#1.19.80.20 - Preview

1 messages · Page 2 of 1

pseudo slate
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And they'll probably fix it before 1.19.80 release

runic ember
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i don't think so because BlockSignComponent.getText() returns the text

solar blaze
#

Editable signs?

karmic narwhal
#

It will be possible but not now

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but in close future

karmic narwhal
pseudo slate
#

But

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It's not client sync

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So it does not show the text to you

solar blaze
karmic narwhal
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It does but not client synced

pseudo slate
#

But maybe is in the sign NBT

pseudo slate
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They should fix all client sync problems lmao

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If you set text and then get it and you get the text that you can't see but you set it

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Means is not client sync, is not that it doesn't work

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Like setScore problem

runic ember
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@minecraft/editor-utilities
@minecraft/server-wrapper

karmic narwhal
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server-wrapper 💀

hidden iris
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I haven't looked this morning yet, but any chance you can make sure these are put into GitHub? Tomorrow I'm going to go through and catalog and make sure we capture everything on our internal systems. Thank you! ❤️

short monolith
storm rose
runic ember
storm rose
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Did you achieve this using a behaviour pack or by modifying the games files?

storm rose
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To modify the user interface aswell?

hearty hare
runic ember
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But that’s not the first thing i made

hearty hare
#

Oh, nice.

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Yeah, I see others.

storm rose
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Are you checking the script files for documentation on how it works?

runic ember
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This is the first thing i made

runic ember
#

Xbox Gamebar sucks

proud haven
#

Fr

cunning mesa
#

Hey hey don’t diss my recording software

proud haven
#

It don't have good sound and output lags so idk

cunning mesa
#

I’ve never had a problem with it. All the videos I record use it

runic ember
cunning mesa
#

I haven’t the foggiest idea

runic ember
#

Managed to fix the audio issue

proud haven
#

HOW

runic ember
proud haven
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I never have luck with it

runic ember
hearty hare
#

King, were you lazy with names like I was with mine? (There're some broken localizations for a few entities…)

runic ember
#

I was going to make a tool that modifies the sign’s test but found out that setText() was broken

hearty hare
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I wanna clean mine up… eventually.

kindred maple
runic ember
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I think i found another bug

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Found another bug

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But it’s harmless

runic ember
magic dawn
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Hopefully the devs provide their d.ts for server-editor module within the next preview updates

rancid light
#

editor api can access these

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ui controlling

misty dagger
rancid light
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bcz that file contained references to all keyboard button codes

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all a-z 1-0 etc

runic ember
rancid light
misty dagger
magic dawn
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only in editor mode

runic ember
misty dagger
rancid light
#

however i think block highlighter is not good

magic dawn
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they've not released them yet

runic ember
misty dagger
misty dagger
runic ember
runic ember
rancid light
#

project export is a command

rancid light
#

another cmd

runic ember
hidden iris
misty dagger
#

Or is this just for editor mode

rancid light
hidden iris
rancid light
#

ui controlling may move to normal script api but for controls its highly doubtful

runic ember
rancid light
#

or may a separate ui and keyboard type library that cant communicate with normal script api but still can be used across all game

misty dagger
rancid light
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add icons, allow selecting states etc

misty dagger
#

Also a way to export sections into .mcstructure would be something really cool. With this a way to input .mcstructure into the editor would bring a lot of creativity.

misty dagger
rancid light
#

also drop down selection is weird, idk whats missing in drop down but it doesnt feels good

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i mean ui

rancid light
hidden iris
runic ember
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It’s missing that dark spot at the bottom

misty dagger
rancid light
#

imagine importing png or 3d object files and creating a structure using it

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blender etc

misty dagger
storm rose
rancid light
storm rose
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are they only present in bds due to security reasons?

rancid light
#

yes

runic ember
rancid light
#

nope

storm rose
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maybe the game could warn you that a behaviour pack is using these features

rancid light
#

http requests etc always run on server

runic ember
rancid light
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not on clients

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so how

runic ember
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send a request to a server

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and the server gets the client's ip

rancid light
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i mean script is running on host

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and not other connected players device

rancid light
runic ember
hearty hare
rancid light
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thats simple thing, happens in bds as well

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and its not the main concern i think

hearty hare
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Okay, guys.

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New channel or just a new tag on #1067535382285135923?

rancid light
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i think they did it bcz they mainly focused on scripts for marketplace purposes

hearty hare
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I've been given a thumbs-up from Mojang.

runic ember
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Thank you devs ❤️

rancid light
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and they want to discourage marketplace creators on making addons connect to internet

hearty hare
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I lazily mapped out most… if not all… of the existing API.

rancid light
#

btw why i am stuck in trial in preview

rancid light
#

btw for those who dont know
you can switch btw editor mode and normal mode at any time

hearty hare
#

Control + Tab?

karmic narwhal
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yes in editor extension u can use Minecraft APIs as well

rancid light
runic ember
rancid light
#

yes , more easily is pin that shortcut to task bar at position 1 and use win key + 1

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lol

karmic narwhal
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xd

rancid light
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the laggy setttings screen is still laggy

runic ember
rancid light
rancid light
mellow moon
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i think we should get an editor mode forum / discussion channel

hoary galleon
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It's being discussed 🙂

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Most llikely wont happen till v0.4

karmic narwhal
rustic galleon
karmic narwhal
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ya

rustic galleon
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it's insane, love it

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did you try to see if the .mceditoraddon file extension works correctly?

hoary galleon
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Oh nice, share it on Twitter or something!

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Just the vid

karmic narwhal
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@hoary galleon You could if u want just some little credits

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i could do shorter video if u want

hoary galleon
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👀 You no like the Bird App?

solar blaze
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Discussion App

hoary galleon
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I love test:1 down

karmic narwhal
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u are pretty followed so u can flex wit BAO community

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xd

hoary galleon
karmic narwhal
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ya

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I have problem xd

rustic galleon
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ono

karmic narwhal
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Here is another fancy video

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I gtg but i will add also some settings

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for it

rustic galleon
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oh ok too bad

karmic sage
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Wow you guys are making some really cool stuff already

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Makes me want to get into scripting lol

hoary galleon
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Welcome to the family

rotund quail
karmic narwhal
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ya default is 100

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but should be manageable

karmic sage
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Okay cool custom blocks work

hoary galleon
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👀 Well...let's see how well classic water plugin trends on the bird app

karmic sage
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tag me

karmic narwhal
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but performanc ist that good but still ok

karmic sage
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Gets progressively worse

karmic narwhal
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i talking about JS APIs

rotund quail
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With my addon's fill command, it has a chance of stopping the script entirely on large radii.

karmic sage
karmic narwhal
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lets see tomorrow what i will be able to implement its still better fun then basic addons 💀

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also thx for Cici and xdark they helping with api testing

hidden iris
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Anybody come across frozen lightning in the Editor yet? 🙃

hoary galleon
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bao_doggo_derp I uh...experience "ghost blocks"

runic ember
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pause all actors then spawn a lightning bolt

runic ember
hidden iris
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ghost blocks?

hoary galleon
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😅 Not the right word but after leaving an area and the game coming back into the game, into the area, the world seems to reset then the blocks start popping up

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bao_doggo_derp Which kinda slows down my game

hidden iris
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Hmmm interesting, seems like something with chunk loading?

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I'll make a note of that

hoary galleon
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Oh yeah, most definitely, anything you edit just seems to reset then wait a minute it comes back

karmic sage
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I haven't come across any issues with lightning

runic ember
karmic sage
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I'll try that in about 16 hours

twilit cipher
gaunt jackal
mellow moon
#
  "format_version": "1.13.0",
  "minecraft:tree_feature": {
    "description": {
      "identifier": "minecraft:cherry_tree_feature"
    },
    "cherry_trunk": {
      "trunk_block": "minecraft:cherry_log",
      "trunk_height": {
        "base": 7,
        "intervals": [ 1 ]
      },
      "branches": {
        "tree_type_weights": {
          "one_branch": 10,
          "two_branches": 10,
          "two_branches_and_trunk": 10
        },
        "branch_horizontal_length": {
          "range_min": 2,
          "range_max": 4
        },
        "branch_start_offset_from_top": {
          "range_min": -4,
          "range_max": -3
        },
        "branch_end_offset_from_top": {
          "range_min": -1,
          "range_max": 0
        },
        "branch_canopy": {
          "cherry_canopy": {
            "leaf_block": "minecraft:cherry_leaves",
            "height": 5,
            "radius": 4,
            "wide_bottom_layer_hole_chance": 25,
            "corner_hole_chance": 50,
            "hanging_leaves_chance": 16.6666,
            "hanging_leaves_extension_chance": 33.3333
          }
        }
      }
    },
    "cherry_canopy": {
      "leaf_block": "minecraft:cherry_leaves",
      "height": 5,
      "radius": 4,
      "wide_bottom_layer_hole_chance": 25,
      "corner_hole_chance": 50,
      "hanging_leaves_chance": 16.6666,
      "hanging_leaves_extension_chance": 33.3333
    },
    // Kinds of blocks the tree can be placed on.
    // We want all kinds of "dirt" blocks: dirt, grass, podzol, mud, etc.
    "may_grow_on": [
      {
        "tags": "query.any_tag('dirt')"
      }
    ],
    // Whatever kind of "dirt" the tree gets planted on, it will be replaced
    // by an actual Dirt block if it isn't one already.
    // NOTE: Coarse Dirt is a state of Dirt, so it will stay as Coarse Dirt.
    "base_block": [
      "minecraft:dirt"
    ],
    // This is used when checking the volume the tree is going to be placed on.
    // Dirt around the placement area doesn't block the tree from being created.
    "may_grow_through": [
      {
        "tags": "query.any_tag('dirt')"
      }
    ],
    // This is used when actually building the tree (trunk and foliage).
    // Air and leaves (and snow on leaves) can be replaced.
    "may_replace": [
      "minecraft:air",
      // Sadly no tags for leaves yet
      "minecraft:leaves",
      "minecraft:leaves2",
      "minecraft:azalea_leaves",
      "minecraft:azalea_leaves_flowered",
      "minecraft:mangrove_leaves",
      "minecraft:snow_layer"
    ]
  }
}
#

cherry tree feature JSON file

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for those interested in how the trunks and canopies work

runic herald
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Just woke up. and there is a alot of stuff 👀

dapper cosmos
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With the former pot, we decided that the pot's neck would clip with blocks so it would be extra flexible to build with. However, we've had some Z-fighting issues which means that 2 objects are in the same exact position and this causes flickering. With this new block model we prevent that and the pot looks a little bit more complex!

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I like how complex it looks

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Overall banger preview tho

karmic sage
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I admire your dedication to RTX and all it's problems. I myself have given up on it.

native forge
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1.19.80?!

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🤯

short laurel
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i really just wish minecraft is a game engine like roblolx and hytael

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idk about hytael tho

karmic narwhal
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but looks like every Extension in Editor Mode must implement own undo redo🤔

karmic sage
#

Hmm

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Know what would be cool..

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A offical (free!!) store for Editor Mode Extensions

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Would have to be approved stuff ofc

storm rose
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Yes!

runic ember
rotund quail
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Looking at the feedback page for the new death screen, half the feedback is "keep the old one". 😐

hoary galleon
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The feedback website is actual trolls

rotund quail
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And twitter

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Must be where they came from

hoary galleon
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Yeah, Ive only seen genuine feedback on discord, reddit, and yt. The other socials are absolute trolls

storm rose
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some point out the green colour

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the font

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the lack of an exit button

hoary galleon
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I think its hella fire 🔥

storm rose
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same

rancid light
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i got 1.19.80 preview changelog in 1.19.63 lol

granite lynx
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Yeah me too

ancient furnace
#

And the new Editor Mode in my eyes it’s something like “Minecraft Studio”

short laurel
short laurel
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unity, roblolx studio

ancient furnace
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And also we should be able to make custom keys but I think it will be possible soon since mobile just got the new touch controls

short laurel
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yeah, it still missing some features and very limited

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minecraft players are just so creative i cant imagine what it will look like if minecraft is very customizeable

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community*

ancient furnace
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Soon we will see it

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In my mind I always saying “Bedrock will become the best version of Minecraft by the end of 2025.”

short laurel
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i think bedrock will be better than java if it has less bug and more customizeable

ancient furnace
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This is what they are trying to do.

short laurel
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you can just see from fps comparison and the best thing about bedrock is its crossplatform (being able to join friends without server, etc)

ancient furnace
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Yeah, and within 2-3 years it will be the best version of modpacks too

short laurel
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i hope so (if they dont always limit things and things for more customizability)

ancient furnace
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Bedrock will get a huge mod community due to higher FPS on mod packs

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Java players willl just get lags

hoary galleon
ancient furnace
#

@runic ember hi friend

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Are you planning to share your editor work mcparrot

runic ember
finite sundial
ancient furnace
finite sundial
#

"Lag" as in it lacks capabilities.

ancient furnace
#

Ah

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Well I didn't say any specific time

finite sundial
#

I can see Bedrock becoming more of an engine though.

ancient furnace
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I just say modding and more things will be much much better on bedrock by the end of 2025.

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(If they continue on the current speed)

finite sundial
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One can hope, but I always set my expectations low so I'm always surprised.

hoary galleon
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I have no expectations except for more toggles

ancient furnace
#

I have no expectations on shader/graphics modding except for more toggles too

hoary galleon
#

https://twitter.com/SmokeyStack_/status/1634193640284200961?s=20 👀 But uh, why no one talking about what the hell this is

I haven't seen people talk about this on Twitter, but the renderer folder got updated again not only to include the fix with RTX lights being white, but also some new shadow config files.🤔Could this be linked to the rumoured RenderDragon API, or is this just another RTX thing

finite sundial
#

At least Bedrock seems to have a direction it's going in. I can't say the same about Java and I've been making content for it for ages.

ancient furnace
hoary galleon
#

😛 link please so I dont have to scroll

ancient furnace
#

.

hoary galleon
#

Oh lmao, I shouldve scrolled up a bit more, also 😛 you didnt link the tweet so how was I supposed to know

ancient furnace
#

why I need to link the tweet since I uploaded the screenshots from someone

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anyway 😄

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Back to topic, I really hope they're working on RenderDragon API

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If they won't, it will be the biggest missing feature on Bedrock

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They are also working on the OreUI API but we still don't have any info about it

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Oh, how many APIs?

  • Scripting API
  • Editor API
  • Render Dragon API
  • Ore UI API
  • What's next?
runic ember
hoary galleon
runic ember
#

@minecraft/client is in the files so that means that we are getting a Client API

ancient furnace
#

And also it reminds me of adding hacked clients lol

ancient furnace
fierce magnet
#

Holiday Creator Features

runic ember
rancid light
# runic ember The .exe file

then it will probably come but i am thinking what it will do, run scripts on client devices or return players as users rather than player so that keyboard event, device type etc, or is it ore ui related

runic ember
storm rose
#

Did the legacy scripting api have client side stuff?

rancid light
#

and if ore ui is going to be released so i think there would be rp side scripts too

rancid light
#

but that doesnt start with @ i think

storm rose
#

it had some ui stuff right?

rancid light
storm rose
#

How capable was it?

rancid light
#

they didnt made progress with it

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i mean never updated it as they doing updates now

storm rose
#

Was it just simple grey buttons?

rancid light
#

so yes we can say that was bad

rancid light
storm rose
#

Oooo

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with css too?

rancid light
#

i dont remember about css

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may be inline support or file mode support was there

haughty drum
stray owl
#

😀

runic herald
#

However can't expect to come sooner but later.

rancid light
#

will this keep increasing or decrease too

hoary galleon
#

More toggles!

rancid light
#

sniffer and next major update should be same, why separate

mellow moon
#

there is gonna be an armor trim toggle too

rancid light
#

do they like adding experimental toggles, or wanted to highlight to players the sniffer

rancid light
mellow moon
#

cool

hoary galleon
rancid light
#

yes, there are no cubes in it lol

runic herald
rancid light
#

its common route that every new feature first comes in experimental

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like a simple sniffer mob is behind experimental

hoary galleon
#

🤔 Editor mode isnt a toggle

runic herald
#

That's what im saying too

rancid light
hoary galleon
#

😛 still not an experimental toggle

rancid light
#

you can use all script features without turning on experimental

runic herald
#

3rd party shader support is related to modding just like texture packs

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You don't turn on a toggle to make or run texture packs in game

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It iz what it iz.

rancid light
#

like experimental queires

storm rose
#

more like "visual differentiation"

runic herald
#

Whatever.

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But it is related to shaders though

runic herald
#

ok GN.

rancid light
mellow moon
#

yeah i found the feature files too

gusty vessel
#

They were under the experimental (next major update) toggle

mellow moon
#

the canopies are really intriguing

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an the trunk is nice too

rustic galleon
#

@hidden iris I have a super important and intelligent question about the Editor.
We're not sure how the call the thing on the Minecraft Wiki
Is it Minecraft Editor, Minecraft Bedrock Editor or just Bedrock Editor?

karmic narwhal
#

hat about Editor Mode

rustic galleon
#

that too

magic dawn
rustic galleon
#

but on docs and twitter hash it's just Bedrock Editor

ancient furnace
rustic galleon
#

Minecraft Community Brushes Mode

ancient furnace
#

I guess Mojang did not created the editor mode just for building. Building is just the beginning. They could release more things in the future like the replay mod. Remember this: they started with GameTest Framework and then renamed it to Script API, so they may do the same thing.

#

Also the name “editor” is a very big name and not a word just for building.

rancid light
#

level maker*

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also for making

#

2d games

rotund quail
rancid light
#

they can add a exit shortcut like ctrl f4 as well

magic dawn
#

They have one, ctrl q

hidden iris
hoary galleon
hidden iris
hoary galleon
#

👏 Whoo! Consistency unlike Cherry Groves and Archy

sand gulch
#

pfft naming consistency....

hidden iris
#

lol c'mon kayla

sand gulch
#

I'll tell you all what I tell Chloe and the team.. this thing has got to EARN a name first. Let it be free for now 😛

hoary galleon
mellow moon
#

if kayla is an AI is celestialbeans also an ai

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is there hidden lore to be uncovered

runic ember
mellow moon
#

mb i ain't watch all the episodes of bedrock addons

hoary galleon
sand gulch
#

terrible. just terrible

hoary galleon
#

Blockbench would like to sue

sand gulch
#

even worse

hidden iris
#

lmao

hoary galleon
#

😜 OH I know! Editor MODE

runic ember
sand gulch
#

or how about Toolbox Mode!

hoary galleon
#

Crosshair mode is crying rn

runic ember
#

Or how about Tool Mode

cunning mesa
sand gulch
#

see.. naming is stupid. I vote for no name 😛

runic ember
hoary galleon
runic ember
#

No Name Mode

cunning mesa
#

“Hey, have you checked out the new features on yet?”

hoary galleon
#

Mojang is as confusing as it can be

sand gulch
mellow moon
rotund quail
#

What about just Minecraft Editor?

mellow moon
#

Minecraft : No Name Mode

sand gulch
hoary galleon
#

Oh that reminds me 😜 @hidden iris , when v0.4 comes out, will it be noted on the changelog? Is there also a way to check what version of Editor is currently rn like how Minecraft has the version number at the bottom?

rugged walrus
#

Minecraft But Editor

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xd

runic ember
#

Minecraft Editor without Mode

mellow moon
rotund quail
#

MINECRAFT
Editor

mellow moon
#

make sure to have the most annoying voice every

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and overreact to everything and allerything

hoary galleon
sand gulch
rotund quail
#

UCF

hoary galleon
#

Notice how when kayla types, Chloe doesnt and vice versa. 🧐 Lore

rotund quail
#

🤣

sand gulch
#

there we typed at the same time

hidden iris
mellow moon
runic ember
hoary galleon
#

🤔 So you're also saying we can have a 0.3.100?

runic ember
#

We do you all have problems with .100?

hidden iris
#

haha next one will be v0.3.1 --> 0.3.2 --> and so on, until v0.4 is ready

crystal breach
#

So its a different thing

runic ember
hoary galleon
hidden iris
#

0.3.1-billion

crystal breach
#

Ahh i see

runic ember
mellow moon
#

what about minecraft 2

crystal breach
mellow moon
#

i have a fake minecraft 2 game box

magic dawn
#

those base64 hashes, really cool naming scheme

karmic sage
crystal breach
karmic sage
#

Yah Ik. was joking

karmic sage
crystal breach
#

Just found out today that was edit-
Oh yeah excuse me.

karmic sage
#

lol

crystal breach
#

Im still new here

karmic sage
#

np

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welcome to server

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air tag jokes are required

crystal breach
#

Fair enough

magic dawn
#

ban air tags

karmic sage
#

Can't ban what doesn't exist

mellow moon
karmic sage
#

What's scripting?

sand gulch
#

scripting was the toolbox mode all along!

runic ember
#

Like fr?

hoary galleon
#

😵‍💫 Yall were really cooking in 2020

crystal breach
#

Say kayla when are we getting a toggle that show all experimental toggle.

crystal breach
#

Ngl big respect for Mojang

sand gulch
#

I was still being lazy

haughty drum
#

Can confirm Kayla is always lazy. Unless someone asks her to add more toggles, then she goes Sonic Speed

#

Or design talks about toggles

hoary galleon
sand gulch
#

the toggles will continue until toggle morale improves

haughty drum
#

Not once has Kayla ever answered a question from me unless it was toggle related sad_sonic

sand gulch
hoary galleon
#

Kayla I found an exploit that could ruin MC forever!!!
crickets
Kayla one of the toggles is off centered
panic mode

runic ember
#

Insert Jeb Nooo Meme

mellow moon
#

explain in toggle terms

haughty drum
#

Kayla this feature broke one of our maps! crickets
Kayla this change that was not behind a toggle broke one of our maps!

crystal breach
#

😉

haughty drum
#

oh oh no levers

rancid light
karmic sage
#

Can you add a toggle to turn of Gravel?

rotund quail
#

gamerule for disabling block gravity sounds great

#

unironically

slim marsh
runic ember
livid hawk
#

Yeah, I would want a Back to Menu button

runic herald
livid hawk
#

Or I can easily imagine people setting up a repeating command block with kill UltimateSppy765 and me never being able to come out of that endless chain

shut cedar
#

Hello old friends! I have follow y'all from Twitter to here. Do i get to be a new toggle in Minecraft now?

storm rose
#

Maybe the escape key could let you exit to the menu

karmic sage
#

This is legally binding right?

hoary galleon
#

Depends

#

Oh wait no, usage of emojis voids any legal contracts, trust

karmic sage
#

Don't worry Beans. We don't expect everything to come to fruition.

hoary galleon
#

😛 we expect tons of naming changes, API changes, and bugs

#

Is it really a good program if it doesnt have a few bugs in the beginning

karmic sage
karmic sage
hidden iris
#

We want to be super transparent with our development of it moving forward -- there's seriously so much we want to do, and we're having a ton of fun!

hoary galleon
#

❤️ It's gonna be amazing, I can't recall the last time Bedrock and the devs communicated together

karmic sage
#

Being on github helps massively. I think Jira kinda.. sucks

hoary galleon
#

😅 More like the Bedrock project on Jira sucks

hidden iris
#

Jira definitely has its place and purpose, but yeah - I ❤️ github

hoary galleon
#

😅 Also holy cow 900K iinternal bugs?

karmic sage
#

Best part is It's free (to a certain amount)

hidden iris
hoary galleon
#

I sure hope it's not how many bugs have been tracked internally lol

hidden iris
#

Haha noooooo, that would be bananas

karmic sage
#

Oh beans. What if there was a offical extension store for approved Editor Mode extensions

#

That would be cool

hidden iris
#

That would be super cool!!

karmic sage
#

Free hopefully

hoary galleon
#

👀 Also might keep a star collection of all editor extensions on github

karmic sage
#

Eh. Seperate

#

Imagine extensions on blockbench

#

Actually that would be perfect implementation imo

hoary galleon
#

Damz, 70 posts alr

#

Oh reminds me @hidden iris , the extension label on github means what exactly? For API? For the community to make an extension?

karmic sage
#

I was thinking it means official extensions. Not sure

hoary galleon
#

Yeah, the desciprition of github isnt too clear

karmic sage
#

The possibilities of Editor Mode are.. so great

#

With extensions (or native support) of block/entity data viewing/manipulation I don't think I would ever go back to non-Editor Mode

hoary galleon
#

It isnt the fact that it is powerful that amazes me. its the fact that mojang took the time to make this and made it public use

karmic sage
#

Kayla said Editor Mode doesn't exist

#

I have no idea what we are talking about.

#

Guess beans in offline

hoary galleon
#

😛 Well it is a messaging app not an instant response app

karmic sage
#

yah ik lol

fluid furnace
#

Heyo. So about future Editor updates, will they be treated like another game? As in, all Editor changes will be listed in Preview blog posts, or in a separate post on feedback site/Github? And will Editor updates follow Bedrock updates release cycle, or it has its own?

runic herald
#

Well now im back and what is happening here bao_panda_confused

karmic sage
#

When you change dimensions in editor mode you keep your position right? (Can't test rn)

#

Oh so it spawn?

sand gulch
karmic sage
karmic sage
haughty drum
rancid light
#

however as long as edits are just pack based they should provide it via a marketplace extension

#

like upcoming editor features addon beta

#

so that people can update editor without waiting for a minecraft update

haughty drum
#

The editor is built into / on top of some pretty core systems which probably keeps it tied down to game updates right now. Plus that Marketplace services don't have support for that.

rancid light
#

i mean if they added a new tool in tool bar

#

etc

#

they can provide pack via github then as well

#

i dont mean editor api related changes

haughty drum
#

blob_think that could lead some pretty big fragmentation. What happens if you download the new tool and it gets released in the next update to MC. Do you now have it duped? There could end up being a lot of edge cases there

rancid light
#

duplicate addons with same id and version are detectable and handleable by minecraft

haughty drum
#

It is normally handled it by rejecting the installation of the dupe

#

Also previews come out weekly, it's not a long time haha

rancid light
#

oh yes.

haughty drum
#

Previews come out faster than the editor team can add new things, unless they are all super sonic

rancid light
#

but it would be useful when minecraft editor comes in release minecraft

haughty drum
#

Then new features will be in preview still 😀

rancid light
#

then at time we would have to wait month or two for updated tools to be in editor

#

however nvm just do manual copy paste if api is not changed

haughty drum
#

0.4 could be in R20 and 0.4.1 could be in the first preview for R20U1

#

You'd only need to wait a month for stable features to be in stable

rancid light
#

ok

tepid skiff
#

i hope on 15 March they release 1.19.70 and then maybe also 1.19.80

mellow moon
#

lol

runic herald
#

Its actually fitting anyways lol

rustic galleon
tepid skiff
#

they actually did it.
1.1.0 of '@minecraft/server' module is not beta anymore, it's stable
now we have 1.2.0

ohmygosh this is so exciting

#

- Minecraft runtime errors are now fired as JavaScript Error objects instead of strings

#

THEY ACTUALLY DID IT TOO?

#

User Interface

- Feedback button on the pause menu will now prompt the user with a modal before redirecting to the browser

#

oh wait it's only just for a feedback button

#

dang it

#

i thought they would make a clickable link in chat, forms.

runic ember
tepid skiff
#

yea it's a great feature

#

it's like worldedit in bedrock

karmic narwhal
#

xd

karmic narwhal
tepid skiff
#

huh?

karmic narwhal
#

Its client run time fremework where u can via editor modules add tools

tepid skiff
#

oh

karmic narwhal
#

that tools could be WE

#

so u can add world edit to Editor Mode

#

xd

tepid skiff
#

so what happens when we launch the Minecraft Editor Mode from windows shortcuts?

karmic narwhal
runic ember
karmic narwhal
#

ya

tepid skiff
#

yeah i know that

#

ok nevermind

#

it would be great if they add multi-world support in bds

rancid light
#

and dimensions data should be stored in separate folders

hoary galleon
#

Custom dimension is a long way aways

proud haven
#

I'd say custom biomes are enough

rancid light
#

how is multi world easy

#

then

#

there are 3 dimensions so some work is already done, + work from april fool update of java edition whereas a pure multiworld type thing work is total zero

rancid light
hoary galleon
rancid light
#

idk why people ask for a multi world instead of dimension

  1. if its two worlds
    i) extra ticking
    ii) double item registration
    iii)double block,entity registration
    iv) etc
proud haven
#

Custom Dimensions are less likely to happen on bedrock since we wait ages for custom biomes

rancid light
#

So then a built-in proxy system

rancid light
proud haven
hoary galleon
#

bao_doggo_derp I dont think they understand what hosting multiple worlds mean

proud haven
#

Knowledge

rancid light
#

Bruh, each world has its own addons

#

So its own set of item, block etc

hoary galleon
#

bao_doggo_derp Vanilla

proud haven
#

Hive run fine, and they host tons of maps on their server w addons

rancid light
rancid light
#

Not a bds

hoary galleon
#

You know what, Im gonna stop. Not gonna argue with someone

rancid light
#

Ok

runic ember
proud haven
#

They use jason ui for their uis

#

eww

rancid light
#

He meant rp only

hoary galleon
#

🤢 JSON UI

runic ember
#

JsonUI sucks, can't wait for a module that allows us to create UIs using OreUI

proud haven
#

html, css and js 😍

hoary galleon
#

🤔 Im still counting oreUI as scripting bc of js /s

rancid light
#

And i am thinking that how will the ui will work with each other.
In json ui we can add controls without complete rewrite.
Is similar thing can be done in ore ui

#

Bcz it would be useless if you apply 10 ui addons and only 1 of them has its ui edits active

karmic narwhal
tepid skiff
hoary galleon
#

Not yet

tepid skiff
#

dayumm bro he didnt do nothing

short laurel
hoary galleon
#

How?

runic ember
short laurel
short laurel
#

or am i wrong

runic ember
rancid light
#

Ore ui should start technically laggy but eventually its performance will bypass json ui

hoary galleon
#

🤷 Why

rancid light
#

Bcz they constantly developing it unlike abandoning like thet did to json ui

hoary galleon
#

...doesnt mean it will be laggy?

#

What?

rancid light
#

By lag, just see settings screen load time.
Jow it has increased

hoary galleon
#

🤔 I see no increase in load times for create new world, achievements, or death screen

rancid light
#

Also json ui is mostly c++ and json data

#

While ore ui is js

hoary galleon
#

I have the most dogwater pc from 2020

rancid light
#

I have 2010

hoary galleon
#

Time to discontinue it then

#

Mojang should not adhere to old tech

rancid light
#

But at least i can notice what is faster. And whats not

#

And js can never surpass c++

hoary galleon
#

🤔 Well I see no noticeable difference os it shouldnt matter

rancid light
#

Bcz you cant match speed of cpu to see which one has faster performance

#

But c++ is always faster than any high level lang

hoary galleon
#

I fail to see how that counters my argument

rancid light
#

Not going to counter

#

But just saying c++ is always faster

#

As long as you dont write shitty code

hoary galleon
#

🤷 Never said it wasnt

rancid light
#

Lag?

#

For lag i mean ore ui would be naturally slower than json ui

#

Due to js and c++

#

Only high quality code optimization and js writing can surpass that

tepid skiff
#

alright alright

rancid light
#

Or if json ui engine is written badly

tepid skiff
#

to end this once for all, what do you guys prefer? Ore-UI or JSON-UI?

rancid light
#

Ore ui

storm rose
#

the buttons dont feel as reactive as they did with json ui

#

and I miss the old overscroll effect

rancid light
#

Ore ui is good engine but the UI they made redesign of not good

short laurel
hoary galleon
#

I love OreUI's look more

storm rose
#

yes but it looks unresponsive on mobile when compared to json ui

#

it might make people think it is more unresponsive

hoary galleon
#

🤷 I dont feel any unresponsiveness on my end on my tablet

storm rose
#

sometimes it looks like the buttons didnt register your input immediately because of how the hover effect works

#

with json ui you could swipe your finger over the buttons and see them update to the green colour immediately

#

in the new ui that doesnt happen

tepid skiff
#

and no complains no more!

finite sundial
#

Also, C++ is a high level language too. Same goes for C.

hoary galleon
#

Init low level?

finite sundial
#

No.

hoary galleon
#

😵‍💫 nomeclatures

finite sundial
#

Pretty sure the creator of C++ calls it high level too.

finite sundial
# hoary galleon 😵‍💫 nomeclatures

Yeah. 😅
I guess it really depends on what you're used to. From a JS perspective it must look low level, but it still has a lot of abstractions and syntactic sugar.

runic herald
#

Hmm

runic herald
#

Feels minecrafty enough

finite sundial
#

Templates are a good example. It might seem like you can make functions take any type, but you're just autogenerating functions with the generic types replaced (it's more complex than that, but you should get the idea).

runic herald
#

Remembering the temples, i wonder if people at mojang can add more structure IDs for structures to basically split it into desert temples and witch huts etc for bedrock which isn't under parity yet.

hoary galleon
#

They did with Java

runic herald
#

But not with bedrock

storm rose
#

does the command support custom structures?

finite sundial
hoary galleon
finite sundial
#

Like why aren't dungeons data driven. bao_foxxo_crying

hoary galleon
#

at least your structures can be data driven

finite sundial
#

And we can use jigsaws.

#

Well, we should be able to. Never tried it.

runic herald
#

Its something i maybe remember but generating structures is possible with datapacks right?

storm rose
hoary galleon
#

1.21 🥺 customizability update please, we alr have Editor

runic herald
finite sundial
runic herald
#

Like custom controls soon be coming for bedrock mobile

#

Editor will be having expandability by its Editor API

#

(not sure) 3rd Party shader support when it arrives.
Armor trims make armor customizable with almost infinite patterns

runic ember
runic herald
#

I wonder if badgerman is a data miner.

hoary galleon
#

Most likely scrapes their web servers and/or receives nda content

runic herald
#

Remember how modbay gets early beta update tweets before getting released?

crystal breach
#

Thus it was patched

hoary galleon
#

🤔 How?

crystal breach
#

Brb im going to find the tweet

misty dagger
#

Does this mean all beta api is now in stable?

hoary galleon
#

Not all

misty dagger
#

Or did they only add this to stable

hoary galleon
#

Just those listed in the changelog

misty dagger
misty dagger
hoary galleon
#

The modules? Yes if you want to use the beta stuff in 1.19.80

storm rose
#

right?

finite sundial
#

Can't exactly remove things from the internet.

storm rose
#

but they would have atleast taken some sort of action

#

like they do with some

#

certain other stuff

hidden iris
hoary galleon
hidden iris
#

I also really like 1-word labels, which makes it hard to choose words sometimes 😜

finite sundial
#

I know the struggle. 😅
I try to keep all my labeling short and concise.

gusty vessel
#

Now this chat will be less active due to #old-editor

granite lynx
#

Its already been one of the most active update threads

hoary galleon
granite lynx
#

message count difference is crazy

gusty vessel
#

Lmao

hoary galleon
# granite lynx

😅 Well most of the messages is us and mojangsters joking around

gusty vessel
#

Half of the messages are from ihategravel asking for another toggle or something air related /s

slim marsh
#

guys im starving

#

i need new android symbols

#

😭

karmic narwhal
#

ok

prime zodiac
gusty vessel
#

Why did you ping me... I am not the person to ask it, but from what I know is that JSON UI is slowly getting replaced by Ore UI, which is more responsive and less of a hassle to make. There are a couple of screens that have been changed to use Ore UI (Edit World screen, Death screen (in this preview), and the "Update Changelog" screen)

#

I know JSON UI but Ore UI hasn't been "fully" released, it is just being tested on some UI-screens currently and slowly rolling out. We can't edit them to how we use JSON UI for it

crystal breach
#

The only bad thing is that your unable to alter it

#

Ore ui is fixed on with no customization

rotund quail
#

Has anyone tried editing the files for OreUI beyond textures yet? Or are the files still too hard to change?

runic ember
echo jasper
#

how do you find these files?

storm rose
runic herald
crystal breach
livid hawk
hoary galleon
#

Meh

#

Me who extracts the appx files instead of going ti long path

slim marsh
#

^^^ thank god mojang haven't moved to other packaging formats

winged pawn
#

New “You died” screen. It's available to everyone in Preview/Beta, except if you have add-ons applied.

#

hold on

#

is this mean even Ore-UI death screen is there, could it still able to get replaced by modified json-ui?

magic dawn
#

no

winged pawn
#

oh.

fierce magnet
#

I thought you still can replace with old JSON UI

slim marsh
#

oreUI and jsonUI tech stacks have a subsystem to select which one for each screen

crystal breach
winged pawn
#

The expect if you have add-ons applied thing still wondering me though

#

if you could somehow use the json-ui instead of ore-ui by doing that

#

or idk, probably a backward compatibility thing

short laurel
#

is that fixed?

#

also this happend in java

#

probably unfixable? idkikd

karmic narwhal
#

Cooo

#

coool

short laurel
#

what

mellow moon
winged pawn
fierce magnet
karmic narwhal
#

beta day?

strong mauve
#

Did anyone workout how to use new bone_visibility?

proper delta
#

I personally haven't, but isn't it very similar to part_visibility, just under the geo component now?

proud haven
#

That's still in preview

#

I'm gonna need the vp so I can give te syntax

#

@proper delta

#

It is its own component

#

So if I'm correct, it'll be

"minecraft:bone_visibility": {
 "*": {
      //material
      //texture
      //a boolean to hide face?
  }
}```
karmic sage
#

No condition?

#

That would be very inferior

proud haven
hoary galleon
#

💀 Still cant place skulls

karmic sage
#

Hey Kayla! Can we get a example for bone visibility from the awesome devs?

sand gulch
#

sure - on it.

hoary galleon
#

Oh wow full stop

sand gulch
#

it's meant as a replacement for part_visibility - though it's a bit more limited in it's current form. there are some conversations on extending it a bit.

hoary galleon
proud haven
#

Rotation

sand gulch
#

just this and transformation

hoary galleon
#

Ok, less work for me to update my addons and api

proud haven
sand gulch
hoary galleon
#

Nooo not CamelCase

thorn sandal
#

excluse me?

hoary galleon
#

Please nooo

thorn sandal
#

camelCase for Jason?

hoary galleon
#

Eait sorry its PascalCase

sand gulch
#

look - this is what you get for asking for an "out of band" doc paste

rotund quail
#

do_it_like_this

hoary galleon
#

Nooo please no. Nit PascalCase

proud haven
#

doItLikeThisOk

rotund quail
#

notCamelCase!

hoary galleon
#

Youre getting demoted poggy

proud haven
runic ember
mellow moon
#

camel?? from minecraft???

karmic sage
sand gulch
karmic sage
#

Well. With this you have to use a permutation for different states. I'm pretty sure you can't have multiple of these components and they will override eachother. Getting to the point.. let's say I have 3 bones on my block that are controlled individually, with the old component that would be super easy since each bone is controlled individually with their Condition. With the new component you have to use permutations and have a ton of permutations for each possible state

#

Hope that makes sense

sand gulch
#

It does. Thank you.

strong mauve
sand gulch
hearty hare
#

If we have to sacrifice Molang support in Version 1 of the component to get it out… so be it. 😛

sand gulch
#

yeah - the goal was to get it out of experimental - which it is now!

hoary galleon
#

🤔 Interesting, so bone_visiblity is stable?

strong mauve
#

Thanks for the response
We can avoid using molang in the component by using permutations, but it increases the amount of permutations a exponentially, as for example if it depended on 2 boolean properties, would need at least 4 permutations for all possible combinations

sand gulch
gusty vessel
#

Out of the HCF toggle?? Oh wait... yeah...

karmic sage
#

Honestly.. I think removing "minecraft:part_visibility" was a mistake. TONS of blocks already use it, it's currently better, and it will break lots of blocks. I get that this is all Experimental and can be changed at our risk. The thing is these features have been in experimental so long they've basically become "stable" features to us.. EDIT WRONG

hoary galleon
#

Well people can always format version their blocks until bone visibility gets expanded

karmic sage
#

Is it a versioned change?

#

Usually when they remove components they stop for all format versions

hoary galleon
#

They didnt remove it though its deprecated right?

karmic sage
#

We going off the terminology used in changelog.

#

I will test

sand gulch
#

correct it's deprecated / versioned. we won't be able to remove it for a while because we have those HCF maps in the Marketplace.

karmic sage
#

okay yay

sand gulch
#

And I hear you on things being in experimental for so long that ya'll feel they've become "stable". Never again.

hoary galleon
#

😅 Is there a list somewhere of deprecated and removed components? Might worth putting on wiki. Along with the aux val to block state

karmic sage
#

I think I can list all of the block ones

sand gulch
#

Yeah I don't really want to spend the time documenting changes to things that were behind experimental.

#

but the community should absolutely be able to figure that out

#

Block things that are deprecated/planned to deprecate: rotation, breathability, menu_category, part_visibility, unit_cube, breakonpush, immovable,onlypistonpush,preventsjumping,unwalkable

hoary galleon
#

📝 Ok ok

#

Wait unit cube

karmic sage
#

yah..

hoary galleon
#

???

sand gulch
#

yeah unit_cube is a topic internally

#

the way I want us to do that is just assume a basic cube if no geometry component is added

karmic sage
#

That would work

gusty vessel
#

If no geometry component is added, it should default to a basic sphere

hoary galleon
thorn sandal
#

Apparently blocks aren't supposed to work without unit cube

karmic sage
#

Need it for stuff like rotation

thorn sandal
#

but nearly all of my custom blocks until a month ago function without it

#

No texture references anywhere

#

no size references

hoary galleon
#

Yeahh Estrongel, youre weird

thorn sandal
karmic sage
#

using old format

thorn sandal
#

is that why?

#

One of my newer blocks I made with the same format version

#

is still requiring material instances and unit cube

sand gulch
#

yeah you can continue to use old format without needing unit_cube

thorn sandal
#

I don't know how it's texture is being defined though

karmic sage
#

blocks.json?

thorn sandal
#

oh

#

feel like that should be in textures folder

#

but I guess not since you define other things in there..

#

Good to know my add-on isn't defying all logic

karmic sage
#

Yah, Add-Ons do somehow do that sometimes

thorn sandal
#

Think it's weird that there are two completely separate areas where you can define the same thing though

karmic sage
#

Ye. I think the blocks.json stuff should be moved to the block. Apparently blocks.json is better for lag though

sand gulch
#

simple blocks are much more performant than custom/advanced blocks currently.

hoary galleon
#

😅 I would be shock if complex things are more performant than simple things

sand gulch
#

there's work proposed to get custom blocks more performant - but yeah, right now you need to kinda make a call:

  • highly customizable blocks for sparse decoration
  • simple blocks suitable for worldgen
sand gulch
#

simple blocks have face removal like vanilla blocks - which makes them performant when they form terrain. custom geo doesn't have this.

hearty hare
#

It's just face culling? If so, I feel pretty good about how I've set up custom blocks on my teams.

sand gulch
#

nah it's more than that

hearty hare
#

Damn.

sand gulch
#

custom blocks are going to be a lot slower

#

but again, we're looking at work to make them more performant

proud haven
#

shaped hitboxes

hearty hare
#

Well, godspeed to the team. I'm just glad we can use them at all.

granite lynx
sand gulch
#

thankfully this area is just work. it isn't controversial like the molang and run_command conversations of late 😛

proud haven
#

If blocks become better = poggy happi :)

storm rose
#

I still see people trying to get block geo fixer

proud haven
#

Ugh, classic

sand gulch
#

no plans to make blocks bigger. the solution here is to data-drive a multi-block solution

proud haven
#

That's fair. I have no issues with 30x30 block sizes.

#

just that we can't have shaped collision and stair/fences support

sand gulch
#

ultimately Minecraft is a game about 1x1x1 cube blocks. so there's a lot of headwind that would keep us from being a general 3D engine.

proud haven
#

And, why do fences connect to customers blocks and not glass panes? Fences keeps connecting no matter the size of the custom block.

sand gulch
#

we definitely need to do better at letting you all create block types like fences, stairs, etc...

granite lynx
proud haven
#

The removed support for that component

karmic sage
#

They moved the functionality to the geometry compoentn

#

idk about the fence thing

proud haven
#

So... huh?

#

Glass panes refused to connect

#

But fences connect always

proud haven
karmic sage
#

Yah we need a lot stuff

proud haven
#

inventory component

karmic sage
#

hey kayla make your github public and we will add it ourselves

proud haven
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Items are pretty much done, we just can't make our own Shields, maps and books.

thorn sandal
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I'm still baffled that we can't set an item to receive Trident enchantments

slim marsh
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🤔

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rtx life support team probably got pulled onto AGFX or something

crystal breach
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With any updates after 1.16

proud haven
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It's clear that rtx doesn't fully work with 1.20 stuff.

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You can see the lighting on the pots is a clear indication that the block doesn't have the textures for RTX

rotund quail
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None of the blocks were meant to work according to Kayla. The users are supposed to handle that. Like the warden having mickey mouse ears

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Likely why RTX won't work without a PBR pack. 😏

crystal breach
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Exactly

karmic sage
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The users can't fix not be able to apply rtx textures in the first place.

limpid rapids
hoary galleon
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It was a tech demo

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demo

limpid rapids
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But remember that preview on series X where rtx was working fine

hoary galleon
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Like how windows rtx is "fine"

limpid rapids
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Haha

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Fair

proper delta
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development_*_pack should be development_*_packs

karmic sage
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Yah lol

sand gulch
slim marsh
fierce magnet
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I guess the the shulker is the folder same as the chest, but can be carrying around (like zipped/.mcpack and sent to anyone)? Idk, just random thought

slim marsh
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oh that'd make sense

scarlet drift
clever pasture
gleaming cargo
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i already made one

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with just a tpack

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easy w

rustic galleon
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Is there a way to open the editor with a .lnk instead of .url file?

karmic narwhal
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but u can use basic shortcut

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here

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sorry this is wrong one

rustic galleon
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you need to edit it in settings

karmic narwhal
rustic galleon
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I'd like to know if there is a way to launch is with the UWP-based .lnk

karmic narwhal
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i will do some test but not sure if thats currently possible wichout minecraft:// base url