#how to recreate an rp animation controller using the new play animation feature?

1 messages · Page 1 of 1 (latest)

proven fox
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Is there an way to recreate animation controllers using gametest with playAnimation(animationName: string, options?: PlayAnimationOptions)
In an possible lag-free way?

proven fox
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What nope

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Elaborate more pls

pearl coral
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💀

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Well, basicly you cant really

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Make your own class System for it

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So you can at least have the impression of it using an sort of ac

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Dont ask me how, Im not home and that project may take 1 or 2 days

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Possibly more

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Probably not worth it tho

proven fox
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Just playing animation loops on conditions (maybe using tick event in worst case)

pearl coral
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Yea do that

proven fox
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Hm

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Can I play also an animation for an attach able with it?

pearl coral
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I dont think so

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Maybe if you play it on the entity

proven fox
pearl coral
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Yea Im talking about playing it on the entity its attached to, 2nd thought tho yea probably not

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Why would u anyways, animation controllers are way more performant and easier to use anyways

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I mean you can test for like 3 things with Script API and like 200 things with Molang