#How can I change the model in game
1 messages · Page 1 of 1 (latest)
Ok I think this would work
I think you can use an animation controller to check when it changes health, then run an event to summon an item and change the geo with a variant
Didn't know that was possible my bad
ok now I am confused didn't we answer that a second ago 🤨
but I can't find it in questions
I might need some sleep
It was #1046947779118895114
ah thanks I was starting to get worried 😅 😂
Bro was going insane 💀
You could make an animation that just puts the tail super far away
But how would I make the item come out tho
Oh the tail is supposed to be an item
When the health is low use an event to summon an item or load a structure with the item in it
When you hit a gecko it drops its tail and the model changes
You could make the tail drop with an animation and make the gecko spawn a dummy tail that would move on its own like in irl and eventually die dropping the tail item
The loot command would work too
I don’t want an entity, I want it to simply drop its tail
Or just a render controller and spawn_entity component
It can be used to spawn items too
Then use a spawn entity component or a command