#Player Glide Detection

1 messages · Page 1 of 1 (latest)

latent crown
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I've used so many component to check if the player is gliding, but seems none of them working. How to check if the player is gliding?
I'm avoid check if under player is air, since jump can run the code

silver timber
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maybe using getVelocity and comparing it with non-gliding velocity?

latent crown
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Why I didn't think of that

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I'll try it later

dawn talon
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only AC can detect gliding

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testing with player's velocity will have inaccuracies

latent crown
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😢

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Ig stick with detecting air under player

harsh latch
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from the world height to void

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while moving

latent crown
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That's why I'm avoiding the air detection method

harsh latch
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Even if its inaccurate sometimews

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better than inaccurate most of the time

latent crown
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I think use both air detection and velocity maybe a little accurate