#questions about world initialize event and player join event signal

1 messages · Page 1 of 1 (latest)

elfin pagoda
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There 2 questions
1.which event signal gets triggered first, world initialize event or player join event?
2.if I add special properties to an player using gametest and world initialize event, will they act the same way than if I would add them over the player json way?

fast jackal
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worldnitialize

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what properties u mean?

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  1. yes...
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but sometimes, using player.json requeries the player to die & respawn to reset their json data to the current one

elfin pagoda
elfin pagoda
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But I mean like in an addon ..

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You can set it only when have the property activated too

fast jackal
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i think they work the same

elfin pagoda
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Ah, alr, would make sense

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How does the player join event signal look again btw?

elfin pagoda
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Here an example:

        "attachments:mod1": {
          "values": [
            "test",
            "test2"
          ],
          "client_sync": true,
          "type": "enum",
          "default": "test"
        }```
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I'm not sure if the property client syncs on gametest

fast jackal
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idk abt that