#questions about world initialize event and player join event signal
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worldnitialize
what properties u mean?
- yes...
but sometimes, using player.json requeries the player to die & respawn to reset their json data to the current one
Entity properties
Yea
But I mean like in an addon ..
You can set it only when have the property activated too
i think they work the same
Interesting is also that in player json you need to define all values of that property
Here an example:
"attachments:mod1": {
"values": [
"test",
"test2"
],
"client_sync": true,
"type": "enum",
"default": "test"
}```
I'm not sure if the property client syncs on gametest
idk abt that