Hello, I'm trying to model a lever in Blockbench. A model consisting of two elements. Where one element is purely cobblestone, then on the second element, I need to define different textures for north, south, east, west, up, down respectively.
The only example I've seen is something like this:
"minecraft:material_instances": {
"*": {
"texture": "template_bark",
"render_method": "opaque"
},
"up": {
"texture": "template_tops",
"render_method": "opaque"
},
"down": {
"texture": "template_tops",
"render_method": "opaque"
}
}
But this only works for a single element. How can I apply textures with more fine grained control?