#can someone help me with an animation?
1 messages · Page 1 of 1 (latest)
Can someone help me plz, i've found that the reason is becasue the animations are mixing, so i need to change that, but i don't know how, plz help
how does the AC look like?
{
"format_version": "1.10.0",
"animation_controllers": {
"controller.animation.orc_warrior.walk_controller": {
"states": {
"default": {
"animations": [
{
"idle": "1"
}
],
"transitions": [
{
"walking": "query.modified_move_speed > 0.1"
}
],
"blend_transition": 0.2
},
"walking": {
"animations": [
{
"walk": "1"
}
],
"transitions": [
{
"default": "query.modified_move_speed <= 0.1"
}
],
"blend_transition": 0
}
}
},
"controller.animation.orc_warrior.attack_controller": {
"initial_state": "default",
"states": {
"default": {
"transitions": [
{
"attack": "query.is_delayed_attacking == 1.0"
}
],
"blend_transition": 0.2
},
"attack": {
"animations": [
{
"attack": "1"
}
],
"transitions": [
{
"default": "!query.is_delayed_attacking"
}
],
"blend_transition": 0.3
}
}
}
}
}
so what seems to be the exact problem?
and also why did you put = 1?
you can just put ["idle"] and it'll work the same
well, as you can see in the video, the animations are mixed, i tested the attack animation without the walk controller and the animation worked perfectly so i need to separate them
hmmm...
try using scripts>animate and do this:
{"walk":"query.modified_move_speed >= 0.1"}```
probably only a temporary solution though
how about animation override?
maybe try making the attack override the previous animation
how do i do that?
inside blockbench>animations tab, there should be an option that says override all animation
oh wait not that
try right-clicking your attack anim
it should show you your anim idetifier and also properties
try it out first
IT WORKED!
THANK YOU SO MUUUUUUUCH! I'VE BEEN SUFFERING FOR DAYS!
it's perfect!