#Attack anim controller

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velvet bear
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variable.attack_time is a variable used to detect whenever an entity is attacking, either melee or ranged (needs swing)

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from the way you described your problem, it might be that you have not made any transition to default state after transitioning to attack if you're using animation controllers

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or either you made them animate using scripts/animate in the entity rp file

toxic heron
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I got it to work, but it doesn't play the whole animation I made.

velvet bear