#Fixing my pack it small!
1 messages · Page 1 of 1 (latest)
ty
Need help turning these into working code
// system.runInterval(() => {
// const startingPos = new Location(
// getScore("startPos", "Money") + 13,
// 120,
// -500
// );```
```js
// let lastLocation = {}
// system.runInterval(() => {
// for (const player of world.getPlayers()) {
// if (!player.hasTag("tp")) {
// lastLocation[player.id] = player.location
// continue
// }
// if (!lastLocation[player.id]) {
// lastLocation[player.id] = player.location
// continue
// }
// if (player.getDistance(lastLocation[player.id]) > 2 && lastLocation) {
// player.teleport(lastLocation[player.id], player.dimension, player.rotation.x, player.rotation.y)
// player.tell(`§cYou are not allowed to teleport`)
// }
// lastLocation[player.id] = player.location
// }
// }, 1)
// world.events.entityHit.subscribe((data) => {
// const player = data.entity;
// const hitEntity = data.hitEntity;
// if (!hitEntity) return;
// if (!player.hasTag(`Admin`)) {
// if (
// !player.headLocation.isNear(
// new Location(
// hitEntity.location.x,
// hitEntity.location.y,
// hitEntity.location.z
// ),
// 8
// )
// ) {
// world.sendMessage(
// `§l§c${player.name
// }§r§7 Attempted To Use A Reach At §c§l${player.location.x.toFixed(
// 0
// )} ${player.location.y.toFixed(0)} ${player.location.z.toFixed(
// 0
// )}§r§7 Report Them To Staff!`
// );
// player.addTag(`reach`);
// }
// }
// }); ```
// const location = [{ x: -11, y: 81, z: -122 }];
world.events.beforeItemUseOn.subscribe((event) => {
const { source: player, item } = event;
for (const loc of location) {
// if (event.blockLocation.equals(new BlockLocation(loc.x, loc.y, loc.z))) {
// Main(player);
// event.cancel = true;
// }
}```
// world.events.buttonPush.subscribe((data) => {
// const { source: player } = data;
// if (data.block.location.equals(new BlockLocation(7, 82, -115))) {
// if (
// getScore(player.name, "Money") >= 30000 &&
// !player.hasTag("VaultOwner")
// ) {
// console.warn(Player ${player.name} has purchased a vault!);
// player.addTag(Purchased);
// player.tell(§aYou have purchased a vault!);
// player.runCommandAsync(scoreboard players remove @s Money 30000);
// return;
// }
// if (
// !player.hasTag(VaultOwner) &&
// getScore(player.name, "Money") <= 29999
// ) {
// player.tell(§cYou do not have enough money!);
// }
// }
// if (player.hasTag("VaultOwner")) {
// player.tell(§cYou already own a Vault);
// }
// });```
i think it easy cause it like one line per things
cause it like block location and location
I dont want people to do it if u can you can but I am also wanna learn new version
Made by his dev, he said
devs*
There's like 20 people on his dev credits lol
Yes it was wap who helped
How did u tell
💀

Maybe so
Fixed it?
no
