#Change the 'Item Floating' animation to be static
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I believe that is hardcoded, however, you can probably load a second entity where the item would be
Yeah, though I think a custom entity would be a lot less performant than non-stackable items. I feel items are coded super cleverly. Have thought about this solution, but I just don't think its practical (?)
Well, I do agree it is not practical. You could also use particles to accomplish the same as entities and you wouldn’t need to worry about lag.
Hm, interesting idea. Thanks :)
No problem
Do you know what the best approach would be to smoothly interpolate a particle along an item's path?
And is there a way to add a 3D particle?