#Turn based battle system

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charred oar
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Im trying to make a turn-based battle system but i’m not sure how to make a system that figures out who should attack next based on speed stat. The idea i have right now is basically set a separate “turns” score to be equal to their speed stat, then somehow convert that to like numbers that say who goes next, with a turns score of 0 meaning that they’re currently on their turn, 1 meaning that they go next, 2 meaning that they go after the other person and so on. Is this possible? If so is it even a good system? Would also like to know if its possible to select another entity only if that entity’s score matches a player’s score.

heavy axle