#A (preferably easy) way to store custom player settings

1 messages · Page 1 of 1 (latest)

cerulean hamlet
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I'm looking for suggestions on how I could store player settings such that they don't change after leaving the world. The settings come many types like booleans, strings or arrays so the method should be flexible. I'm using typescript for the project in case anyone decides to ask.

arctic pilot
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You could use dynamic properties

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but you could also use tags or a database

cerulean hamlet
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Are there any restrictions with these methods?