so I've made a resource pack that essentially makes an easter egg name for players (currently my own username), but no matter what I try, any held items are held in what I assume to be a "null" location, being under the head in the model's case.
I've made the rightItem and leftItem bones and placed their pivots in the correct spot, I've tried copying the official resource pack sample for the player model, I've tried copying the same thing but for a zombie, I've tried converting the model to 1.8.0 format, the same format that the player model sample was at, and through all of this, nothing changed with the location of held items. They're rotated correctly as if they were in an unmoving, directly downwards facing arm, but don't even move with the arms.
the fact that all of this has led nowhere, and the lack of help I've been getting from the multiple servers I've asked in is starting to drive me insane, and I had to repost this as it got a single response then never again as it got lost in the sea of newer posts.
#(repost) custom player model doesn't hold items in correct location
1 messages · Page 1 of 1 (latest)
Someone here has to know a way to resolve this issue and help the guy out. Has the community really become so unhelpful nowadays.....
Or yall just pick and choose who to help?
You have to have the normal player render controller turned on in order to have the items display properly. Can you send the entity file/render controllers?
I had this same issues for a long time, I will look at my files in a couple hours so that I can remember what I did to fix it.
Sorry this has taken so long, this sort of thing is a pain ;-;
yeah, let me get them from the previous time I posted this
sent as txt so they hopefully don't corrupt
Ok, so here’s the idea:
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make it so that the vanilla third person render controller doesn’t turn off with your name query.
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in the vanilla third person render controller, use “*” in part visibility with your query to make it so that the part visibility is off if the player has your name.
This makes it so the player model is on to show the items in the right spot, but it’s invisible so the items will show but not the normal player.
You still keep the render controller for showing your custom model.
Then you can use animations to move the item position by moving the rightItem element.
okay, I've tried this, but since I'm bad at code I somehow got even the logs confused?
also, this is what I did with the render controllers and entity file
Bruh what
the reason nobody helped sooner is because this kinda stuff isn't done often
Well tbh from my experience people don't truly offer proper help alot of the time. They slap a webpage link and expect people to be fine with that.
There are the select few that do but alot again either slap a link or give some broad response that really doesn't help at all
Plus he said he asked it before and got no response period
As i was talking to him in another server regarding it
have you edited the default player model? if so, can you send the file? You probably just want to set it back to the default.
I haven't, it's not even in the pack as I found it'll still work that way (as my normal player model showed in the time the screenshot of the logs was made)
holy hecc, it actually worked, thank you so much!
now I just gotta get the animations working.
Glad to hear!
if I do ever make the addon I Was making public, you are definitely getting big credit.
You don’t have to, it’s all good 👍
with how much you helped, I feel like I have to
(and I'm also one of those people who like to mach sure the right people get the right credit)
can you help me aline the items
can u do this for me?