#1.19.80.20 - Preview
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i don't think so because BlockSignComponent.getText() returns the text
Editable signs?
Read our changelog #1083407818545172560 🎉
Oh so it works but setText no?
But
It's not client sync
So it does not show the text to you
oh just saw, sick!
It does but not client synced
But maybe is in the sign NBT
YEAHH that's what I mean
They should fix all client sync problems lmao
If you set text and then get it and you get the text that you can't see but you set it
Means is not client sync, is not that it doesn't work
Like setScore problem
@minecraft/editor-utilities
@minecraft/server-wrapper
server-wrapper 💀
I haven't looked this morning yet, but any chance you can make sure these are put into GitHub? Tomorrow I'm going to go through and catalog and make sure we capture everything on our internal systems. Thank you! ❤️
No problem!
thx, that's cool
Whats the second one for?
both of them are used for making the tools for Editor Mode
Entity Spawner tool (I know that the audio is a bit broken because i've been messing with the settings of Xbox Gamebar)
Did you achieve this using a behaviour pack or by modifying the games files?
Using a behaviour pack
To modify the user interface aswell?
Haha, this was the first thing I made, too.
lol
But that’s not the first thing i made
Are you checking the script files for documentation on how it works?
This is the first thing i made
Script files
Mine does the same sound bug
Xbox Gamebar sucks
Fr
Hey hey don’t diss my recording software
It don't have good sound and output lags so idk
I’ve never had a problem with it. All the videos I record use it
Could be because i messed with the settings or because i removed something from the system files or could be a driver issue
I haven’t the foggiest idea
Managed to fix the audio issue
HOW
Messing with the settings
I never have luck with it
Nice work!!
Thank you ❤️
King, were you lazy with names like I was with mine? (There're some broken localizations for a few entities…)
I was going to make a tool that modifies the sign’s test but found out that setText() was broken
I wanna clean mine up… eventually.
bruh awesome
I tried creating a type definition package for @minecraft/server-editor.
It's a work in progress, but I hope it helps.
https://github.com/Lapis256/unofficial-server-editor
Yeah
I think i found another bug
Found another bug
But it’s harmless
Oh cool, i was thinking about making my own type definition but then decided to continue messing around with editor mode
Hopefully the devs provide their d.ts for server-editor module within the next preview updates
So with @server-editor we can access device types?
i think now we can access full keyboard mouse etc
bcz that file contained references to all keyboard button codes
all a-z 1-0 etc
Correct but only in the Editor Mode menu
dark truths
What is this
Woah!!
only in editor mode
The used modules for making the tools for Editor Mode
Ohhh. That kinda sucks
however i think block highlighter is not good
Typings?
they've not released them yet
setText() doesn’t update the signs’s text
Isn’t that the whole point
Server-wrapper?
Yeah which means that’s a bug
Looking through the code i noticed that @minecraft/server-wrapper has almost the same classes as @minecraft/server
project export is a command
Oh, dang
another cmd
The /project export command has 3 export types: project, template, world
That's one of many reasons we have separate tool mode vs. crosshair - to free up keybindings for extensions
So is it in the plan to add key bind support for script api?
Or is this just for editor mode
i dont think its for normal gameplay type
Can't speak for script API, but editor extensions will have keybind customization
ui controlling may move to normal script api but for controls its highly doubtful
i made it so when you pressed E it spawns a creeper at your cursor's location
or may a separate ui and keyboard type library that cant communicate with normal script api but still can be used across all game
I’m guessing bedrock editor is becoming a extreme version of world edit. So is there plans for stuff like geometric shape buildings, and block masks where you can specify a list of blocks to be used.
first of all that block list thing needs to be made better
add icons, allow selecting states etc
Also a way to export sections into .mcstructure would be something really cool. With this a way to input .mcstructure into the editor would bring a lot of creativity.
Yes
also drop down selection is weird, idk whats missing in drop down but it doesnt feels good
i mean ui
yeah ik
file access in editor mode lol would be far better than anything
Lots of plans with brush and blocks - palette, masks, etc.
This is how it’s supposed to look like
It’s missing that dark spot at the bottom
Yes I feel this would be such a simple feature that would open the gates to so many new things. Also making the selection for the editor mode not restricted and being able to export any selection size into a .mcstructure
imagine importing png or 3d object files and creating a structure using it
blender etc
Idk about that
http requests, web sockets
ahh dedicated serverr
yeah my bad
are they only present in bds due to security reasons?
yes
People can grab your ip using it
nope
maybe the game could warn you that a behaviour pack is using these features
http requests etc always run on server
they can
so how their ip will be recorded
I’m talking about the host
i think they did it bcz they mainly focused on scripts for marketplace purposes
I've been given a thumbs-up from Mojang.
New tag because it’s still ScriptAPI
Thank you devs ❤️
and they want to discourage marketplace creators on making addons connect to internet
Example code and notes at https://discord.com/channels/523663022053392405/1083451192333574164
I lazily mapped out most… if not all… of the existing API.
btw why i am stuck in trial in preview
btw for those who dont know
you can switch btw editor mode and normal mode at any time
Control + Tab?
i dont think so we should have this seperated as Editor is separated from default minecraft also pack is called extension and cant be used in normal worlds
yes in editor extension u can use Minecraft APIs as well
while its running use chrome url or windows run and enter this minecraft:?Editor=true
You can create a shortcut in the desktop to launch it easily
yes , more easily is pin that shortcut to task bar at position 1 and use win key + 1
lol
me -> Win + R
xd
win r and enter if its the last used cmd in run
the laggy setttings screen is still laggy
The settings screen is not laggy for me
lol
entering is laggy
i think we should get an editor mode forum / discussion channel
Fluid fill test
custom brush?
ya
it's insane, love it
did you try to see if the .mceditoraddon file extension works correctly?
@hoary galleon You could if u want just some little credits
i could do shorter video if u want
👀 You no like the Bird App?
Discussion App
I love test:1 down
just no one would see it on my account xd
u are pretty followed so u can flex wit BAO community
xd
Will do, your Twitter is the same linked in your bioe correct?
ono
It doesn’t work yet
oh ok too bad
Wow you guys are making some really cool stuff already
Makes me want to get into scripting lol
Welcome to the family
Better add a max distance, lol
Okay cool custom blocks work
👀 Well...let's see how well classic water plugin trends on the bird app
tag me
but performanc ist that good but still ok
Gets progressively worse
i talking about JS APIs
With my addon's fill command, it has a chance of stopping the script entirely on large radii.
lets see tomorrow what i will be able to implement its still better fun then basic addons 💀
also thx for Cici and xdark they helping with api testing
No problem
Anybody come across frozen lightning in the Editor yet? 🙃
i have
I uh...experience "ghost blocks"
pause all actors then spawn a lightning bolt
i accidentally spawned too many and made minecraft freeze
ghost blocks?
😅 Not the right word but after leaving an area and the game coming back into the game, into the area, the world seems to reset then the blocks start popping up
Which kinda slows down my game
Oh yeah, most definitely, anything you edit just seems to reset then wait a minute it comes back
I haven't come across any issues with lightning
Pause all actors then weather to thunder or spawn a lightning bold
I'll try that in about 16 hours
Classic would like a word
this will be so useful for some of the create mod features I want to implement
"format_version": "1.13.0",
"minecraft:tree_feature": {
"description": {
"identifier": "minecraft:cherry_tree_feature"
},
"cherry_trunk": {
"trunk_block": "minecraft:cherry_log",
"trunk_height": {
"base": 7,
"intervals": [ 1 ]
},
"branches": {
"tree_type_weights": {
"one_branch": 10,
"two_branches": 10,
"two_branches_and_trunk": 10
},
"branch_horizontal_length": {
"range_min": 2,
"range_max": 4
},
"branch_start_offset_from_top": {
"range_min": -4,
"range_max": -3
},
"branch_end_offset_from_top": {
"range_min": -1,
"range_max": 0
},
"branch_canopy": {
"cherry_canopy": {
"leaf_block": "minecraft:cherry_leaves",
"height": 5,
"radius": 4,
"wide_bottom_layer_hole_chance": 25,
"corner_hole_chance": 50,
"hanging_leaves_chance": 16.6666,
"hanging_leaves_extension_chance": 33.3333
}
}
}
},
"cherry_canopy": {
"leaf_block": "minecraft:cherry_leaves",
"height": 5,
"radius": 4,
"wide_bottom_layer_hole_chance": 25,
"corner_hole_chance": 50,
"hanging_leaves_chance": 16.6666,
"hanging_leaves_extension_chance": 33.3333
},
// Kinds of blocks the tree can be placed on.
// We want all kinds of "dirt" blocks: dirt, grass, podzol, mud, etc.
"may_grow_on": [
{
"tags": "query.any_tag('dirt')"
}
],
// Whatever kind of "dirt" the tree gets planted on, it will be replaced
// by an actual Dirt block if it isn't one already.
// NOTE: Coarse Dirt is a state of Dirt, so it will stay as Coarse Dirt.
"base_block": [
"minecraft:dirt"
],
// This is used when checking the volume the tree is going to be placed on.
// Dirt around the placement area doesn't block the tree from being created.
"may_grow_through": [
{
"tags": "query.any_tag('dirt')"
}
],
// This is used when actually building the tree (trunk and foliage).
// Air and leaves (and snow on leaves) can be replaced.
"may_replace": [
"minecraft:air",
// Sadly no tags for leaves yet
"minecraft:leaves",
"minecraft:leaves2",
"minecraft:azalea_leaves",
"minecraft:azalea_leaves_flowered",
"minecraft:mangrove_leaves",
"minecraft:snow_layer"
]
}
}
cherry tree feature JSON file
for those interested in how the trunks and canopies work
Just woke up. and there is a alot of stuff 👀
With the former pot, we decided that the pot's neck would clip with blocks so it would be extra flexible to build with. However, we've had some Z-fighting issues which means that 2 objects are in the same exact position and this causes flickering. With this new block model we prevent that and the pot looks a little bit more complex!
I like how complex it looks
Overall banger preview tho
I admire your dedication to RTX and all it's problems. I myself have given up on it.
i really just wish minecraft is a game engine like roblolx and hytael
idk about hytael tho
but looks like every Extension in Editor Mode must implement own undo redo🤔
same
Hmm
Know what would be cool..
A offical (free!!) store for Editor Mode Extensions
Would have to be approved stuff ofc
Yes!
Hytale*
Looking at the feedback page for the new death screen, half the feedback is "keep the old one". 😐
The feedback website is actual trolls
Yeah, Ive only seen genuine feedback on discord, reddit, and yt. The other socials are absolute trolls
Some people say the new one looks like a cheap mobile game
some point out the green colour
the font
the lack of an exit button
I think its hella fire 🔥
same
Yeah me too
Bedrock is slowly becoming a Game Engine
And the new Editor Mode in my eyes it’s something like “Minecraft Studio”
yea i kinda like that
it sure really look a game engine layout lol
unity, roblolx studio
Yep. The only big missing features are the ability to customize graphics and worlds/biomes
And also we should be able to make custom keys but I think it will be possible soon since mobile just got the new touch controls
yeah, it still missing some features and very limited
minecraft players are just so creative i cant imagine what it will look like if minecraft is very customizeable
community*
Soon we will see it
In my mind I always saying “Bedrock will become the best version of Minecraft by the end of 2025.”
i think bedrock will be better than java if it has less bug and more customizeable
This is what they are trying to do.
you can just see from fps comparison and the best thing about bedrock is its crossplatform (being able to join friends without server, etc)
Yeah, and within 2-3 years it will be the best version of modpacks too
i hope so (if they dont always limit things and things for more customizability)
Bedrock will get a huge mod community due to higher FPS on mod packs
Java players willl just get lags

I agree
@runic ember hi friend
Are you planning to share your editor work 
Hello 👋
Soon
Even with scripting, Bedrock still lags behind what modding on Java can do. It'll probably be like that for a long time.
is it a server-side lag or client-side ?
"Lag" as in it lacks capabilities.
I can see Bedrock becoming more of an engine though.
I just say modding and more things will be much much better on bedrock by the end of 2025.
(If they continue on the current speed)
One can hope, but I always set my expectations low so I'm always surprised.
I have no expectations except for more toggles
I have no expectations on shader/graphics modding except for more toggles too
https://twitter.com/SmokeyStack_/status/1634193640284200961?s=20 👀 But uh, why no one talking about what the hell this is
At least Bedrock seems to have a direction it's going in. I can't say the same about Java and I've been making content for it for ages.
Actually we already talked about that
😛 link please so I dont have to scroll
.
Oh lmao, I shouldve scrolled up a bit more, also 😛 you didnt link the tweet so how was I supposed to know
why I need to link the tweet since I uploaded the screenshots from someone
anyway 😄
Back to topic, I really hope they're working on RenderDragon API
If they won't, it will be the biggest missing feature on Bedrock
They are also working on the OreUI API but we still don't have any info about it
Oh, how many APIs?
- Scripting API
- Editor API
- Render Dragon API
- Ore UI API
- What's next?
I didn’t want to talk about it because i still don’t think we are getting Shaders yet
😛 so I can praise the OP
You forgot about Client API
@minecraft/client is in the files so that means that we are getting a Client API
I guess it is made to add more options to our video settings and more
And also it reminds me of adding hacked clients lol
HCF and other add-ons
HCF?
Holiday Creator Features
which file
The .exe file
then it will probably come but i am thinking what it will do, run scripts on client devices or return players as users rather than player so that keyboard event, device type etc, or is it ore ui related
I actually don’t know what it will but i think @minecraft/client-ui is gonna be used for OreUI
Did the legacy scripting api have client side stuff?
and if ore ui is going to be released so i think there would be rp side scripts too
yes
but that doesnt start with @ i think
it had some ui stuff right?
yes
How capable was it?
Was it just simple grey buttons?
so yes we can say that was bad
html
there was html and js
i dont remember about css
may be inline support or file mode support was there
We at GM1 already treat Minecraft as an engine 😀
😀
Progress for 3rd party shader support. It looks like people at mojang has done some work on it.
However can't expect to come sooner but later.
this means a new experimental toggle
will this keep increasing or decrease too
More toggles!
sniffer and next major update should be same, why separate
there is gonna be an armor trim toggle too
do they like adding experimental toggles, or wanted to highlight to players the sniffer
latest beta edits player armor model
cool
That's bc of z fighting issues
yes, there are no cubes in it lol
Maybe not most likely but expected.
why not
its common route that every new feature first comes in experimental
like a simple sniffer mob is behind experimental
🤔 Editor mode isnt a toggle
That's what im saying too
you launch it in special way
😛 still not an experimental toggle
you can use all script features without turning on experimental
3rd party shader support is related to modding just like texture packs
You don't turn on a toggle to make or run texture packs in game
It iz what it iz.
may be they wont be supported as global resources
like experimental queires
Not exactly 3rd party shaders
more like "visual differentiation"
They will be. Shaders are something that can be used under global resources.
ok GN.
queries are also something that can be used there, but we cant use experimental queries there
I got them feature rules
yeah i found the feature files too
They were under the experimental (next major update) toggle
@hidden iris I have a super important and intelligent question about the Editor.
We're not sure how the call the thing on the Minecraft Wiki
Is it Minecraft Editor, Minecraft Bedrock Editor or just Bedrock Editor?
hat about Editor Mode
that too
Minecraft: Bedrock Editor and Minecraft Editor, both are used in minecraft-editor readme
but on docs and twitter hash it's just Bedrock Editor
Call it Minecraft Studio since the community will do so interesting things 
Minecraft Community Brushes Mode
I guess Mojang did not created the editor mode just for building. Building is just the beginning. They could release more things in the future like the replay mod. Remember this: they started with GameTest Framework and then renamed it to Script API, so they may do the same thing.
Also the name “editor” is a very big name and not a word just for building.
an easy terrain generator for my unity games
level maker*
also for making
2d games
The exit button is the only valid feedback I've heard so far
alt f4
they can add a exit shortcut like ctrl f4 as well
They have one, ctrl q
Let's go with Minecraft Bedrock Editor!
👀 You've been a busy bee today. Also not Minecraft: Bedrock Editor and just Minecraft: Bedrock Editor?
Ah, I see -- my eyes are sleepy! Let's go with the :
Minecraft: Bedrock Editor
👏 Whoo! Consistency unlike Cherry Groves and Archy
pfft naming consistency....
lol c'mon kayla
I'll tell you all what I tell Chloe and the team.. this thing has got to EARN a name first. Let it be free for now 😛
Generating terrain, banner_pattern moment
Kayla is not an AI, she’s a ChatGPT NPC
mb i ain't watch all the episodes of bedrock addons
😵💫 Wait..so she's been self advertising then
Blockbench would like to sue
lmao
😜 OH I know! Editor MODE
I think Editor Mode is a better name
or how about Toolbox Mode!
Crosshair mode is crying rn
Or how about Tool Mode
That would get confusing considering there’s a client out there called toolbox lol
see.. naming is stupid. I vote for no name 😛
Me too
You're forgetting that Mojang has MC Live, Minecon Earth, Minecon, Minecon Festival
No Name Mode
“Hey, have you checked out the new features on yet?”
Mojang is as confusing as it can be
Minecraft Now
oh we can be more confusing!
wait ur on to something
What about just Minecraft Editor?
Minecraft : No Name Mode
brilliant!
Oh that reminds me 😜 @hidden iris , when v0.4 comes out, will it be noted on the changelog? Is there also a way to check what version of Editor is currently rn like how Minecraft has the version number at the bottom?
Minecraft Editor without Mode
you can write a YT shorts / tiktok video script for that title
MINECRAFT
Editor
eww
make sure to have the most annoying voice every
and overreact to everything and allerything
OH like HCF😜
quiet you.
UCF
Notice how when kayla types, Chloe doesnt and vice versa. 🧐 Lore
🤣
there we typed at the same time
Yup! Each Preview has the changelogs published, and our team will use the Announcements category in GitHub for more detailed release notes. v0.4 will be very clearly noted, as well as all of the links to documentation.
Between now and v0.4, we'll have version numbers like v0.3.X. We're just relying on the Preview build versions - not going to fuss with mapping our minor versions
Whatever entity is controlling them can't have two instances of ChatGPT open at once
Chloe was typing then when you started typing she stopped typing for a sec
🤔 So you're also saying we can have a 0.3.100?
We do you all have problems with .100?
haha next one will be v0.3.1 --> 0.3.2 --> and so on, until v0.4 is ready
I thought tool box was just Minecraft editor's original name
So its a different thing
It is the original name
You sure not 0.3.10?
0.3.1-billion
Ahh i see
0.3.∞ when?
what about minecraft 2
You really think that .100 has magical properties huh
i have a fake minecraft 2 game box
you might as well use hashes to identify features
those base64 hashes, really cool naming scheme
That sounds familiar
That was a name from upcoming tool that was seen once during 1.18 preview
Yah Ik. was joking
that tool is editor mode
Just found out today that was edit-
Oh yeah excuse me.
lol
Im still new here
Fair enough
ban air tags
Can't ban what doesn't exist
it does in scripting
What's scripting?
scripting was the toolbox mode all along!
Like fr?
😵💫 Yall were really cooking in 2020
Say kayla when are we getting a toggle that show all experimental toggle.
To think Mojang continued to work with this even when the community was being jerks and calling them lazy
Ngl big respect for Mojang
I was still being lazy
Can confirm Kayla is always lazy. Unless someone asks her to add more toggles, then she goes Sonic Speed
Or design talks about toggles
.> least "lazy" mojangster, proceeds to churn out amazing features
the toggles will continue until toggle morale improves
Not once has Kayla ever answered a question from me unless it was toggle related 
this is true. I always as you to rephrase the question in the form of a toggle
Kayla I found an exploit that could ruin MC forever!!!
crickets
Kayla one of the toggles is off centered
panic mode
Insert Jeb Nooo Meme
explain in toggle terms
Kayla this feature broke one of our maps! crickets
Kayla this change that was not behind a toggle broke one of our maps!
I guess she has a toggle in her mind for that sort of stuff
😉
oh oh no 
What about 0.3.0.1, ...0.3.1.0 .......... 0.4.0.0
Can you add a toggle to turn of Gravel?
the tone almost reminds me of minecraft.net articles whwn they're being sarcastically bad xD
I don’t know why i got a notification for this even tho you’re not replying to my message
Now that you talk about it
Yeah, I would want a Back to Menu button
lol maybe a discord glitch or something
Or I can easily imagine people setting up a repeating command block with kill UltimateSppy765 and me never being able to come out of that endless chain
Hello old friends! I have follow y'all from Twitter to here. Do i get to be a new toggle in Minecraft now?
Maybe the pause menu should be able show up while youre dead
Maybe the escape key could let you exit to the menu
This is legally binding right?
Don't worry Beans. We don't expect everything to come to fruition.
😛 we expect tons of naming changes, API changes, and bugs
Is it really a good program if it doesnt have a few bugs in the beginning
I love when block light absorption componet is renamed 10 times
I would say so. You can tell they spent a lot of time and effort on it. It's already pretty solid.
We want to be super transparent with our development of it moving forward -- there's seriously so much we want to do, and we're having a ton of fun!
❤️ It's gonna be amazing, I can't recall the last time Bedrock and the devs communicated together
Being on github helps massively. I think Jira kinda.. sucks
😅 More like the Bedrock project on Jira sucks
Jira definitely has its place and purpose, but yeah - I ❤️ github
😅 Also holy cow 900K iinternal bugs?
Best part is It's free (to a certain amount)
Lol the id #s?
I sure hope it's not how many bugs have been tracked internally lol
Haha noooooo, that would be bananas
Oh beans. What if there was a offical extension store for approved Editor Mode extensions
That would be cool
That would be super cool!!
Free hopefully
Marketplace moment?
👀 Also might keep a star collection of all editor extensions on github
Eh. Seperate
Imagine extensions on blockbench
Actually that would be perfect implementation imo
Okay I made feedback post thingy https://github.com/Mojang/minecraft-editor/discussions/70
Damz, 70 posts alr
Oh reminds me @hidden iris , the extension label on github means what exactly? For API? For the community to make an extension?
I was thinking it means official extensions. Not sure
Yeah, the desciprition of github isnt too clear
The possibilities of Editor Mode are.. so great
With extensions (or native support) of block/entity data viewing/manipulation I don't think I would ever go back to non-Editor Mode
It isnt the fact that it is powerful that amazes me. its the fact that mojang took the time to make this and made it public use
Kayla said Editor Mode doesn't exist
I have no idea what we are talking about.
Guess beans in offline
😛 Well it is a messaging app not an instant response app
yah ik lol
Heyo. So about future Editor updates, will they be treated like another game? As in, all Editor changes will be listed in Preview blog posts, or in a separate post on feedback site/Github? And will Editor updates follow Bedrock updates release cycle, or it has its own?
Well now im back and what is happening here 
yea lol
When you change dimensions in editor mode you keep your position right? (Can't test rn)
Oh so it spawn?
Since the Editor is part of Bedrock, it will only update during normal Bedrock update cadences. Changes should be listed in the normal Bedrock changelogs.
I'll figure it out tomorrow. Was watching a youtube video and wanted to confirm.
Editor Mode so cool it should get it's own changelog.
Id's are shared across all projects in Azure Dev ops so like web, services, bedrock, marketplace etc so I could see them moving pretty fast
i think a highlighting it via heading would be enough for changelog (in minecraft changelog)
however as long as edits are just pack based they should provide it via a marketplace extension
like upcoming editor features addon beta
so that people can update editor without waiting for a minecraft update
The editor is built into / on top of some pretty core systems which probably keeps it tied down to game updates right now. Plus that Marketplace services don't have support for that.
i mean if they added a new tool in tool bar
etc
they can provide pack via github then as well
i dont mean editor api related changes
that could lead some pretty big fragmentation. What happens if you download the new tool and it gets released in the next update to MC. Do you now have it duped? There could end up being a lot of edge cases there
duplicate addons with same id and version are detectable and handleable by minecraft
It is normally handled it by rejecting the installation of the dupe
Also previews come out weekly, it's not a long time haha
oh yes.
Previews come out faster than the editor team can add new things, unless they are all super sonic
but it would be useful when minecraft editor comes in release minecraft
Then new features will be in preview still 😀
then at time we would have to wait month or two for updated tools to be in editor
however nvm just do manual copy paste if api is not changed
0.4 could be in R20 and 0.4.1 could be in the first preview for R20U1
You'd only need to wait a month for stable features to be in stable
ok
i hope on 15 March they release 1.19.70 and then maybe also 1.19.80
i doubt they would release two updates on the same day
lol
yeah lol
Its actually fitting anyways lol
Since Editor mode is part of Bedrock, it's translated by Google...
In French it literally makes no sense, especially since it's technical terms
they actually did it.
1.1.0 of '@minecraft/server' module is not beta anymore, it's stable
now we have 1.2.0
ohmygosh this is so exciting
- Minecraft runtime errors are now fired as JavaScript Error objects instead of strings
THEY ACTUALLY DID IT TOO?
User Interface
- Feedback button on the pause menu will now prompt the user with a modal before redirecting to the browser
oh wait it's only just for a feedback button
dang it
i thought they would make a clickable link in chat, forms.
You forgot about something important thing, Editor Mode
xd
Thats not
huh?
Its client run time fremework where u can via editor modules add tools
oh
so what happens when we launch the Minecraft Editor Mode from windows shortcuts?
there are default tools like selection and cube brush
it launches the Minecraft Preview in Editor Mode
ya
yeah i know that
ok nevermind
it would be great if they add multi-world support in bds
:0 it's the lurker
i think custom dimensions would be enough
and dimensions data should be stored in separate folders
Custom dimension is a long way aways
I'd say custom biomes are enough
how is multi world easy
then
there are 3 dimensions so some work is already done, + work from april fool update of java edition whereas a pure multiworld type thing work is total zero
but we cant isolate players in it
They might be referring to this https://feedback.minecraft.net/hc/en-us/community/posts/360040238051-Multiple-Worlds-on-One-Bedrock-Server
idk why people ask for a multi world instead of dimension
- if its two worlds
i) extra ticking
ii) double item registration
iii)double block,entity registration
iv) etc
What?
Custom Dimensions are less likely to happen on bedrock since we wait ages for custom biomes
So then a built-in proxy system
Bcz blocks item their current priority
And No, extra world doesn't have extra ticking, all worlds ran on a server share the same ticks, and they don't double registration for items, blocks and entities.
I dont think they understand what hosting multiple worlds mean
Where u saw this
Knowledge
Vanilla
Hive run fine, and they host tons of maps on their server w addons
We need to consider all situations not specific
Their server is built from scratch
Not a bds
You know what, Im gonna stop. Not gonna argue with someone
Ok
Hive doesn't use add-ons
He meant rp only
🤢 JSON UI
JsonUI sucks, can't wait for a module that allows us to create UIs using OreUI
html, css and js 😍
🤔 Im still counting oreUI as scripting bc of js /s
And i am thinking that how will the ui will work with each other.
In json ui we can add controls without complete rewrite.
Is similar thing can be done in ore ui
Bcz it would be useless if you apply 10 ui addons and only 1 of them has its ui edits active
Client Scripting actually 🥹
wait can you use Ore-UI for Minecraft?
Not yet
dayumm bro he didnt do nothing
but or ui will lagger than jason ui😞
How?
Have you seen the new Death Screen
no
The new Death Screen loads immediately
Ore ui should start technically laggy but eventually its performance will bypass json ui
🤷 Why
Bcz they constantly developing it unlike abandoning like thet did to json ui
By lag, just see settings screen load time.
Jow it has increased
🤔 I see no increase in load times for create new world, achievements, or death screen
Good pc
Same
I have the most dogwater pc from 2020
I have 2010
But at least i can notice what is faster. And whats not
And js can never surpass c++
🤔 Well I see no noticeable difference os it shouldnt matter
Bcz you cant match speed of cpu to see which one has faster performance
But c++ is always faster than any high level lang
I fail to see how that counters my argument
Not going to counter
But just saying c++ is always faster
As long as you dont write shitty code
🤷 Never said it wasnt
Replying to what?
Lag?
For lag i mean ore ui would be naturally slower than json ui
Due to js and c++
Only high quality code optimization and js writing can surpass that
alright alright
Or if json ui engine is written badly
to end this once for all, what do you guys prefer? Ore-UI or JSON-UI?
OreUI
Ore ui
Im not sure how to say this but
the buttons dont feel as reactive as they did with json ui
and I miss the old overscroll effect
Ore ui is good engine but the UI they made redesign of not good
bro ended the whole argument
I love OreUI's look more
yes but it looks unresponsive on mobile when compared to json ui
it might make people think it is more unresponsive
🤷 I dont feel any unresponsiveness on my end on my tablet
sometimes it looks like the buttons didnt register your input immediately because of how the hover effect works
with json ui you could swipe your finger over the buttons and see them update to the green colour immediately
in the new ui that doesnt happen
well soon it might be happening on Ore-UI
and no complains no more!
Which is extremely easy to do.
Forgot to pass by const reference? Congratulations, you're making unnecessary copies. Hopefully you're not allocating memory too.
Also, C++ is a high level language too. Same goes for C.
Init low level?
No.
😵💫 nomeclatures
Pretty sure the creator of C++ calls it high level too.
Yeah. 😅
I guess it really depends on what you're used to. From a JS perspective it must look low level, but it still has a lot of abstractions and syntactic sugar.
Hmm
Templates are a good example. It might seem like you can make functions take any type, but you're just autogenerating functions with the generic types replaced (it's more complex than that, but you should get the idea).
Remembering the temples, i wonder if people at mojang can add more structure IDs for structures to basically split it into desert temples and witch huts etc for bedrock which isn't under parity yet.
They did with Java
But not with bedrock
does the command support custom structures?
And technically most structures on Java aren't even data driven.
me when wells are a feature and not structure
Like why aren't dungeons data driven. 
at least your structures can be data driven
Its something i maybe remember but generating structures is possible with datapacks right?
what are jigsaws for?
Yes.
1.21 🥺 customizability update please, we alr have Editor
1.20 is already becoming a kind of customizability update
It's for building structures like villages or bastions.
Like custom controls soon be coming for bedrock mobile
Editor will be having expandability by its Editor API
(not sure) 3rd Party shader support when it arrives.
Armor trims make armor customizable with almost infinite patterns
It already has extensions
I meant expandability. typo mistake*
I wonder if badgerman is a data miner.
Most likely scrapes their web servers and/or receives nda content
Remember how modbay gets early beta update tweets before getting released?
Yeah but aleast she did explain how it happened
Thus it was patched
🤔 How?
Brb im going to find the tweet
Does this mean all beta api is now in stable?
Not all
Or did they only add this to stable
Just those listed in the changelog
Oh, so stable is still kinda useless
Also do I need to increment my version to 1.2.0?
The modules? Yes if you want to use the beta stuff in 1.19.80
If they posted nda stuff mojangs enforcement team would have taken down their tweets
right?
Yup!
Can't exactly remove things from the internet.
true
but they would have atleast taken some sort of action
like they do with some
certain other stuff
Good question, I'll write that better! It means it could be a potential candidate to be written as an extension for the editor. Not to say we wouldn't make it part of the core Editor experience, but it might be possible with creator/scripting API, Editor API, and commands to build as an extension.
Thanks for the response! Clarity and communication is always appreciated ❤️
I also really like 1-word labels, which makes it hard to choose words sometimes 😜
I know the struggle. 😅
I try to keep all my labeling short and concise.
Yeah superfuture
Its already been one of the most active update threads
👀 Well...update threads tend to only be active for a week since a new update drops
Lmao
😅 Well most of the messages is us and mojangsters joking around
Half of the messages are from ihategravel asking for another toggle or something air related /s
ok
@gusty vessel what's ore ui
Why did you ping me... I am not the person to ask it, but from what I know is that JSON UI is slowly getting replaced by Ore UI, which is more responsive and less of a hassle to make. There are a couple of screens that have been changed to use Ore UI (Edit World screen, Death screen (in this preview), and the "Update Changelog" screen)
I know JSON UI but Ore UI hasn't been "fully" released, it is just being tested on some UI-screens currently and slowly rolling out. We can't edit them to how we use JSON UI for it
The only bad thing is that your unable to alter it
Ore ui is fixed on with no customization
Has anyone tried editing the files for OreUI beyond textures yet? Or are the files still too hard to change?
I have modified them before and added and modified some UIs
how do you find these files?
magic
By extracting either the game apk (Mobile) / Appx (PC) file
Witch!!! To the fiery pits with you
<Installation_Drive>\WindowsApps\Microsoft.MinecraftWindowsBeta_1.19.8020.0_x64__8wekyb3d8bbwe\data\behavior_packs\editor\scripts\Main.js
^^^ thank god mojang haven't moved to other packaging formats
same.
New “You died” screen. It's available to everyone in Preview/Beta, except if you have add-ons applied.
hold on
is this mean even Ore-UI death screen is there, could it still able to get replaced by modified json-ui?
no
oh.
I thought you still can replace with old JSON UI
oreUI and jsonUI tech stacks have a subsystem to select which one for each screen

The expect if you have add-ons applied thing still wondering me though
if you could somehow use the json-ui instead of ore-ui by doing that
or idk, probably a backward compatibility thing
there used to be a bug where its too long to respawn when the respawn button click
is that fixed?
also this happend in java
probably unfixable? idkikd
what
sick
finally
Neutralize block ID is happening wooo
beta day?
Did anyone workout how to use new bone_visibility?
I personally haven't, but isn't it very similar to part_visibility, just under the geo component now?
That's still in preview
I'm gonna need the vp so I can give te syntax
@proper delta
It is its own component
So if I'm correct, it'll be
"minecraft:bone_visibility": {
"*": {
//material
//texture
//a boolean to hide face?
}
}```
The official docs have nothing, only that it's an json object. But I'd assume it takes conditions.
💀 Still cant place skulls
Hey Kayla! Can we get a example for bone visibility from the awesome devs?
sure - on it.
Oh wow full stop
it's meant as a replacement for part_visibility - though it's a bit more limited in it's current form. there are some conversations on extending it a bit.
Kayla, I tried :/
Should we be aware of more component replacement in .80?
Rotation
just this and transformation
Ok, less work for me to update my addons and api
Ok so same syntax as part visibility, just like my example syntax above.
We're getting this updated on the docs page for 1.19.80.
"identifier": "geometryfilename",
"bone_visibility": {
"bone1": true,
"bone2": false,
}
}, ```
Nooo not CamelCase
excluse me?
Please nooo
camelCase for Jason?
Eait sorry its PascalCase
look - this is what you get for asking for an "out of band" doc paste
do_it_like_this
Nooo please no. Nit PascalCase
doItLikeThisOk
notCamelCase!
Youre getting demoted poggy

camelCase in json, it doesn’t look good
1.20 referense??
camel?? from minecraft???
Thanks. I think it definitely needs expanded. The original part visibility is a lot more useful. : )
What is the most important thing you think is missing? What is that keeping you from doing?
Well. With this you have to use a permutation for different states. I'm pretty sure you can't have multiple of these components and they will override eachother. Getting to the point.. let's say I have 3 bones on my block that are controlled individually, with the old component that would be super easy since each bone is controlled individually with their Condition. With the new component you have to use permutations and have a ton of permutations for each possible state
Hope that makes sense
It does. Thank you.
It seems that it does not allow molang, when the old part_visibility did allow it. Is it intended behavior or should be reported as a bug
It is currently as intended. We're talking internally about how we may extend it's capability.
If we have to sacrifice Molang support in Version 1 of the component to get it out… so be it. 😛
yeah - the goal was to get it out of experimental - which it is now!
🤔 Interesting, so bone_visiblity is stable?
Thanks for the response
We can avoid using molang in the component by using permutations, but it increases the amount of permutations a exponentially, as for example if it depended on 2 boolean properties, would need at least 4 permutations for all possible combinations
correct. it's out of experimental in 1.19.80.20 Preview. So it should release in the next stable version.
Out of the HCF toggle?? Oh wait... yeah...
Honestly.. I think removing "minecraft:part_visibility" was a mistake. TONS of blocks already use it, it's currently better, and it will break lots of blocks. I get that this is all Experimental and can be changed at our risk. The thing is these features have been in experimental so long they've basically become "stable" features to us.. EDIT WRONG
Well people can always format version their blocks until bone visibility gets expanded
Is it a versioned change?
Usually when they remove components they stop for all format versions
They didnt remove it though its deprecated right?
correct it's deprecated / versioned. we won't be able to remove it for a while because we have those HCF maps in the Marketplace.
okay yay
And I hear you on things being in experimental for so long that ya'll feel they've become "stable". Never again.
😅 Is there a list somewhere of deprecated and removed components? Might worth putting on wiki. Along with the aux val to block state
I think I can list all of the block ones
Yeah I don't really want to spend the time documenting changes to things that were behind experimental.
but the community should absolutely be able to figure that out
Block things that are deprecated/planned to deprecate: rotation, breathability, menu_category, part_visibility, unit_cube, breakonpush, immovable,onlypistonpush,preventsjumping,unwalkable
yah..
???
yeah unit_cube is a topic internally
the way I want us to do that is just assume a basic cube if no geometry component is added
That would work
If no geometry component is added, it should default to a basic sphere
Oh phew, I thought I was out of the loop for months or something. Well that makes my regolith filter/api simpler
Apparently blocks aren't supposed to work without unit cube
Need it for stuff like rotation
but nearly all of my custom blocks until a month ago function without it
No texture references anywhere
no size references
Yeahh Estrongel, youre weird
Like these are what most of my blocks look like
using old format
is that why?
One of my newer blocks I made with the same format version
is still requiring material instances and unit cube
yeah you can continue to use old format without needing unit_cube
I don't know how it's texture is being defined though
blocks.json?
oh
feel like that should be in textures folder
but I guess not since you define other things in there..
Good to know my add-on isn't defying all logic
Yah, Add-Ons do somehow do that sometimes
Think it's weird that there are two completely separate areas where you can define the same thing though
Ye. I think the blocks.json stuff should be moved to the block. Apparently blocks.json is better for lag though
simple blocks are much more performant than custom/advanced blocks currently.
😅 I would be shock if complex things are more performant than simple things
Define "advanced".
there's work proposed to get custom blocks more performant - but yeah, right now you need to kinda make a call:
- highly customizable blocks for sparse decoration
- simple blocks suitable for worldgen
blocks that use the geometry component
Simple Block: https://learn.microsoft.com/en-us/minecraft/creator/documents/addcustomdieblock
Advanced Block: https://learn.microsoft.com/en-us/minecraft/creator/documents/advancedcustomblocks
simple blocks have face removal like vanilla blocks - which makes them performant when they form terrain. custom geo doesn't have this.
It's just face culling? If so, I feel pretty good about how I've set up custom blocks on my teams.
nah it's more than that
Damn.
custom blocks are going to be a lot slower
but again, we're looking at work to make them more performant
shaped hitboxes
Well, godspeed to the team. I'm just glad we can use them at all.
If anything I think that would have the opposite effect haha
thankfully this area is just work. it isn't controversial like the molang and run_command conversations of late 😛
If blocks become better = poggy happi :)
I still see people trying to get block geo fixer
Ugh, classic
no plans to make blocks bigger. the solution here is to data-drive a multi-block solution
That's fair. I have no issues with 30x30 block sizes.
just that we can't have shaped collision and stair/fences support
ultimately Minecraft is a game about 1x1x1 cube blocks. so there's a lot of headwind that would keep us from being a general 3D engine.
And, why do fences connect to customers blocks and not glass panes? Fences keeps connecting no matter the size of the custom block.
we definitely need to do better at letting you all create block types like fences, stairs, etc...
Does the breathability component still exist? If so I think that can control that
The removed support for that component
Custom blocks should have a thing where other blocks like grass can replace it, and have top snow grow inside the block. (For top snow, we use tons of properties)
Yah we need a lot stuff
inventory component
hey kayla make your github public and we will add it ourselves
Items are pretty much done, we just can't make our own Shields, maps and books.
I'm still baffled that we can't set an item to receive Trident enchantments
🤔
rtx life support team probably got pulled onto AGFX or something
Hes just rightfully pissed. Still kayla has confirmed that rtx while not worked on for vanilla gameplay it's still being worked on just not for comparability.
With any updates after 1.16
It's clear that rtx doesn't fully work with 1.20 stuff.
You can see the lighting on the pots is a clear indication that the block doesn't have the textures for RTX
None of the blocks were meant to work according to Kayla. The users are supposed to handle that. Like the warden having mickey mouse ears
Likely why RTX won't work without a PBR pack. 😏
Exactly
The users can't fix not be able to apply rtx textures in the first place.
Don’t forgot rtx being advertised on Xbox series X THREE YEARS AGO and they still don’t have it
But remember that preview on series X where rtx was working fine
Like how windows rtx is "fine"
Is this structure not wrong?
development_*_pack should be development_*_packs
Yah lol
And this is a lesson why graphics are bad on reference pages 🙂
just glancing at this what is the shulker vs chest difference supposed to be?
I guess the the shulker is the folder same as the chest, but can be carrying around (like zipped/.mcpack and sent to anyone)? Idk, just random thought
oh that'd make sense
Breathability is now determined by Material Instance.
Would love this. Currently working on a system for Geyser to put invisible collision blocks on top of custom fences so would definitely be nice if that were not needed xD
Is there a way to open the editor with a .lnk instead of .url file?
idk how these files work so i cant tell you
but u can use basic shortcut
here
sorry this is wrong one
This one
that is a .url, problem is it doesn't specify which app to run
you need to edit it in settings
ya, it does like you say, its bc its clled from same url base so pc dont know wich app to chosse or it already know
I'd like to know if there is a way to launch is with the UWP-based .lnk
i will do some test but not sure if thats currently possible wichout minecraft:// base url