#How can I assign specific geometry and texture variants to a component group using the same entity

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fading girder
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How can I assign specific geometry and texture variants to a component group using the same entity files

fading girder
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Can someone plz help me

nimble steppe
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using render controllers, i think the wiki.dev has a tutorial about this or probably not

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?entity variants

rotund valveBOT
elder fractal
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i believe it includes variants and skin_id changes