#Idk what to title
1 messages · Page 1 of 1 (latest)
yesn't.
Like some elements work and don't work?
You can reference from another UI file, each UI file has their own namespace. ( Works familiarly with identifiers ). I.e [email protected]_pointer
There's some limit with that though.
you can't just fetch/reference other screen element into the element you've using. due to some are hardcoded to work other screen specific.
Likewise, if you're planning to rewrite it or create your own UI file format, those limit is non-existent if you know how to work with it.
Every elements works but it depends whenever if the code is from vanilla and hardcoded it to work only that specific screen
im trying to move FOV slider to hud screen, does this gonna work?
well, that only works in setting screen. so no, it won't be functional. but it'll be there as probably dummy slider that does nothing
Oh ok
Also last question, where do i find the file where the elements of settings are there, like changing the camers perspective something like that
Those.
UI/settings_screen.json | the core of that screen, this has world edit/creation list, and pretty ton of stuff about button lists and element lists
UI/settings_section | Element core folder
├ controls_section.json ( core of control related list )
├ general_section.json ( core of general stuff includes video, graphic, sound and stuff )
├ realm_world_section.json ( realm related stuff )
├ world_section.json ( core of world edit/creation related elements )
└ setting_common.json ( necessarily stuff to make setting screen work well )```
If you're looking for camera perspective, I guess look for ui/settings_section/general_section.json
most of common settings, video, and stuff is there.