So lately I have been on a kick toward replicating vanilla behavior as much as possible within our limitations of code. It's pretty fun and can be rewarding, especially if you have seen my tutorials on farmland and crops. I was wondering though just for fun and maybe a future tutorial, are there some vanilla blocks that you would enjoy seeing recreated?๐
#What Custom Blocks would you like to see coded?
1 messages ยท Page 1 of 1 (latest)
Double block crops with my double block template?
Making a tutorial using your template? Or the general thought process behind it?
You can use my template to get the base behavior for double plants, and modify it to work with crops that start with 1 block, and grows to 2 blocks?
I'm not sure
I getcha, that could be pretty fun ๐ ๐
Awesome:)
What do you think of vines that grow up or down like the crimson weeping vines?
You know what this reminds me of? It almost seems like a cactus ๐ต
That can be fun.
Yep I agree ๐ Good ideas thank you Poggy
Custom furnace without Script API haha
Oooh... Tricky, I would have to think about that one lol @verbal quail
Itโs impossible with just a block actually
Yep
Without Script API you could make it but youโll need to use entities too
And for that you would rather make the furnace directly as an entity instead, you know
Yeah the closest thing I can think of is using the crafting table component but then things would be wonky and instant
It would be neat though if Mojang gave us some new and neat components to play with though
Well that would directly be a crafting table, the fuel wonโt work neither
And as you said it would be instant
We just need minecraft:furnace smh
Yep totally agree, calling all mojangsters ๐โ๏ธ
oh oh, you know what would be interesting?
What's that?
custom rails
Oh that would be a cool thing to work out, haven't thought about the possibility of rails. That is certainly a challenge but a rewarding one
Indeed
Something that would help you is knowing you can call component groups on entities from blocks
Which means you could, for example, modify the movement component on entities who step on the blocks
Oh neat! I rarely work with entities but that doesn't seem to tough
If youโre making rails youโll need to, since they need to work with minecarts ๐
Custom pistons would be good too
One with a bigger limit of moveable blocks, that could be possible with scripts.
I would like to see vines replicated. Regular vines. Iโm interested in the behavior behind the growth. Iโll request more as I think or some.
That behavior can be replicated with minecraft:random_ticking, what I would see more interesting would be the ability of entities being able to climb them
(Ivyman, if you make this, please donโt use the levitation effect ๐)
Two for vines then ๐ I will definitely have to do some research on alternative methods to levitation. The growing principal will be nice to have even if we don't make it climbable
Custom pistons are a cool idea, unfortunately I know nothing about scripting lol, maybe a different way though
You could move the blocks with commands too, using /fill in replace mode
But if you do that you would need to make it forโฆ every single block
Oh! That's a fantastic way to do it
oh wait
/structure
That would be better, it would be able to store each block in a single command
And use execute if block as a replacement for testforblocks, which would work just like fill
Really?! That's insane, how do you do that with structures?
Well in this system you would run a structure command once the piston is activated and based on where the piston is looking at (permutations, you know this already) you would load the block 1 block to the north, south, east, west, up or down if there is an air block
It would be like
Activate > Test for block > save block > test for block in <xyz> > load block
Huh that's neat, didn't know you could save blocks like that. Can you do that with execute as well?
Well no, you cannot save blocks with execute, but if you use execute to run a structure command then yes
Nice
Custom pistons with commands are very doable now that I mention it, you could think about it.
Yep, especially since I already got some custom redstone under my belt, that definitely might be a future challenge
Do you think that you would be able to work up a tutorial for Pistons? It sounds like you have a better train of though then I do on it @verbal quail and I would love to see it
I am not sure, I think it would be better to work out with scripts rather than commands
Iโll think about it though
I am working on a few tutorials as well ๐ซถ
Either way, if just scripts, it would still be amazing ๐ Awesome! What tutorials do you got going if you don't mind me asking?
Doors, glass panes, fences, walls, barriers (barrier slabs as well), and snow layers
Nice! Are you aiming to post them to dev resources as well? These are definitely things asked about a lot๐
I got all of them except barriers and barrier slabs for now, I need an answer of a question I asked at #1067869590400544869 to be able to finish them
Yep, is on my plans
What was your question?
#1083410307197702185 message
Oh that is a tricky question, I will have to think on that one
Door and trapdoor
There are tons of guides already
I don't have any can you show me one
You have any templates you can share
It's only their template
Okay
Gravel is working on a trapdoor template and I am working on a door one ๐
That's true, lots of templates already there๐
Ok
Iron bars?
Perfect fluids
They work just like glass panes, so once my glass pane tutorial is up at #1072983602821861426 that will be done ๐
Divide and conquer!
Yep these will just about do it for those, @bold kettle also has a fluid template๐
Yep its the same as the wiki
Oh cool deal ๐
will be interesting if you can make a block similiar to the cauldron
lots of permutations probably
That sounds pretty fun ๐ Permutations would be for the colored liquid, and depending on many variants that you would like, there could be quite a few. I actually really like this idea and wanted to play around with fake water anyway. When I get to feeling better I will try to work through a few of these ideas, thank you for yours as well ๐
Custom grass and dirt blocks, grass spreads to dirt ect.
Anvil?
@thin gorge No need for a jukebox :p
True lol, you got that one
No anvil template that I know of, but definitely a thought ๐ค Not sure about the ui aspect of it but it will be similar to sand but more damaging other then that
https://discord.com/channels/523663022053392405/1081883254317129728 I made grass that can be bonemealed here and I have a tutorial for dirt and farmland, so this would be a good thing to work with. I will definitely add it to the list. Shouldn't be too bad though ๐
@thorny nexus
Thank you all for your awesome ideas so far!!! Keep it up and bear in mind that this is a great way to get more tutorials. If I don't make them, then someone else knows they are wanted๐
Sure thing, go ahead and share any i may of sent you ๐