#Can't put the basic animations from minecraft on my entity

1 messages · Page 1 of 1 (latest)

hard ether
#

I want my entities to have the normal animations from minecraft, so it feels more in game, like moving, looking around, etc, but everytime I put them in my entity, his textures just disappear, there is something wrong with them or the way I am putting them?

"animations": {
"look_at_target_default": "controller.animation.humanoid.look_at_target.default",
"move": "controller.animation.humanoid.move"
},

"animation_controllers": [
{ "look_at_target": "controller.animation.humanoid.look_at_target" },
{ "move": "controller.animation.humanoid.move" }
]

hard ether
#

I removed the "controller" part from the animations and deleted the "animation_controllers" and his textures came back, but still without animations

I put back the animation_controllers and his textures vanished again, so I think that is the problem

pure forum
#

what entity format version are you using?

#

the animation controller are only supported by version 1.8.0, while in 1.10.0 you put the animation controller inside the animations

hard ether
pure forum
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i mean the entity rp file, the one that makes the entity appear visually

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try looking at the vanilla entity files which have 1.10.0 format version for examples

hard ether
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That was what I was doing, them when I put them on Freddy and run him on Minecraft, he just dissapears

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Here is the code without the animation_controllers, this actually works and he appears, but he doesn't do any animations

pure forum
#

if you want it to be animated, you must use scripts and inside there use animate and put your animations, can use molang or always play

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if you're still confused, you can try looking at the vanilla entity files

hard ether
#

I SOLVED! Thanks! Some of his bones were with a different name, so the animations couldn't find what to animate and yes, his script was missing, when I put the animate inside he worked fine, thanks so much for the help