Courtesy of @loud umbra for kickstarting this
Shown are all supported blend modes available to both entities and particles. From left to right:
- Normal
- Exclusion (Inverts based on lightness)
- Multiply (Overlays bright colors over white; darkens most colors)
- Double Multiply (Brightens or highlights backgrounds when used with brighter colors; darkens most colors)
- Additive (Merges toward white)
- Additive Blend (Merges toward white based on alpha value)
- Premultiplied Alpha (Inversely blends to Additive based on alpha value)
- Opaque (Makes all pixels opaque)
