((data) => {
const blocks = [
"minecraft:redstone_ore"
]
let brokenBlock = data.brokenBlockPermutation.type.id;
let player = data.player;
if (blocks.includes(brokenBlock)) {
player.runCommandAsync(`scoreboard players add @s money 25`)
player.runCommandAsync(`scoreboard players add @s blockcount 1`);
}
})
world.events.blockBreak.subscribe((data) => {
const blocks = [
"minecraft:coal_ore"
]
let brokenBlock = data.brokenBlockPermutation.type.id;
let player = data.player;
if (blocks.includes(brokenBlock)) {
player.runCommandAsync(`scoreboard players add @s money 15`)
player.runCommandAsync(`scoreboard players add @s blockcount 1`);
}
}) ```