#1.19.70.20 - Preview

1 messages · Page 1 of 1 (latest)

sweet joltBOT
true stump
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happy preview day!

final whale
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🍌

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Yoo

chilly tartan
bitter mortar
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Nice beta

knotty cairn
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Huuuge beta

true stump
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API changelog taking up most of the space lol

bitter mortar
#

But no block stuff so automatically bad

obsidian breach
#

sounds like a big change

knotty cairn
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SLAB CROUCHING!

obsidian breach
knotty cairn
shut prairie
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Biggest API changelog ever

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lol

knotty cairn
bitter mortar
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Shouldn't have to use scripting to overcome shortcomings

sudden scroll
#

Holy shit

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Kayla, your excel was right

true stump
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It's not a shortcoming if scripting gives you the functionality

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scripting is the future of the platform!

inner anchor
obtuse quail
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speaking of player sneaking, does it replicate the java sneaking animation (where there is some sort of transition)

bitter mortar
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Oops I forgot it's not gametest anymore. My mistake

chilly tartan
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crazy, now i’m thinking abt passageways

inner anchor
final whale
gloomy ice
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oh my gosh we can almost crawl

final whale
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Finally

upper flume
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Yooo

chilly tartan
sudden scroll
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Best bugfix ever!!!! 🥳

gloomy ice
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I'm confused, why is it going straight to 1.19.70.20?

obtuse quail
shut prairie
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Maybe 1.19.70 will be the "movement parity" update, starting with this sneaking parity!

chilly tartan
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ragdoll physics when

true stump
gloomy ice
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just 1.19.70.0

knotty cairn
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Big change is the transition to vector3 in scripts

gloomy ice
#

has it always been like that?

obtuse quail
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@bitter mortar your air tag is in scripting api instead of blocks json

obsidian breach
sudden scroll
obsidian breach
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before this, we did start from 1.xx.xx.1

true stump
obsidian breach
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and then we moved the goal post to 1.xx.xx.50 and then here at 1.xx.xx.20

knotty cairn
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Internal dev builds!? 😳

chilly tartan
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@true stump when is the banner map parity coming out

sudden scroll
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Yes they exist

gloomy ice
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oh, you're right

obsidian breach
#

nope, the 1.xx.xx.1 to 1.xx.xx.19 are reserved for full release

gloomy ice
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Are we skipping a 1.19.60 stable release then?

obsidian breach
knotty cairn
upper flume
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19.60 is probably soon then

obsidian breach
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also wouldn't it be suck to skip a version but arghhh

chilly tartan
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1.20 The Unstable Update!

gloomy ice
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yeah it would since we haven't had a stable release in almost 2 months

obsidian breach
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I mean, 2 months is still a very frequent pace of updates, much faster than what Java is currently doing atm

sudden scroll
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Remember: there were holidays in between

gloomy ice
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OH GOODIE!

knotty cairn
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I need scoreboard scripts

obsidian breach
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So, I think having 2-3 months is like the bare minimum of frequent updates here

upper flume
gloomy ice
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Now I can see what's going on, because atm if the witch has weakness, poison, and slowness on it and starts getting hit with harming potions

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it chugs healing potions 24/7

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and is extremely hard to kill

chilly tartan
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is the script calling in function commands available yet?

glacial nymph
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NICE GAMETEST UPDATE

shut prairie
chilly tartan
knotty cairn
chilly tartan
knotty cairn
chilly tartan
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witches are ez

gloomy ice
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guess gravel is learning scripting now

chilly tartan
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guess i will have to as well

knotty cairn
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One of us. One of us. One of us.

inner anchor
chilly tartan
# knotty cairn Ye

im guessing we won’t get a stable release for another month or two so i can actually use it

knotty cairn
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☹️

chilly tartan
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boooo

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i want function files to let me use scripts just for stupid custom messages

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aesthetics are all i want!

knotty cairn
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Trigger entity events and pass them to scripts

true stump
obsidian breach
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Also, January is pretty much silent/calm month so...

knotty cairn
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Would mojang push .60 release if I told them I wanted it really really badly?

obsidian breach
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No, while you might think it is done

knotty cairn
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I need

obsidian breach
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It actually still has some stuff that needs to be fixed that haven't been pushed into the beta in time

gloomy ice
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well, it just puts me into a weird state

obsidian breach
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Like the JSON file that is placed in the incorrect folder, that was just fixed in today's beta new cycle

gloomy ice
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Because now there's a lot of scritping stuff I need to update to 1.19.70, but but there's also a lot of things I need to fix in 1.19.60 and get ready to release

knotty cairn
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Yeah

gloomy ice
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but I won't be able to test things properly

knotty cairn
#

Breaking changes in .70, but great features in .60

gloomy ice
#

can I prevent my preview from updating

knotty cairn
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Can’t wait for all the beginner scripters to cry out for help once .70 breaks everything pain

obsidian breach
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their mistakes relying on stuff that is very experimental

sudden scroll
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It's experimental for a reason, anything could change

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For example when the Molang experimental queries were changed

gloomy ice
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I don't think I'd get very far in anything if I had to rely on stable stuff

final whale
shut prairie
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Now that we read the changelog, it's time to check if there are any secret RenderDragon and OreUI changes 😄

shut prairie
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Okay

chilly tartan
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we have the professional scouting for us

obsidian breach
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It's not out for me on any of my platform wth

high fractal
high fractal
gloomy ice
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Is there a way to prevent the Minecraft Launcher from updating preview to 1.19.70.20

high fractal
chilly tartan
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skill issue smh

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do we get special crouch feature now or just Java?

obsidian breach
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🤷

high fractal
sudden scroll
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Me neither

chilly tartan
upper flume
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I've never been able to test preview cos I only have Minecraft IOS lol

high fractal
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Why not join flighting?

chilly tartan
upper flume
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It's always full for me

chilly tartan
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skill issuememes_kekw

upper flume
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😔

sly meteor
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Inventory component for more blocks and entityDie event goo!

obsidian breach
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that was a long wait

high fractal
upper flume
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Who is josh bruh 💀

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I do not

high fractal
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He's one of the release managers 😄 he manages the TestFlight program I believe

upper flume
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Yo thanks

chilly tartan
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ew twitter

obsidian breach
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imagine not knowing josh 💀

high fractal
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Smh apple limited TestFlight size

final whale
upper flume
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🗿

inner anchor
upper flume
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I will keep my eyes peeled 💦 for josh

high fractal
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Yeah my bad I should have said more than just Josh @upper flume 😄 sorry!

upper flume
bitter mortar
high fractal
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I still need to buy a new iPhone at work so I can get into TestFlight because ours can't get iOS 13 which you need now (very old iPhone)

shut prairie
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ah wait

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they finally fixed that bug?

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It was very boring

inner anchor
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I thought that was a feature

shut prairie
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oh no pls 😄

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It was so bad

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I prefer the Java one

obsidian breach
obsidian breach
chilly tartan
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get the goofy notch

obsidian breach
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yeah this bug was mentioned, i get that

bitter mortar
upper flume
high fractal
final whale
obsidian breach
bitter mortar
final whale
final whale
gloomy ice
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Someone wake up mammerla please 🥺

gloomy ice
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woah

upper flume
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I Hope we get crawling next

bitter mortar
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How does it test when your sneaking in player.json

upper flume
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Like with trapdoors an shit that would be elite

gloomy ice
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duh

final whale
bitter mortar
upper flume
# obsidian breach

Ok this feels kinda cursed tho considering bedrock doesn't have changeable cameras really so it looks very strange to me

gloomy ice
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oh idk

bitter mortar
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Anyone got file?

obsidian breach
final whale
bitter mortar
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Thank

gloomy ice
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hopefully that's next

obsidian breach
upper flume
inner anchor
upper flume
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Probably my biggest wish for bedrock Addons would be like customisable camera heights and stuff, or Atleast having it scale with the player size if changed

obsidian breach
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addition to the horse.json

            "extra_variant": 0.2, // 1/5
            "variant": 0.111 // ~1/9
          },
          "mutation_strategy": "random",
          "random_variant_mutation_interval": [0, 7],
          "random_extra_variant_mutation_interval": [0, 5]```
upper flume
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Oh?

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What's different

obsidian breach
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Breeding horses can now produce random variants

final whale
gloomy ice
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interesting

final whale
obsidian breach
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Ooooh End Crystal has a proper collision/hitbox now

chilly tartan
gloomy ice
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players taking fall damage when riding a camel? I haven't played survival in a while, but didn't they change it to where horses didn't cause fall damage?

chilly tartan
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reading minecraft bugs are like describing a fever dream

bitter mortar
final whale
obsidian breach
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they changed the minecraft:camera_sneak_offset at least on camera json

gloomy ice
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I'd think that would be hardcoded

bitter mortar
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Really? So hit box adjustment hardcoded?

gloomy ice
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I mean, you can set it up yourself

gloomy ice
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Use an actor property permutation checking for query.is_sneaking to modify hitbox

candid crown
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YOO

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They added death events

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Let's gooooooo

chilly tartan
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the bug catcher appears

bitter mortar
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Or just environment sensor with filters

obsidian breach
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they split the wool now?

chilly tartan
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YES

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please tell me this works for concrete too

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i hate having to look up ID’s

obsidian breach
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nope, just wool for now :/

chilly tartan
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damscreaming_cat

knotty cairn
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Epic beta

glacial nymph
obsidian breach
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you can take a look at terrain_texture.json and blocks.json changes

final whale
chilly tartan
#

wait-

shut prairie
chilly tartan
shut prairie
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FINALLY

upper flume
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I think it's education camera tho

obsidian breach
# upper flume What's camera.json

not the json, the camera folder contains 3 json, with each respective persepctive such as first person, third and third front person

upper flume
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Cool

obsidian breach
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this one

upper flume
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Adjustable camera will be possible one day I hope

chilly tartan
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can you edit?

glacial nymph
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*I forgot the Android update is delayed 😔 *

obsidian breach
chilly tartan
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being able to switch between first and third person and editing third person would make a really cool shooting game

final whale
chilly tartan
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u do it then

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see if you can edit pos of camera

rotund saddle
little ermine
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minecraft:item_storage New UI?

vague trout
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ok

upper flume
chilly tartan
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Piglins can now experience COVID like symptoms and can quarantine in bastions, avoiding players and other Piglins, this also decreases their speed, attack and defense

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huh

upper flume
upper flume
little ermine
chilly tartan
glacial nymph
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Player’s hitbox height now reduces to 1.5 blocks while sneaking
So we can sneak under slab? Can someone test it?

rotund saddle
chilly tartan
glacial nymph
gloomy ice
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oh! sweet

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They used the shooter component for the witch

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uhh..

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wait a second what is this

true stump
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that was in 1.19.60 wasn't it?

gloomy ice
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But There's something else here that's not in the changelogs

true stump
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neverminde thinking of the previous shooter component changes.

gloomy ice
#
"all_of" : [
                { "test" : "actor_health", "subject" : "other", "value" : 8, "operator" : ">="},
                {
                  "none_of": [
                    { "test": "has_mob_effect", "subject": "other", "value": "poison" }
                  ]
                }
              ]```
#

"actor_health"

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is not a current filter

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is that new?

fast carbon
gloomy ice
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I think I would have known about health detection in an environment sensor if it existed already, this is the first time I've seen it

chilly tartan
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@gloomy ice you are really excited about that witch fix

gloomy ice
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well, I was because I had done some testing with how the witch uses potions

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and now there's just a brand new filter for health detection just randomly hidden in it

chilly tartan
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did you see the camera files?

gloomy ice
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don't care too much about the camera

chilly tartan
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sad

gloomy ice
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trying to find when the "actor_health" filter was added

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ahh

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it was snuck in at the start of 1.19.60.20

final whale
gloomy ice
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guess I never saw these

knotty cairn
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Interesting

chilly tartan
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are actors NPC’s

gloomy ice
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actors are entities

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the player is also an actor

fast carbon
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But not all actors are NPCs

chilly tartan
knotty cairn
quasi tusk
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I’m just happy they fixed behavior packs, and now you can unapply them on your world.

gloomy ice
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Is that why my stupid pack wouldn't get removed from my world?

knotty cairn
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If it has scripts it says it contains plugins

gloomy ice
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Absolutely brain boggling

quasi tusk
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Ya I thought that was actually a good idea as if the world corrupts the pack won’t deapply ever. But eh

quasi tusk
knotty cairn
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Hah

chilly tartan
quasi tusk
#

Rip all custome skins

chilly tartan
#

can you animate the pos

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please tell me you can

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a simple Json script make the camera move to the right indefinitely

obsidian breach
gloomy ice
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Why are you trying to sleep in the ground

obsidian breach
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it is possible on java and it's not even on crawl mode

rotund saddle
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I wonder if armor trimmings will force attachables to have support for overlay color via render controller... it seems they could implement them without it, but then it would not have as much customization as java does with the pallet system. Or they I guess could do something inaccessible like they currently have for leather attachables, but that would be unfortunate.

chilly tartan
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this begs the question of if you can now make more camera pos than just the 3 we have

obsidian breach
chilly tartan
#

this is amazing

gloomy ice
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time to figure out if you can communicate to the client to change camera position when changing a players scale

chilly tartan
#

so this means we can set custom points for player camera, if we can get it to move we effectively can make cutscenes

gloomy ice
#

true miniaturization of players

quasi tusk
#

All my custom skins like SpongeBob are broken tho a_bonk

gloomy ice
#

guess you'll need to

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exsponge them

quasi tusk
rotund saddle
#

Poly mesh my beloved

chilly tartan
#

@final whale does this mean we can also switch camera position automatically

final whale
#

setting the offset in minecraft:camera_sneak_offset to 0 will make the camera stay in the same position when crouching

vague trout
chilly tartan
candid crown
#

How do you get those in-game

chilly tartan
#

imagine entire camera scenes, completely animated along paths

final whale
chilly tartan
#

i would make a cutscene for literally everything

knotty cairn
#

Minecraft dungeons but in minecraft bao_ext_aintbutter

chilly tartan
#

this would be amazing for entities as well, imagine mounting a boat and the camera swings out to allow you to see yourself and the boat, windwaker style

final whale
#

inverting the offset of minecraft:camera_sneak_offset makes your camera go up when you crouch

knotty cairn
#

Are those files available in a behaviour pack? Or just the game files?

quasi tusk
#

Finally

knotty cairn
final whale
chilly tartan
final whale
# chilly tartan can you pretty please check to see about moving cameras?<a:PE_PandaAwwShakeZoom:...

this is the first person file

{
  "format_version": "1.18.10",
  "minecraft:camera_entity": {
    "description": {
      "identifier": "minecraft:first_person"
    },
    "components": {
      "minecraft:camera": {
        "field_of_view": 66.0,
        "near_clipping_plane": 0.025,
        "far_clipping_plane": 2500.0
      },
      "minecraft:camera_render_first_person_objects": {},
      "minecraft:camera_blend_in_default": {
        "blend_time": 0.0,
        "camera_from_accepts_input": false,
        "camera_to_accepts_input": false
      },
      "minecraft:camera_attach_to_player": {
        "offset": [ 0.0, 0.0, 0.0 ]
      },
      "minecraft:camera_direct_look": {
        "pitch_min": -89.9,
        "pitch_max": 89.9
      },
      "minecraft:camera_option_activation": {
        "view_mode": "first_person"
      },
      "minecraft:update_player_from_camera": {
        "look_mode": "along_camera"
      },
      "minecraft:camera_sneak_offset": {
        "interpolation_rate": 0.03,
        "offset": -0.35
      },
      "minecraft:camera_player_sleep_vignette": {},
      "minecraft:camera_portal_distortion": {},
      "minecraft:vr_comfort_move": {},
      "minecraft:camera_shake": {
        "frequency": 10.0,
        "amplitude": 5.0,
        "noise_multiplier": 4.0
      },
      "minecraft:camera_liquid_offset": {},
      "minecraft:camera_player_bob": {}
    }
  }
}

chilly tartan
#

if that means the time to switch from first to third person on a linear scale then that means we could just place the second camera pos where we want our camera to end and then our blend time will be slow

#

of course this is all useless if you can’t switch the players camera to anything

final whale
chilly tartan
#

is there a way to cut back on it?

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i think it’s cool we can rotate though

final whale
chilly tartan
#

that’s so weird, do you know what is causing the clipping?

chilly tartan
#

hmmm

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try like a verticals transition

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go up from first person to high above the players head in a direct linear line, and see if it clips

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eventually i’d love to be able to switch a players camera to an entity bone and just animate the invisible bone in blockbench, allowing things like bézier curves and such

quasi tusk
chilly tartan
quasi tusk
#

But new possibilities for horror maps

chilly tartan
#

@high fractal what are you thinking abt the camera changes?

final whale
chilly tartan
#

@knotty cairn can pin it

knotty cairn
#

I forgor I could

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Was like, “dang I wish somebody could pin the changelog”

gloomy ice
#

oh no

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I did the same thing earlier

knotty cairn
chilly tartan
#

@final whale did you mean in this discussion or in the form

chilly tartan
#

nvm

gloomy ice
#

what's a lava black

chilly tartan
elder valve
#

Fixed an issue where dead players prevented other players from skipping night
finally

elder valve
obtuse quail
elder valve
#

oh okay

#

what wiki

obtuse quail
#

bedrock wiki

knotty cairn
chilly tartan
final whale
chilly tartan
#

that’s okay💖

#

im wondering if we can in some way spoof the camera location

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trick the system in some way

final whale
final whale
chilly tartan
#

true, allowing us to attach it to a separate entity or even part of an entity would be incredibly exciting

hollow summit
chilly tartan
hollow summit
#

I saw, this is awesome

#

I can't wait for this to be available and used by like map creators

true stump
#

camera hacks pain me so much...

shut prairie
#

Never change your pp Kayla, it’s so nice.

sudden scroll
chilly tartan
true stump
#

because they break all the time

chilly tartan
#

do you think we will get full camera control eventually?

chilly trout
#

Containers are exposed now 😱

true stump
chilly tartan
true stump
#

So yes, I think camera control is an important feature we should build. But nothing to announce today.

chilly tartan
#

can i put in some suggestions you can bring back to the team?

true stump
#

anything to avoid these hacks....

obtuse quail
#

man just brutally hurt a person

chilly tartan
#

sorry i’m just very excited

obtuse quail
#

why do i feel like thats java spectator mobs behavior

fast carbon
#

Two birds with one stone

outer dove
#

update day!

wicked swan
#
  • Added on_hot_block entity filter
  • Re-added indefinite render distance of entities using the minecraft:ender_dragon runtime identifier (note the cube):
wispy dome
#

would love if the infinite render distance became like an RP component but all of the stuff here is super exciting

#

especially the data driven camera height 🙏

wispy dome
#

was there a flattening of the wool types? I didn't see it in the changelog

fast carbon
wispy dome
#

really really nice step in the right direction for 1.20 though

gloomy ice
# gloomy ice

@wicked swan that filter was actually added at the start of the 1.19.60.20 previews

#

weird if your difs are telling you it's new

sudden scroll
#

This shows that it is possible for it to work. We just need to get our hands on some sort of component or slider and then can finally customize our rendering depending on playstyle and device capability ☺️

dull spindle
#

woww

swift shard
#

Are we supposed to use scripting API if we want to add inventories to blocks or will there be a inventory component at some point?

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also will scripting completely replace the json stuff at some point?

knotty cairn
#

Scripts can’t add inventories to blocks, just read and write to existing ones.

#

And I highly doubt that scripts will replace json.

swift shard
#

ah ok it looked like it was going to replace it with all the inventory talking in the changelog

misty shard
#

I can see it replacing commands though.

quasi tusk
knotty cairn
#

Json UI

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And good

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Because json ui is awful

quasi tusk
#

Agree

true stump
#

Don't tell Jason he's getting replaced

knotty cairn
#

I won’t

upper flume
#

🗿

quasi tusk
#

He

upper flume
swift shard
#

Jason's in fear for his life right now ore and script are giving him the mean eye lol

#

stink eye*

polar roost
#

It's funny that the highlight of every changelog is often a 1.13 feature finally getting half ported

polar roost
#

Oh, I guess the sneaking change was 1.14

bitter mortar
#

The biggest crime is that dirt is the only data driven-ish block. Some dev left it in on "accident"

inner ruin
true stump
polar roost
#

Slow and steady

west sluice
#

1.5 BLOCK SNEAKING?!!!

stable hamlet
#

Its preview day ma dudes

west sluice
#

this is a great preview

knotty cairn
#

Fr fr

west sluice
#

still no seedable math.random not impressed

sly meteor
#

yes

wispy dome
misty shard
#

Both have a lot on the table, but it's in different areas.

shut prairie
#

Well, 1.9’s combat update and 1.13’s technical update are only updates that Bedrock didn’t receive. Last year, in 1.18.30 changelog, they added huge combat parity changes, like shield cooldown, hunger parity, and much much more, but they don’t want to add everything because Mojang will update the combat again and they will release the update at the same time on both editions, and so they just added the things that they can add now and they don’t need to wait the combat update, while for other things, like attack cooldown, etc… they want to wait for the next combat update. While for the 1.13’s technical update, I’n glad that they are doing. They firstly released the new /execute command and now they are trying to give us the flattening (identifier parity). Looks like they will do this one by one on every update instead of releasing one major technical update that breaks everything like what Java’s 1.13 did. So, it’a good!

misty shard
#

What if Mojang feels like the combat doesn't need to be overhauled.

#

Java hasn't gotten an experimental combat snapshot in many years and instead got a ton of QoL changes.

shut prairie
misty shard
#

Actual news or rumors? I read every changelog.

shut prairie
#

Combat snapshots were doing by Jeb, but Jeb told us that the gameplay team has now taken the combat update and they will do this with the whole gameplay team when they will ready, like every major updates.

#

And the gameplay team was busy with caves update, wild update, and now 1.20 and so it kept delaying

#

So we even have chance for 1.20 too since we don’t know the actual theme, but I doubt.

shut prairie
#

He told us on twitter not on the changelogs

misty shard
#

I'd have to look into that.

true stump
#

Twitter would never lie to us

misty shard
#

Overall I don't know how they could make it better. Anything is better than using up my mouse's rated number of clicks in a single play session.

#

Beta 1.7.3 combat was better. Food didn't stack, couldn't sprint, armor degradation, and automatic bows. /s

shut prairie
#

I prefer the combat update with The End update, like 1.9 version. If you ask why, because: not all players go to The End and so it will be a good update for only overworld and nether players too.

shut prairie
chilly tartan
#

im just a simple man, all I need is camera movements memes_elmo_the_king

shut prairie
#

Now Mojang added new touch controls, I want the ability to edit or make new controls with touch, mouse-n-keyboard, and gamepad.

#

Also, a query about “query.player.chunk.loaded” will be a cool addition, it will detect if the player’s chunk is fully loaded or not and so if we do big maps or minigames we can start the minigame when all players’ chunks are loaded for the competitive game. What do you think about this @true stump

gloomy ice
#

Won't a players chunk always be fully loaded

shut prairie
#

Maybe first 4 chunks is enough ahaha

chilly tartan
shut prairie
#

Just adding something to check if players first 4 or 6 or 8 chunks (however you like) is loaded or not to continue the map.

misty shard
#

Java recently got this:

obsidian breach
#
  • The hitbox is now 2 x 2 blocks.
  • The animation position is lowered and corrected.
  • The explosion now doesn't destroy terrain below it unless it is inside the blocks.
west sluice
#

does it not destroy blocks because the origin of the ray casting is lower?

obsidian breach
west sluice
#

i know, i mean did they lower the origin so most of the rays hit the obsidian and not the weaker blocks

obsidian breach
west sluice
#

interesting

bitter mortar
true stump
#

How many air tags do I need to add to scripting before gravel starts learning?

west sluice
#

half a stack

#
  • 1 more for good luck
#

is grass considered empty space

bitter mortar
#

just an idea

true stump
#

hmmmmm

dull spindle
#

can we get minecraft:fuel for custom block (please emoji)

misty shard
#

Can we get bitwise scoreboard operations too?

#

Last time this was brought up with a Java dev, they were like: "You're just going to make floats" or "You're just going to implement the fast inverse square root".

#

We can say it's a parity feature if it's added to Bedrock. bao_ext_worksasintended

west sluice
#

i want bitwise operators for molang

misty shard
west sluice
#

i can use it to implement simplex noise bao_mob_chicken

misty shard
west sluice
#

they have their priorities i guess

misty shard
#

Java still doesn't have /scoreboard players random too. They can add an entirely new command (/ride), but not add an extra subcommand to /scoreboard players. 😅

#

I know they have priorities, but it's still annoying.

west sluice
#

whats the players random , is it like it selects a random player or something else

misty shard
#

It generates a random scoreboard value between a min and max.

west sluice
#

ah, i too wish theyd just make everything random have a seed input

#

where my math.random(seed) and q.world_seed mojank bao_comm_dontpinglich

misty shard
#

Yeah, that would be nice.
For scoreboards, I'd even be fine with a way to set the RNG seed globally.

west sluice
#

sigh mojang

elder valve
#

has player.json been changed?

upper flume
#

I think someone said it hadn't

elder valve
#

so both sprint movement and sneak collisionbox are not data-driven

upper flume
#

I guess

dull spindle
#

sad

final whale
dull spindle
#

see what

final whale
dull spindle
#

bro think its replay mod

#

very cool tho

#

how

final whale
#

Modifying the player’s camera

dull spindle
#

windows only?

final whale
#

you can do it on Android too but i think you need to modify the apk

elder valve
#

not as component group

#

js can detect sprint using movement component
i guess collisionbox component is the same

chilly tartan
# final whale

this is amazing, we have some more work to do and i have some more questions about it, this is very exciting

#

one step closer to the cutscenes, if we just constantly teleport the players head in place we can get cutscenes (albeit janky) would work well

#

i guess my question is if we could make a bézier curve using math expressions for the zoom out @final whale

final whale
chilly tartan
#

can you add another camera pos?

final whale
chilly tartan
#

no i mean like adding another camera file and seeing if when switching through if uses the 4th camera pos

inner ruin
#

Why things need to be hardcoded?

chilly tartan
#

hmmm

#

and i’m guessing we can’t force the player into any camera modes?

final whale
chilly tartan
#

so that still makes this feature a little useless

final whale
#

Yes

chilly tartan
#

it’s a step in the right direction tho!

stable hamlet
final whale
#

I really hope @minecraft/client module will allow us to switch to different cameras

inner ruin
#

Like vanilla blocks

#

Whats the cheat from it

#

I just want a reference

chilly tartan
stable hamlet
final whale
chilly tartan
#

im going to be wary of adding these to my game just yet but i will keep it in the back of my head for possible features

#

thank you @final whale for testing all this for mebao_bee_swirl Ittopet

stable hamlet
stable hamlet
#

/damage works

#

What the problem is

#

#old-script-api message

inner anchor
#

If people want to cheat theyll find a way

#

preventing modification of certain things with resource packs will just limit resource packs

glacial nymph
rotund saddle
inner anchor
#

oh

#

I thought people were talking about the camera json files

#

Sorry

fast carbon
#

So was I. I can definitely see modifying camera.json to make cheating easier though. I'd wager they have the same thought process for skins with custom geometry.

fast carbon
#

Yeah. If Mojang ever do decide on giving more camera controls, they're likely to be server side or something.

chilly tartan
#

eh, that’s not really what i would want out of minecraft, even if i was cheating

#

free look would be a pain in minecraft

final whale
fast carbon
#

Me too. The only thing missing from our cinematic arsenal is smooth camera rotation.

chilly tartan
#

using we pronouns now, really feeling the team energy now!

chilly tartan
#

being able to switch the camera to an entity bone and just animate it in blockbench

final whale
#

Moving the mouse will not make the screen jitter like Java

chilly tartan
#

i don’t think we would ever get a replay mod like minecraft interface

#

but you never know, itl depend on how the edit mode comes out

gloomy ice
#

just figure out whatever Hive did

chilly tartan
#

what?

gloomy ice
#

Hive has a full on replay feature that lets them watch their entire matches play out

#

player movement, actions, and all

chilly tartan
#

oh, plug-ins def

gloomy ice
#

and you can freely move around during the replay

final whale
chilly tartan
#

we’re talking about camera

gloomy ice
#

ah

fast carbon
#

Yeah plugins would be able to achieve some form of replay.

#

I even saw someone demonstrate with their own system.

#

But being a plugin means it has some limitations, without client side modding.

chilly tartan
#

i would be making like 80 different cutscenes if i was able to use the camera how i wanted too

#

i think it would really open up the possibilities for new gameplay options

upper flume
#

I hope if they give more camera control it could be toggled with like a camera command or smthn

chilly tartan
#

if not it would be useless

upper flume
chilly tartan
#

i would want a command and a scripting component

fast carbon
#

/camera start "camera_path_resource"

chilly tartan
upper flume
#

Also it could be useful even without Addons as a command if you wanted to just force the player to always be in first person or something

fast carbon
#

/camera lock first_person

upper flume
#

That too ye

chilly tartan
#

or for riding entities, like if you have a boat and want to view it from above and behind for steering

upper flume
#

Yeah

chilly tartan
#

maybe being able to also enable camera tilt and camera effects using scripting too

#

turn left and the camera tilts a little

upper flume
#

Ye

fast carbon
#

/camerashake is only the beginning. lol

chilly tartan
#

camera shake is kinda bad, i use it occasionally but the smoothing is awful

#

wait-

#

nope never mind

final whale
upper flume
#

I can never think of a use for camera shake tbh

chilly tartan
upper flume
#

Hmm tru

fast carbon
#

If the ground is rumbling? When a large event is happening?

chilly tartan
#

out of bounds

upper flume
#

Maybe I just never make the right stuff for it

chilly tartan
#

speaking of out of bounds @high fractal how did you manage the world limits?

final whale
chilly tartan
#

ah

#

i guess that makes sense

rotund saddle
chilly tartan
#

cheaters are going to cheat regardless

#

i just want creative freedom

rotund saddle
#

But we cannot have it 🙂

chilly tartan
#

eventually

#

day 3.15^9208490 of waiting for bedrock to become open sourced

chilly tartan
final whale
chilly tartan
#

wanted camera feature: Focal length

#

to be able to change the focal length would be OP

#

so cinematic

#

imagine that with RTX

#

minecraft bedrock would be suddenly top teir

final whale
chilly tartan
#

it could eventually run out of support and is not profitable and they could do to

final whale
#

Also i think we should go to #off-topic because we are not talking about the update

obsidian breach
#

i dunno why 500+ people likes this post about a preview spliting wools

obtuse quail
#

its cool yknow

fast carbon
#

You don't how many people come to me confused about how to place coloured wool down.

obsidian breach
fast carbon
#

Next thing to flatten has gotta be stone and the logs.

inner anchor
obsidian breach
#

i really hope the preview cycle is does have some breathing period instead of just releasing every month

obsidian breach
#

there needs to be a striking balance between releasing updates fast and getting beta done properly without having more bugs

fast carbon
#

But to be honest, I really think it would be better if camera settings for clients are server side anyway

chilly tartan
high fractal
#

Confushion

#

I'll head to #off-topic

rotund saddle
obsidian breach
#

also the github hasn't been updated since Oct last year bruh

rotund saddle
#

For that file... but they also made a release yesterday labeled with the current version xD

#

Very confusing indeed

#

I also wish they would just use the name of the block for the texture keys instead of this weird "wool_colored_x" nonsense... those are so difficult to deal with programmatically because from what I can tell there is basically no way to systematically get what maps to what without just hard coding it.

glacial nymph
high fractal
obsidian breach
#

well, fair enough

digital scroll
#

idk if this has been pointed out yet but there's some stuff about bundles in the documentation of the latest preview?

obtuse quail
#

omg we may be gettting bundle after 3 years

stable hamlet
#

Doesnt even work

upper flume
digital scroll
#

never said it worked, just saying it existed bao_foxxo_laughing

candid crown
#

Any idea why my mouse turns into the click thing when I'm just hovering over the text

sudden scroll
#

I noticed the same, but it seems to happen with every preview

#

It doesn't link to anything

candid crown
high fractal
obtuse quail
#

loving web dev

eternal swift
fast carbon
twilit hare
#

And they didnt fix the dang jump button overlapping with the fudge status effects

candid crown
sudden scroll
#

You got trolled

final whale
#

Sorry for mention, accidentally left reply mentions on

candid crown
candid crown
final whale
#

And that issue made a lot of players confused because the Preview announcement modal appeared on PlayStations in stable builds which made them think that the Preview is coming to PlayStation

candid crown
#

Oh

west sluice
#

with scoreboards?

faint sinew
#

oh

#

i thought you meant world gen

west sluice
#

the conversation was about scoreboards

#

:p

gloomy ice
#

3 deleted messages incoming

knotty cairn
#

Whar

gloomy ice
#

Chippy deletes all of his messages, as the prophecy foretold

knotty cairn
#

Ah, making people look crazy talking to themselves, right right

west sluice
#

i was about to lose my temper if chippy deleted his messages again

warm elm
gloomy ice
#

What is going on with that banana

digital scroll
#

It's supposed to look like it's spinning

west sluice
warm elm
#

get the fuck on wormwood, Chil

west sluice
#

school

#

ill be home at 1.5 hours

warm elm
#

oop

chilly tartan
#

it just looks like it’s going back and forth jarringly

warm elm
#

It looks Jank as a sticker, I really don't know why.

#

Maybe I could smooth it out somehow.

fast carbon
#

Maybe it's because the rotation isn't smooth.

chilly tartan
#

it still looks like it’s bouncing back and forth, but if i switch and come back it rotates once

fast carbon
#

It needs to slow down near the points it extends the furthest to the GIF edge.

chilly tartan
#

if you stare at the bottom it fully rotates, if you stare at the too it bounces

#

congrats you accidentally made an optical illusion

inner anchor
#

Better than those ballerina silhouettes

warm elm
#

Well, it is a Betana

light harness
#

Data driven camera's?

#

I'm gonna check it out brb

chilly tartan
#

me and king were playing around with cameras last preview

light harness
chilly tartan
#

#1068210236273459200 message

light harness
chilly tartan
#

np

west sluice
plain relic