#Pillagers' catapult

1 messages · Page 1 of 1 (latest)

hazy harness
torn hedge
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Maybe Change the textures

wanton grove
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the texture is pretty basic and the animation feels pretty stiff. great tip is to offset some animation keyframes to add some "bounce"

hazy harness
hazy harness
wanton grove
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As for the texture, what you did with the cannon is already a good step - add some more details and variation to the texture, a bit of "noise" to break up the pattern. I guess the rope could be darker as well.
The wheels is what i am really unsure of, for both models, as they look unusual to me, maybe modeling them out of cubes would work better?

hazy harness
hazy harness
hazy harness
magic garnet
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Are you attempting to be more cartoonish with the animation or more realistic?

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When the catapult arm is being pulled back, it should move much slower as it is building up tension. And when the catapult launches, the arc of the arm should launch extend all the way forward - that's how much tension had been built up. Though this is only if you're trying to be realistic