#Made a system that prevents party damage

1 messages · Page 1 of 1 (latest)

thick mango
eternal spruce
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woah, is this purely scripts?

paper bison
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That is really cool how

thick mango
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Works with magic and AOE attacks too

exotic karma
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This is so cool

analog quail
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Json I’m guessing or is it plug-in driven

thick mango
analog quail
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Wow okay that’s impressive then, well done 👍

thick mango
stable dagger
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I tested something that gave me an idea of how to do this same thing, but I figured out that the fatal melee hits won't activate a damage sensor with deals damage false at time

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for example, I have 3 hearts, and a hit will take me 5 hearts, the entityHurt event I used to detect the damage activates too late so I will die, but if the damage is just 2 hearts, It will activate at time and the damage will be skipped because it won't kill me

thick mango
stable dagger
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nope, or yes, but only happens in death as I saw

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because not fatal hits skips de damage correctly

oak flax
# thick mango

so u dont use player.json , no damage sensor with tags only script ? if yes how do u cancle damage ....

thick mango
oak flax