#Simple Storage(comission)
1 messages · Page 1 of 1 (latest)
yep
the annoying thing is having to list all the game ids but with the system I made it easy for blocks with permutation
ah cool cool
☠️ all items added
the cobblestone wall and the basic woods other than the new ones already have the properties that change the texture set
since validValues are like data then it would be item aux + block data
blocks
wait is there a custom json ui renderer for blocks and stuff in an inventory?
also nice job
btw i noticed the scaffolding text is lowercase, you can do text.charAt(0).toUpperCase() + text.slice(1) to make it say Scaffolding
import { ItemStack } from "@minecraft/server"
const item = new ItemStack("scaffolding")
item.typeId.split(':')[1].replaceAll('_', ' ').split(' ').map(e => e.charAt(0).toUpperCase() + e.slice(1)).join(' ')```
and that in the case I want to translate then I'm waiting to finish everything so I can translate correctly
I didn't understand what you meant
ah alr
like how do you render the blocks in the ui
power of js, actionform with buttons with texture part with number then go in custom ui converting string to number
so the blocks are just images and dont use the item renderer?
or am i not understanding correctly
everything in the ui uses renderer
block, items
variant blocks have a propertie especially for rendering which adds +data to the aux item
a
is it possible to get a download?
lol
btw @neat venture you should add a search bar thru json ui instead of another form
imo
well it's because I don't know how to do a search bar in json ui since I've never done one
nop
check the inventory json