Im trying to make a turn-based battle system but i’m not sure how to make a system that figures out who should attack next based on speed stat. The idea i have right now is basically set a separate “turns” score to be equal to their speed stat, then somehow convert that to like numbers that say who goes next, with a turns score of 0 meaning that they’re currently on their turn, 1 meaning that they go next, 2 meaning that they go after the other person and so on. Is this possible? If so is it even a good system? Would also like to know if its possible to select another entity only if that entity’s score matches a player’s score.
#Turn based battle system
1 messages · Page 1 of 1 (latest)
Well in turn based games like Pokémon they have speed. How it works is it gives the first attack to whoever has the higher speed, if they have the same I’m guessing it’s random.
This only changes when using moves like quick attack which manipulate speed.