#Merging files
1 messages ยท Page 1 of 1 (latest)
Is the first one the default server form or does it modify the form
oooh ok I see, you just want to grid type buttons to be merged into the first one. Ive been getting into json-ui a little. Ill see if I can try something
slowly breaking it less and less
do you want it to be "long" like the first one or "wide" like the second one
yeah its mainly just the dynamic button that has to be merged but im trying to get it to scroll and adjust correctly with so much of the server_form scraped out lol. I usually just work with the entire file
I greatly appreciate you doing this. Truly it means alot
try that one out and let me know if it works.
there is a couple parts that I had to put a number or texture in, but the original is in a comment next to it
Ok I will do it tomorrow morning as I'm getting ready to leave for work
Do you know if it's possible to have different amounts of buttons depending on the UI
It's possible, I just have no clue how to do that,
ok
ill do some looking around to see if i can find someone who can as i have a project i would need that customization for
ok so i have the file in and the buttons are there now how do i reduce the overall size of them as they are massive in the UI
this is how it looks rn
ok ive got the button size smaller now there is just a massive gap between the buttons
ok got the buttons situated now i just have an ugly line going straight through the image
lol a line?
yeah some weird color line right down the middle of the image
see and there are some purple squares as well in the image
Ohhh
It was in the first file so I merged it into the second one
Can be easily removed
Just remove the realm particles and I think it was vertical gradient objects
remove this code
{
"imageb": {
"type": "image",
"size": [ "100%", "100%" ],
"texture": "textures/ui/realms_particles",
"alpha": 0.6,
"anims": [ "@animXScaleDownSlowX5", "@animXAlphaDownSlowX5" ]
}
},
{
"image": {
"type": "image",
"size": [ "100%", "100%" ],
"texture": "textures/ui/verticalgradient",
"alpha": 0.4
}
}
that worked thanks
what part controls the space around the image? on the top and bottom?
i wanna bring the puple lines on top and bottom closer to the main image
Should just be the size part
yeah i figured it out went through every number in the file
i can see why this stuff is annoying
nonetheless i am very thankful for your help
๐
sorry last question do you know which component would control the small icons as they are out of place now
should be in dynamic_button
k thanks more tweaking here we come....
Update-
I am in need of someone to help me customize the UI's i would like to be able to have different grid layouts/ & button size depending on the UI screen that the player has open. If anyone could help with this i would be extremely grateful.
example when they open the PC UI the buttons go 15 across and however many rows down and the buttons are small to compensate for this
but for the inventory ui its 2 columns wide and however many down to display them all
WILLING TO PAY AT THIS POINT FOR ANYONE WHO CAN CODE THE FILE I NEED