#1.19.60.27 - Preview
1 messages · Page 1 of 1 (latest)
YOO a new Preview
Fixed a bug where enemies from "Spellrune" by Gamemode One didn't perform any melee attacks
Lol
you are talking about the realm crashes?
no just normal gameplay
it happens 25% of the time when i click on another application and then click back into minecraft
never had that happen to me
2 out of three times I try to join my testing world (it’s like 0.07 MB) my game crashes
So many End Gateway fixes
now who will pin this message
For me it happens when clicking on Minecraft during world loading
i’ve heard of a ton of people having so many various issues with crashing lately
This also fixed a bug which was present in older worlds which caused Ravagers not to attack
Hype
Hype
Tru
Some pretty nice bug fixes since they happened to me before
end portal stuff?
hopefully not until they fix structure generation
did you seriously think they were going to fix something important?
ok
It’s time to check if there any news for OreUI and Render Dragon 
nope
i think you need to wait for a bit because Previews take a bit to release on some devices
what’s out for IOS?
T-T
it might take longer because you know Mojang
naw
the Preview is out for Windows
Yay
how get preview
i also wish to feel special
search for it in the Microsoft Store
you are special
and it’s separate from Windows10 right, so it’s not going to screw with anything right
Happy Preview Day!
yes it is separate
good
Happy preview day! It was awesome to see the win32 version of Bedrock on Minecraft channel 
So odd that was your takeaway from the video lol
Sure ahaha
You wouldn't believe the crazy thing developers do internally to work. At another company, we did PSP development on original Xboxs because it was faster.
Are you living in Redmond or Sweden
Understandable. I was just happy to see the win32 framework of Bedrock, maybe one day it will be public 😂
damn what a L update
Which game?
Don’t say that! Every last beta were always small
wdym
1.19.60.26 isnt small
or is this the last beta before the release of 1.19.60?
Yeah but you said every last beta were small
Oh no
I mean
Usually if there is a small beta like this one, that beta is the last beta of that version
So we could start 1.19.70 betas next week
so this or next week 1.19.60 will be released?
ok ok cool
sad, structures still don't generate
They will start 1.19.70 betas before the 1.19.60 release
Because they always did this method
i see
What’s your favourite stuff on this update
All script api stuff
Like playerSpawn event, applyDamage and some features.
Yeah that’s right
Same as last week no new changes to OreUI
give us OreUI so i can make gambling easier
wdym?
only reason my slot machines are a abandoned project is because i’m sure as hell not coding that isn JSONUI
you know that gambling isn't allowed in most countries
it is in the US
- it’s not really gambling, it’s a loophole
^
it’s a pity system that encourages you to spend more, but there’s a risk.
it has a big risk/reward ratio
we really should move to #off-topic
Don’t think so
Can’t say I have
Happy preview day!
Have we made it now? 😮
- Fixed this thing in Spellrune
- Also it fixes something in vanilla

- Also it fixes something in vanilla
Dunno whether you should be celebrating or crying
- Spellrune broke before I (and my team) noticed in a test pass
- Spellrune got fixed before we did a test pass
- Spellrune and GM1 got named dropped in changelog??????
💀ç
We'll send you the QA bill. /jk
I'll send one over for the bugs I've found in pipelines and the game too then 😉 /jk
haha touché!
Mojang Dev alert?!
What
By the way, will this be the last preview for 1.19.60?
I don't really like making statements around dates / version release schedules.
Ok, here's an easier question. There aren't any more API changes in this preview line up are there?
yes, with pretty high confidence I think you can expect that the API for 1.19.60 is pretty locked.
Great, thanks
Great reframing of the question lol
Average mojang response (everything is NDA)
If in doubt it's in the
roundabout
it’s a cute little warning sticker
also no doc or string changes in BDS, the changelog is accurate for script api 😄
looks like its last or before last, bc this preview getting more fixes and less features so preview getting stabilizations
and what about Script API fixes? is there chance for this kind of feature? or its locked at all for us? i know fixes are still there in internal versions 😎
i also confirm no changes in script API, also no functionality changes with Scoreboard Setter API or setOp, but this one is funny #879773489601585244 message
its there like for 3 months or 2 idk now
more like, it's not my place to announce releases. I'm not the release manager.
Or the release manager's manager.
But there's no confirmation about Kayla being the release managers managers manager?
You never know at microsoft
True
haha
I heard Kayla was actually the franchise director
lol I like how you ominously say "was".
Too soon!
Whoops I meant is 👀
Don't expect anything new till 1.19.70
oreUI is a submodule, and once a version branch starts "locking" the oreUI version is no longer bumped
Yeah ik, i already didn’t expect anything new because it was a small preview
once betas start getting cut from main again (ergo 1.19.70), we'll see a jump, and then the normal 1-3 version week-by-week incremements
I was surprised as well, like, is it really exclusive to the maps so you thought it was not a MC bug but Mojang did fix it anyway?
I am confused by the question here
I was gonna try explain it, but I'm also confused.
Wow, the smol update
Next week (or 2 weeks) should be 1.19.70 or 1.19.100
Hard to explain since my native isn't English but basically I thought marketplace bugs are only isolated within the maps, so I always thought that the marketplace team could fix it by themselves. Is this one of the rare case where that bug needs to be fixed by Mojang?
Anyone else have really slow chunk loading/rendering? Maybe it might be all the toggles i turned on
Sometimes marketplace bugs are caused by a change where it should not have been because of versioning
This changelog is weird
Why?
im hoping big things with 1.x.100
Why would it be 1.19.100? 🤔
That's not how the version numbering works 👀
Just felt odd that they mentioned spellrune
Wait, what happened with structure generation?
Please tell me they didn't break structure generation and will just leave it like that
Oh my god, they tied it to the simulation distance
Why would they do that??
What's the actual point????
The lion the witch and the audacity of mojang
This is sheer stupidity
At this point I might as well quit working on addons, they keep breaking things and don't fix them until years later
And I know this shit is not going to get fixed for awhile, but thank god they fixed that bug for the marketplace map
Ouch
Making addons sure is fun
Unless ur talking about the 1.16.x lol
1.16.x was basically the transitioning period to a parity versioning tbh
and Java was still on the slower-paced update so every bug fixes that got in must wait until the next major update
Didn't even see that change with simulation distance. The thing broken is that structures just aren't even being recognized in the folder. It says they don't exist.
how big are your structures? they might have messed up the size limits as well
ehh.. I think my smallest structure right now is at like 14x26
but I do have one that's pushing 48x48
do you have any of them in a subfolder in the structures folder?
nope
hmm
I know, it's a beta thing
can you send me some of your structures and i'll test them to see if they work on my computer?
I also have the bug as well, but it seems like my structures spawn anyway
Alright, they do still generate. It seems like throws an error because it's tied to player simulation and might try and generate things before a player has loaded into a world?
R17 is when the new versioning was introduced, so everything before that doesn't count haha
@wraith dune apologies if this has already been answered, last I asked was in 2021.
I've noticed that the render_method for material instance for blocks, not only dictates how it renders, but its behaviour as well. alpha_test makes it act as a transparent block ie redstone cant pass, grass wont decay, no mob spawn etc.
As of the latest preview, grass will decay but redstone wont pass through and mobs wont spawn.
So is this a bug or a feature?
every update is
yeah but these bugs mess with generation which is kinda my jam
Minecraft should fix the thing we're like 20+ entities lags the game
You mean for rtx right?
No
Then I don't know what entity lag you're talking about. :/
optimalization for entities is better on Java edition
Oh like with pathfinding?
the custom geometry entities most servers have cripple old devices
idk items also dont have path finding, if u have like 120 items on bedrock its laggy but on java u can have like 500 before it starting lags
that was example idk that numbers rn
dead chat
Fr
There wasn't much in the update and it was last week? Why would you expect it to be active 🤔
dead observation
Funnily enough, when I tested on both, I got scenario two on both. It started lagging at over 500 items.