#Bedrock Addon Creator using Python for Auto Generation
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lol
๐ DM me the link and I can post it for you
I dm'd it
ty
and if people see this, please be free to contribute
and point out any issues/mistakes
๐ Imo, make each class its own file
Will do
wait can you explain what this is Iโm curious
Its like bridge but you make it using python
Its very similar to a project im working on as well, except mines uses c++
oh okay
python is very popular and useful for autogeneration, imagine you use this to make a mod and wait like a year and your mod stops working, just use your same code but with the new updated code from the repo and regen your mod for the current version
i hope that makes sense
๐
that is one of the uses I could think of
https://github.com/SmokeyStack/adk Very similar to this
fun fact: I started work and have been working on it at school for fun, and to learn more about how addons work and also seeing all the missing stuff Bedrock needs
Sorry for mention, but I just pushed some new code and also splitted all the classes into appropriate files
@fresh widgetWill say as a heads up that render offsets is being removed #1067870355814895687 message
Yea i've seen that, how do I get items to render like I want them to?
Gotta use attacheables in the future
ah
wait so do attacheables show how the item is rendered in the players hand in 3rd person?
why is it called attachables, I don't want them to attach to anything
๐ they attach to the player