#1.19.70.21 - Preview

1 messages · Page 1 of 1 (latest)

cobalt daggerBOT
pallid sonnet
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First

limpid rune
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Yooo

short arrow
burnt bramble
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Happy preview day!

pallid sonnet
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Happy Preview day!

limpid rune
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@burnt bramble Thanks

grand lake
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when beta

pallid sonnet
short arrow
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@manic pelican dx dy dz now uses hitbox 😃

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Epic win for commands today

young canopy
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oh wow. playAnimation is the exact thing I was needing

limpid rune
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Too lazy too check diffs rn

young canopy
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Is this BP or RP specific?

mint rain
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Ok so data of blocks as number are gone

oak elm
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In JSON formats 1.19.70 and later, blocks fail to load if the "condition" field in Block Permutations is not a valid Molang string

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Cool ig

mint rain
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block permutations going stable

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soon

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or properties nvm

hollow shadow
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oooo

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new beta

fading cliff
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woah block ids gone

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intresting

oak elm
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It is

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Would they be strings?

limpid rune
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Be strings?

hollow shadow
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hmmm, @pallid sonnet are you checking the camera.json to see if it’s still there?

oak elm
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Like ugg

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Isk

oak elm
mint rain
pallid sonnet
hollow shadow
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whoop!

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any improvements as far as you can see?

pallid sonnet
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Also it has been in the game for a while

grand lake
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Glad of the block properties change in commands

limpid rune
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Imma lurk and see what people can fund in the diffs, ill check it myself later

grand lake
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but how are we going to know the property name of a vanilla block?

oak elm
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They'll probably release it

mint rain
limpid rune
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Right? And also addons.html

mint rain
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like direction is sometimes rotation

blazing quest
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Whole lotta previews and no regular release... 🥺

oak elm
grand lake
pallid sonnet
limpid rune
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Nah, they never release on a Thursday

grand lake
limpid rune
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wat also when editor mode

pallid sonnet
grand lake
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Collab with toolbox

mint rain
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lol

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ya, its better but now u must know right property name

limpid rune
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I at least expected sonic boom to be a damage cause 😅 guess im still gonna use my janky workaround

grand lake
mint rain
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if u know what it is

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like every combination of properties

young canopy
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Does this refer to BP or RP animations?

grand lake
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This is what I mean by the way;
/setblock ~ ~ ~ wiki:my_block ["wiki:my_property": 1,"wiki:my_second_property": 5]

pallid sonnet
lyric vessel
pallid sonnet
young canopy
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ugh

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guess I can just use a tick event timer

mint sun
mint rain
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it send request for play animation

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requests for clients like /playanimation does

short arrow
hollow shadow
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when do we not honestly

mint sun
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The floating number support is very welcome change though.

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I was confused why it wouldn't let me use those.

short arrow
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I'm more ecstatic about the position no longer flooring

mint sun
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I am concerned about the removal of the data field from item stack though

young canopy
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just wants us to define them as unidentified now, right?

mint sun
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I could understand block items, but what about items like potions? Don't they use data values as well?

young canopy
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oh nvm

mint rain
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haven´t tried but in script api they remove it at all

mint sun
mint rain
young canopy
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I want to say they do

mint rain
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I have updated now

mint sun
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The flattening continues

short arrow
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It really just depends on how it is stored and what access we have to it. In Java Edition, potions store their type in the item's NBT data, so giving potions is pretty trivial (and does not require data values)

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I am not familiar with the internal structure of Bedrock though

hollow shadow
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it’s so weird to see you back here

young canopy
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I mean, a lot of things are still stored as data values

mint sun
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So I guess data values are being deprecated entirely?

young canopy
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all logs aside from mangrove, crimson, and warped are still stored in minecraft:log and minecraft:log2

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one of the dirts are as well

bitter galleon
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Real

mint sun
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coarse dirt?

young canopy
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of coarse

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yes

short arrow
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Sure, but the developers are getting around that (somewhat) by using abstractions, such as enforcing this new block state syntax and using item aliases

mint sun
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Right I forgot about aliases!

hoary stag
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at least the flattening in bedrock way is happening

mint rain
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ok so we have problem now

young canopy
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I don't know if those have aliases

short arrow
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Not everything has them yet and that is concerning

mint rain
oak elm
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We need more block tags

limpid rune
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Wait, does thus mean no more stone_slab3 or 4

young canopy
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ahh shoot

mint rain
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Script api is useless now lol

young canopy
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So we're missing potions, stones, logs, and dirt data values now

mint sun
young canopy
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anything else?

hoary stag
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has windows version released now?

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oh it's updating

mint rain
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ya

pallid sonnet
hoary stag
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gonna do a comparison for a bit

mint rain
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also log and log2

short arrow
oak elm
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Or different namespaces?

mint sun
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Just the items are the concerning ones

limpid rune
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Ive lowkey lost a bit motivation checking diffs

mint sun
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Besides potions, whatever items depend on data values?

limpid rune
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Concrete?

oak elm
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Enchanted books

mossy mist
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Stained glass?

young canopy
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I think concrete has it's own identifiers

oak elm
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No

young canopy
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same with stained glass

limpid rune
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Ugh right enchanted books

young canopy
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does it not?

oak elm
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Concrete uses data

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Wool too.

young canopy
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wool is fixed now

mossy mist
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Banners?

mint sun
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Enchanted books? I thought the enchants would be accessible through components

short arrow
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Heh, banners use NBT I thought

oak elm
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They don't. They custom designs are custom nbt

young canopy
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Wool is the entire reason they just jumped the gun and axed all data identifiers, isn't it?

mint sun
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Wool is very commonly used in construction. At least when planning things

oak elm
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Leaves uses data

young canopy
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didn't they just remove the data identifiers and go with orange_wool cyan_wool, etc

hoary stag
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seems like more editor mode references and they're getting it ready based on the ore ui text

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other than that, that's it

grand lake
oak elm
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Other block data values are states like rotations

mint sun
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wait water?

young canopy
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water?

grand lake
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water has states, yes

limpid rune
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Oh wait, mushroom blocks use data values

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Annoying buggers

mint sun
grand lake
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still states

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not saying ur gonna change the color of water lol

oak elm
grand lake
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I would have green water all around my world if so

mint rain
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logs are also problem

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i love spruce log

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how can i get it now

hoary stag
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not gonna say much, but they added this text which is something
We are early in our development and excited for the opportunity to build alongside our creator community!

mint rain
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lol

mossy mist
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Do shrubs exists in bedrock?

mint sun
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They got a lotta things to flatten before 1.19.70 is released x)

hoary stag
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just go into 1.20 and do the whole flattening

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and also parity features

grand lake
short arrow
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I suppose it is worth testing, right? Try to see if spruce_log is a valid ID for ItemStack creation

limpid rune
grand lake
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not sure if that was a bug though, I remember doing so back in 1.16

hoary stag
short arrow
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In this preview?

oak elm
mint rain
grand lake
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Makes sense, I remember being able to set a white grass texture

oak elm
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I know that bug where some Grass had all the colors

short arrow
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That is worth bringing up to the relevant developers then

grand lake
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yeah I also set a grass to purple one time lol

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it was fun

hoary stag
oak elm
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Got that bug on Mineplex 💀

limpid rune
hoary stag
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Players can no longer see through partial blocks when sneaking or riding in third person (MCPE-156273)

hoary stag
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okay, but can you please adjust the camera position instead of slapping the black screen around it

oak elm
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Fair enough

young canopy
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weird change to me

oak elm
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They tried to fix it haha

hoary stag
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i was reminded by the people in this community that every time they added java parity and feels unfinished, it takes forever to fix it and being used to exploits

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please don't be a norm

mint rain
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Huh, how can i place spruce via fill or setblock commands

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what is name of the type of log property

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thats the problem u always need to know these properties

young canopy
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I mean, it's possible with commands

mint rain
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thats bad change for map makers

mint rain
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thats the problem

young canopy
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well yeah, it might be something they want to fix for everything and haven't got to it

stable moat
bitter galleon
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A lot of ppl would be looking up data numbers too

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Properties are easier to memorise imo

mint rain
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@burnt bramble We will get unique ids for logs as well as for wool?

hollow shadow
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kayla when will the custom geo size limit be expanded

limpid rune
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But why

burnt bramble
limpid rune
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Oh hye kayla o/

stable moat
fading cliff
hoary stag
fading cliff
mint rain
stable moat
hoary stag
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on the crafting recipes

limpid rune
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No?

hoary stag
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huh?

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one thing to say, if you really want to seriously go for the flattening, 1.20 is the way to go

fading cliff
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no i think these are the block properties

hollow shadow
mint rain
burnt bramble
limpid rune
hollow shadow
oak elm
limpid rune
burnt bramble
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the current focus on block components is to work through the list of HCF components.

mint rain
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"old_log_type" why the is difference between new log and old log (log, log2)

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why this happen

limpid rune
mint rain
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for compatibility?

stable moat
burnt bramble
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we won't release everything out of experimental, some things already have been replaced by other things. but the goal is to allow for similar capaiblity for creators by the time we're done.

regal nebula
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ItemStack can now be constructed with a string identifier
It couldn’t be before?

hoary stag
limpid rune
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Maybe? I hate logs lol

oak elm
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By the time it's all done?

stable moat
oak elm
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And what about data driven items?

regal nebula
limpid rune
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We have food

burnt bramble
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HCF items components will follow simple block components

oak elm
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This means?

regal nebula
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Just new ItemStack('minecraft:dirt', 1) ?

oak elm
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What even is HCF?

mint rain
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hope so

regal nebula
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Neat

limpid rune
burnt bramble
oak elm
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So, what Kayla says is no data driven items?

regal nebula
mint rain
regal nebula
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Excellent

fading cliff
stable moat
limpid rune
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I just want marketplace to be able to use blovks

oak elm
stable moat
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Yes

oak elm
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That's what I'm asking Kayla if that would come in the future..

mint rain
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i want fortune X

limpid rune
young canopy
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just get rid of all the vanilla items and you're good

burnt bramble
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current focus on items is HCF components and doing things for scripting

mint rain
fading cliff
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log type being split into two types is a bit odd

oak elm
split tiger
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previwww

oak elm
limpid rune
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Well ill be back in 2024 for world gen then

burnt bramble
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world generation... sigh... so much work we want to do there. but not an immediate priority.

regal nebula
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world gen through scripts

mint sun
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So much to do, so little time

oak elm
limpid rune
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Thinkdricks editor mode = terrain editor...close enough

oak elm
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3d biomes

stable moat
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BedrockWorldPainter xD

burnt bramble
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yeah it's a big job to revisit all the data-driven world stuff that existed pre-C&C and make it work with the way things are today

bitter galleon
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Sad day for worldbros

oak elm
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Ahhh, I see

burnt bramble
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still want to do it though!!

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I wish I could work on everything everywhere all at once!

oak elm
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I miss my custom biomes bao_foxxo_crying

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Don't we all.

mint sun
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It must be great to get some of the older features out of the experimental though.

oak elm
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It's nice yea. Some stuff has been experimental for ages.

burnt bramble
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I'd love for the HCF toggle to go away this year

limpid rune
mint sun
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Preferably in the Holidays

burnt bramble
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It's always the holidays somewhere

bitter galleon
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Why is it called holiday features anyway

oak elm
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I suspect when all experimental stuff for blocks and items are stable, they'll add new components.

stable moat
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It's a very unfortunately named toggle given how long it's been used

bitter galleon
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Ye

burnt bramble
bitter galleon
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Kewl

limpid rune
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aww Casually waiting so marketplace can use better blocks

oak elm
burnt bramble
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original goal was to ship it all out of experimenal. but great plans.. blah blah

pallid sonnet
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Can someone send me a screenshot of data > gui > dist > hbui please

limpid rune
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Block animation is alr possible kinda

mint sun
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Tile entity types!

oak elm
stable moat
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Are there performance reasons behind the block property limit? 4 properties seems kinda arbitrary

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(Especially when at the network level the client doesn't care)

regal nebula
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Is there a reason why I’m hungry ?

mint rain
burnt bramble
mint rain
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release date 2058*

burnt bramble
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lol

oak elm
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I see.

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I knew it was because of the new smithing overhaul

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Or just allow us to make our own smithing tables ¯_(ツ)_/¯

limpid rune
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Ui is gonna be hard to customize

stable moat
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I hope that armor trimming allows for things like overlay color on attachables. That would make my day.

mint sun
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Isn't it cool when they purposefully remove a feature only to replace it with something better later?

oak elm
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or add jigsaw block with full functionality

limpid rune
oak elm
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:( sadness

pallid sonnet
limpid rune
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Ig i can actual download tge new preview then

fading cliff
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oops yea wrong version

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1 sec

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some more stuff :)

mint sun
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Some more stuff since 1.19.60?

limpid rune
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Seems the same to me

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According to my gh repo

fading cliff
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i haven't looked at any of this stuff yet

pallid sonnet
vagrant karma
#

Removed support for field "data" in commands /clone, /execute, /fill, /setblock and /testforblock beyond version 1.19.70, eg. /setblock ~ ~ ~ minecraft:wool 1will only have its equivalent /setblock ~ ~ ~ minecraft:wool ["color":"orange"] supported

zenith stump
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New preview nice

zenith stump
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Also can mojangster have different name color so people could identify them easily

burnt bramble
#

no way I like to be hidden!

zenith stump
bitter galleon
vagrant karma
#

When can we use blockstate in /give?

mint sun
vagrant karma
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but itemstack of block does have block permutation

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as dataValue

grizzled steppe
young canopy
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This should get fixed in a following preview, because it not only impacts scripting but also commands

zenith stump
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Wdym targeted

young canopy
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spam pinged by people

zenith stump
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Ah fair lol

mint rain
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it was too soon for removing it from scripts

sterile solstice
sterile solstice
vagrant karma
oak elm
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That's what I meant by string @limpid rune

zenith stump
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Guhhhh

vagrant karma
#

Block dataValue is removed in block commands but still exists in item commands.
I just hope they get removed together

vagrant karma
mint rain
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They will, like we can see in current API changelog

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data is gone

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from itemStack

vagrant karma
#

no

mint rain
#

?

vagrant karma
#

we still don't have permutation to itemstack

mint rain
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ik, but they remove it

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¯_(ツ)_/¯

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idk why i also think Script API should remove it as last one

vagrant karma
mint rain
mint sun
mint sun
vagrant karma
#

idk actually ive found something weird

/setblock ~~~ mud_brick_double_slab["top_slot_bit":true]
/testforblock ~~~ mud_brick_double_slab 0-15
```no datavalue will match it
stable moat
# mint sun I wonder what happens when you give yourself an upside down slab

At the network level each state has a separate runtime ID and the item is sort of a separate thing that has both an item runtime ID and the block runtime ID it's associated with... so it would depend wether it set it to the block runtime ID at the specific state or just the default which I think is the first runtime ID in the palette.

vagrant karma
stable moat
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Indeed then it seems it does use the runtime ID for the proper state

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I knew in theory it could but it's nice the command actually does transfer that data

vagrant karma
mint sun
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Like what's the point of giving yourself a block of a different orientation?

limpid rune
#

Chest art?

mint sun
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People do that?

limpid rune
#

Given the power, people will do it

mint sun
vagrant karma
#

Flatten those and remove other blockState from item system.
Sounds good.
Just /clear and hasitem= need more commands to perform ||.
I still think syntactic sugar is good enough.
/clear wool clears all kinds of wool.
And let /clear red_wool=/clear wool[color:red]

hazy vault
#

Beta is Beta

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Okay cool

hybrid fog
# fading cliff log type being split into two types is a bit odd

game before used 4 bits for storing blockstates (2^4 -> 16 states)
So it makes sense, for the more old logs 2 bits were used for orientation
(x, y, z are 3 values which needs at least 2 bits and 1 value becomes is unused (00, 01, 10, [unused] 11)
and the other 2 bits for the type (oak 00, spruce 01, birch 10, jungle 11)
Combine those values and 4x4 = 16 types which was the limit
So they made another block log2 and used new_log_type for the type states

#

same reason we have blocks of 16 colors and not 8 or 20 because internally it was (and for some blocks still is (I think)) only 1 block and 16 states

orchid pelican
#

anyone know what PlayAnimationOptions looks like?

short arrow
#

Are the typings not available yet?

#
export interface PlayAnimationOptions {
    blendOutTime?: number;
    controller?: string;
    nextState?: string;
    stopExpression?: string;
}
manic pelican
lilac saffron
#

more limitation vruh

analog relic
short arrow
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I care more about the fact that there is no auto-completion for states than the equals sign being a colon

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It could stand to have some improvement, for sure

analog relic
#

Even the state names are terrible too.

stable moat
burnt bramble
#

we're investigating options for auto-complete on block states

short arrow
#

Auto-complete would be dope, being able to do everything from in-game would be far better than needing to consult a chart every so often

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(Psst, you didn't hear this from me, but client-side auto-complete would be nice as well, e.g. sound events in /playsound)

stable moat
#

It would be lovely if like Java command suggestions could be updated in real time, but I think that would lag too much 😅

short arrow
#

It would only be once upon any given resource load, which if I am not mistaken can only happen upon joining the world? Assuming that global resources cannot be modified while in-game.

burnt bramble
#

yeah we are limited by the current auto-complete system. and re-doing that whole thing isn't exactly "in-scope" for right now 🙂

stable moat
#

Not quite the same functionality as java as it must be updated before the player tries to run the command

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So it would actually even be possible to update them... at least on the network level it is.

burnt bramble
# manic pelican

we have the best POCs from all pillars on this v-team and dang it, we'll get to the bottom of this.

orchid pelican
hearty thistle
#

is there a reason why data driven vanilla items are not public yet?

stable moat
#

Given that there are still so many issues with custom item components I imagine it's not currently possible to create many of the vanilla items with custom item components

nocturne steppe
#

my cell phone won't hold it xd

primal kayak
#

what is this

pallid sonnet
primal kayak
#

why does it appear on pc

pallid sonnet
hoary stag
#

and technically you can enable touchscreen on windows soooo

grand lake
#

I wonder why they don’t allow touch controls on switch when it is touch screen.

mossy mist
#

Weird

runic lodge
#

Yeah, it's really odd. You can manage your inventory and select hotbar slots with touch, but not actually access the onscreen joystick and whatnot.

young canopy
#

ahh weird, thought this was a bug with my add-on but it looks like it happens with vanilla too. Want to see if anyone else is experiencing it. If you're walking forward while using items that play a sound at the player such as equipping armor, the sound gets cut off part way through. It doesn't happen if you move side to side or backwards.

pallid sonnet
young canopy
#

nothing says they did, is it a current bug with stable too?

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It's not a bug with stable. Just tried it. I like how the sounds don't exactly get played at the exact location of the player either. If you're moving forward the sounds are much quieter, if you're moving backwards they are way louder.

pallid sonnet
#

You can always report bugs you find

young canopy
#

I am aware

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and it is also bugged on stable, I lied

mint rain
#

that issue is there for so long

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its only for sounds whats are played for each player separately

young canopy
#

nope

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you can play it only for the player and the same thing occurs

mint rain
#

ya thats what i saying

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but if sound is global then it works well

young canopy
#

no

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Also does not

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tested it with my custom armor sounds using world.playSound

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same thing occurs

mint rain
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oh, but note blocks working well

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i know thats issues is with l Script APIs too

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8 have tryed months ago

young canopy
#

I cannot comment on the note block sounds

mint rain
#

but for note blocks its fixed or idk

vagrant karma
#

what happened to android?

oak elm
#

Delayed

hybrid fog
stable moat
#

Like I said they can be updated in bedrock too when soft enum type is used but it has to be done constantly, so whenever the list changes, rather than waiting until the user requests it... which was a questionable design choice to say the least...

manic pelican
#

Tale as old as time
Java: has a system
Bedrock: what if I changed it for no reason
it's worse
fin

stable moat
#

I assume they have a reason

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Command performance is bad enough as it is... enough commands with complex syntax completion suggestions will freeze the client when they first try to type /

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So imagine how bad it would be if it also had to send to the server what it's typing in real time xD

manic pelican
#

Whatever is making the syntax slow/freeze in the first place is another example of this

stable moat
#

I assume it's not so simple. There's not really a reason they'd want a bad command system... with features where there is an obvious monetary benefit to going one way I am probably more conspiratorial, but no one is really helped by commands being screwy.

#

I could see it being a priorities thing though since commands just aren't really as important on bedrock since server play seems to be... discouraged by design.

analog relic
#

Like that shouldn't even be the case.

stable moat
#

Like once you've gotten past the initial client freeze when you first try to issue a command it's good...

vagrant karma
#

so 1.19.70.21 was waiting after v1.19.60?

lyric vessel
#

I just realized this is another OreUi

mint sun
#

Mobile users are eatin

pallid sonnet
#

Also why are you still one 1.19.70.20?

lyric vessel
#

Because this

NOTE: This week's Android Beta version may be delayed. We apologize for the inconvenience and are working to resolve the issue.

hoary stag
#

Actually, the latest preview should be rolling out right now on Android

mint sun
#

Yay, right when the next preview comes along

lilac saffron
#

633 MB??😡😡😡

hoary stag
lilac saffron
#

yeah

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hate that

mint rain
#

its ok in my opinion

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for PCs is absolutly ok

lilac saffron
#

im not hating the minecraft music

mint rain
#

i know i talking about size

lilac saffron
pallid sonnet
lilac saffron
#

5*

#

im not hating the mc music😞

mossy mist
#

Maybe they could give people a prompt ingame and ask them if they want to download additional assets?

#

something like how it was before?

runic lodge
#

Huh, they changed it? I didn't know that they had.

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I know there's still (maybe not now though since the music is included) the loading screen message to tell players that they can download the music pack from the marketplace.

hoary stag
pallid sonnet
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So you don’t have to install the game then wait for the music pack to install

mossy mist
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youd only have to get the music once until more music is added

pallid sonnet
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Also the pack is just probably like 120MB

mossy mist
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Closer to 400

lyric vessel
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The music pack bundled with app is nice for me, because I always download the pack. But since I'm often change version to stable/preview (for addon), somewhat overwhelming

pallid sonnet
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So makes sense that I don’t get the size correct

lyric vessel
vital iris
primal kayak
vital iris
oblique turtle
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custom

mint rain
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¨why is this thread active?