#1.19.60.26 - Preview

1 messages · Page 1 of 1 (latest)

glass rivetBOT
fallen wyvern
#

first

thorny swan
#

Yay

fallen wyvern
#
Release BlockPlacementFilterComponent outside of experimental toggle in JSON formats 1.19.60 and higher
short locust
#

SCOREBOARDS ALREADY

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YES

fallen wyvern
#

what this means?

Reverted an experimental change to animation controller command deferral within the “Upcoming Creator Features” experiment
soft surge
#

YESSSSSS aint_butter

safe mantle
#

what.

The UI no longer flickers on Android when the keyboard pops up```
soft surge
#

Scoreboards with GameTest 😱

visual belfry
safe mantle
#

I don't see flicking UI on stable anymore. well cool I guess

sand timber
echo wasp
#

someone messed up scripting api changelog again as usual, gonna check the typings brb

minor kernel
pulsar grotto
#

I see duplicate logs

regal brook
echo wasp
#

funny enough you can’t create a scoreboard identity

sand timber
minor kernel
#

Really hope they made more changes to OreUI

#

I can’t wait for the day mojang allows us to make our own UIs using and i know i said that a lot but I can’t wait

regal brook
pulsar grotto
#

I hope what you say actually happens

high imp
#

my friends deleted bedrock just because of input lag

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lol

echo wasp
high imp
echo wasp
#

what

sand timber
#

huh

minor kernel
high imp
minor kernel
high imp
#

okay thanks

minor kernel
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Np

visual belfry
#

I know you could already do this, but the scoreboard additions to scripting will make those scoreboard sidebars you see on servers a lot easier to make.

sand timber
#

minecraft-ui lol

sand timber
#

fike players*

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or idk

visual belfry
#

Can't make those? Would be very problematic if you couldn't.

sand timber
#

i havent tried

high imp
sand timber
#

¯_(ツ)_/¯

echo wasp
minor kernel
sand timber
#

Creator API

echo wasp
#

oh wait no not js.
.jsx and .tsx

honest folio
minor kernel
pulsar grotto
#

i believe the legacy scripting api had some hbui stuff

high imp
#

Java Edition: Java.

Bedrock Edition:
Engine: C++
Scripting: JavaScript
Add-ons: Json
UI: HTML, React, JS
Unofficial servers: Java, PHP

rigid flame
#

I see scoreboard methods 👀

sand timber
#

that was dynamic JSON-UI

pulsar grotto
#

oh

sand timber
#

like JSON-UI

pulsar grotto
#

My bad

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Sorry

rigid flame
#

It was direct HTML iirc

sand timber
rigid flame
#

Hummingbird UI should be React

sand timber
#

😂

sand timber
#

react is for server framework

rigid flame
#

Idk

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That's what I remember so far

minor kernel
rigid flame
#

Might be wrong

minor kernel
#

Mojang calls it OreUI

high imp
#

Imagine watching videos in-game thanks to Ore UI

rigid flame
broken drift
#
Scoreboard
Added setScore(ScoreboardObjective, ScoreboardIdentity, Number)
Added getScore(ScoreboardObjective, ScoreboardIdentity)
ScoreboardObjective
Added setScore(ScoreboardIdentity, Number)
Added getScore(ScoreboardIdentity)
Added removeParticipant(ScoreboardIdentity)
ScoreboardIdentity
Added setScore(ScoreboardObjective, Number)
Added getScore(ScoreboardObjective)
Added removeFromObjective(ScoreboardObjective)```
finally
pulsar grotto
#

gameface is the webview

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i think

minor kernel
raven flare
#

pok

rigid flame
echo wasp
broken drift
#

know we just need everything thing else

pulsar grotto
#

are hbui and gameface 2 different products?

rigid flame
high imp
echo wasp
rigid flame
#

Oh

sand timber
pulsar grotto
echo wasp
#

oreui not scripting api

broken drift
#

i know

minor kernel
rigid flame
#

Why use a simulated player thonk

broken drift
#

you can pair it with mojang net and watch youtube

short locust
#

yay preview is already downloadable

visual belfry
short locust
#

time to obliterate runCommandAsync from my scripts

rigid flame
#

Lol

broken drift
#

you still cant do gamemodes or gamerules

pulsar grotto
minor kernel
broken drift
#

or set item permisions

rigid flame
#

Waiting for the day when you can create custom dimensions

sand timber
#

ya, its on the way for my pc

high imp
#

custom biomes, dimenstions and features are came to Java first

visual belfry
high imp
sand timber
rigid flame
#

Oh and that

minor kernel
rigid flame
#

And off hand, and many more stuff

sand timber
#

cusotom dimensions never, bc of marketplace and low performed divices lol

pulsar grotto
sand timber
#

ya

minor kernel
rigid flame
#

Why is there a China version of Bedrock

pulsar grotto
#

why not?

ornate lynx
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Cuz China

minor kernel
pulsar grotto
#

theres even chinese angry birds

minor kernel
#

There was a Chinese version of Fortnite

short locust
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ahh now I need example documentation for the scoreboard api

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is it attached to player

high imp
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A friend told me that the China version has the following features: Custom effects, custom enchants, and add-ons in python language.

short locust
#

or is it a world.

minor kernel
ornate lynx
#

Chuna is less dynamic

pulsar grotto
high imp
visual belfry
rigid flame
sand timber
ornate lynx
#

No

pulsar grotto
#

Wooo new update

high imp
pulsar grotto
#

very good update

regal brook
broken drift
#
print('why');
pulsar grotto
#

best update of 2023 yet

high imp
lone geode
#

oh nice placement filer is out of experimental

short locust
#

so it is world.

regal brook
#

Yes, I just said that

broken drift
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can you add a fake scoreboard participant

sand timber
#

imagine c++ server API

sand timber
broken drift
#

opk[efwpokefwkop[wefklpwefwef

high imp
#

Since China version have it, we also need custom enchants and effects.

visual belfry
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Imagine native scripting. foxxo_crying

echo wasp
broken drift
#

you still have to run a command

echo wasp
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initialise it first with commands

broken drift
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can ScoreboardIdentity be a string?

echo wasp
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no

broken drift
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for a db you still to have to have run a command every set/save

high imp
#

can someone check if they finally fixed the input delay

regal brook
sand timber
#

we will get it in the future (fake players) constructor

visual belfry
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If it only works with players, it's funny that they only implemented the least used feature of scoreboards.

broken drift
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this update only removed the delete fake player side not the addn so scoreboard dbs where buffed 50%

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are they better than entites nametag or item idk

minor kernel
paper kindle
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We also don’t have to use runCommandAsync to set scores, which is huge

sand timber
broken drift
#

is Reverted an experimental change to animation controller command deferral within the “Upcoming Creator Features” experiment refing to hpow commands aare handled

broken drift
sand timber
#

¯_(ツ)_/¯

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ya

broken drift
#

with caching speed doesnt realy matter other than save/set

sand timber
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loading speed is that last speed what i looking on

paper kindle
#

Fantastic beta. Can’t wait for the release 👏

broken drift
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still want every inventory acceabled

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we cant we access most entites mainhand

sand timber
broken drift
#

they might have to convert the entire game first

soft surge
high imp
#

what you guys want to see in the scripting

regal brook
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I sure hope the new scoreboard additions are thoroughly tested by the enthusiastic scripting folk 🙂

soft surge
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I mean, it was after the fill command, one of the most asked command here

eternal orbit
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What are the requirements?

soft surge
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Yeh. I used to have the input delay, but after changing some videosettings, it didn't happen (VSYNC off,, limiting my FPS, anti aliasing and texel low, etc.)

eternal orbit
crude pond
high imp
#

but I'm not sure

eternal orbit
paper kindle
#

D’you think .60 will release next week?

high imp
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fun fact is that

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I "sometimes" notice the input delay

eternal orbit
high imp
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while sometimes not

sand timber
echo wasp
high imp
sand timber
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op commands

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and yes i have activated cheats

eternal orbit
soft surge
#

Try another world @sand timber

sand timber
#

i will

soft surge
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If it happens again, make a bugreport

sand timber
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ik

sand timber
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i will try new world

crude pond
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OMFG, I'm getting more that 72 FPS in Minecraft for the first time in forever.

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It's a Christmas miracle!

paper kindle
short locust
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dxdiag??/

high imp
minor kernel
high imp
sand timber
visual belfry
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I lock my FPS to 60 because if I don't, my PC starts working a lot more than it needs to (Fans start ramping up too).

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I have a feeling it's not optimized for high core count CPUs.

soft surge
sand timber
crude pond
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Nothing interesting in the files except perhaps that tall grass got its own block loot table.

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Well, there are a ton of developer client references (as always) in the UI files. I'm sure someone who's into that kinda stuff can look into that.

high imp
#

it's too strange that the game switched from PE to BE more than 5 years ago but in the game files it still called minecraftpe

visual belfry
#

Jira still calls it MCPE too.

high imp
#

yeah

crude pond
#

Oh, I should also note that getting into a world usually takes me ~26 seconds. I'm seeing world load times of <15 seconds in this Preview.

high imp
soft surge
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Changing the name would probably mess up a lot of the code

high imp
short locust
#

26 seconds? holy cow

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I'd die of boredom if it took that long

high imp
#

Looks like this is a performance boost preview

pulsar grotto
#

Maybe they have big worlds

paper kindle
#

My worlds crash every other time I load them if I have any pack applied at all

crude pond
#

It's not even my computer. It's Minecraft. I went back to 1.16 the other day. World load times were like 3 seconds reliably.

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It's pretty crazy how much performance we've lost on Bedrock.

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I'm guessing… 1.18?

short locust
#

hmm

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anything change with structures?

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all 8 of my structures just started getting errors saying they don't exist all of a sudden

high imp
#

debug command ?

hidden pasture
short locust
hidden pasture
#

doesn't look like it's meant to be secret, should be available to use

eternal orbit
visual belfry
#

Pretty sure that's been around for a while.

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Let me check

echo wasp
#

it’s been there for like a few versions

eternal orbit
#

I used those a lot. They definitely aren't a part of this update.

hidden pasture
#

Weird, they've only just appeared in the commands dump...

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you sure you're not using some kind of variant of the game? 👀

eternal orbit
hidden pasture
#

maybe it's just appeared in BDS

echo wasp
#

no it’s been in stable since 1.19

eternal orbit
hidden pasture
#

weird.. I guess it was compiled out of BDS?

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Still worth the changelog

echo wasp
#

no, but it can be enabled/disabled depending whether if you have gametest on/off

high imp
#

This preview maybe gave us more news about Render Dragon json files since we found some codes in the previous preview

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Colored lighting?

eternal orbit
#

I need to update and see if there's anything

high imp
eternal orbit
high imp
#

yeah check if there are news

eternal orbit
#

Imma eat first. My phone is also hungry.

high imp
#

lol

echo wasp
visual belfry
hidden pasture
visual belfry
#

Client.

hidden pasture
#

Yeah I think it got compiled out accidentally

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or maybe on purpose, realms...?

echo wasp
#

I mean they can be disabled with server properties

visual belfry
#

What's strange is that last preview, I couldn't even get /script to show up.

hidden pasture
#

This is why we can't have nice things kekw

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Data miners out here

umbral crescent
#

mb should I delete?

hidden pasture
#

🤷‍♂️

rigid flax
umbral crescent
#

here i'll get rid of it, don't want to ruffle any feathers

soft surge
#

Happy preview day Kayla \o/

hidden pasture
rigid flax
#

Happy Preview Day everyone!

brittle patio
#

eh, i will delete it tbh

hidden pasture
#

Happy preview day Kayla!

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Bet MS headquarters is always buzzing on wednesdays kekw

visual belfry
umbral crescent
#

Happy Preview Day!

crude pond
#

No update to preview branch, huh?

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I'm guessing there's nothing to see anyway.

paper kindle
#

Any ETA for when .60 will release?

brittle patio
#

no

paper kindle
#

Sadge

brittle patio
#

the wandering trader trade and tropical fish json file is still in the wrong folder

crude pond
#

What's the most Previews we've ever had for a minor release?

brittle patio
#

for ref

umbral crescent
brittle patio
# brittle patio for ref

the tropicalfish.json one are supposed to be in the spawn_rules folder and the wandering_trader_trades.json are supposed to be in the trading/economy_trades folder

#

actually, i just gonna create a bug report

high imp
rigid flax
#

maybe one day when there's something to talk about!

high imp
visual belfry
#

Yesn't

high imp
#

Yesn't

umbral crescent
umbral crescent
severe basin
#

When 1.16.100+ blocks come out of EXP hopefully they will add more stuff.

#

Nice beta overall.

#

Okay bye

high imp
#

So we can distribute to everyone

umbral crescent
#

🤷‍♂️ who knows when that'll happen

high imp
#

we can create shaders with render dragon too

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but only with editing the game files

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there is a special render dragon discord server where they distribute the render dragon shaders

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I tested and it works nice so far

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but it is in beta

pulsar grotto
#

does it start with a y?

high imp
#

a y ? no

pulsar grotto
#

oh nvm

high imp
#

it starts with Ye

umbral crescent
#

we're talking about programmers here :P Axiomatically, names are never perfect

minor kernel
#

VSync enabled: Locked at 60 FPS
VSync Disabled: Locked at 120 FPS

gentle crypt
broken drift
gentle crypt
#

Yes

broken drift
#

Someone should check if properties on the player are still faster then scores with the set api

short locust
#

It only sets the new scoreboard value after the world has been exited

broken drift
#

Great

sand timber
#

i will try give me sec

bronze oyster
#

Uhhh, anyone else notice the new block loot table for tallgtass

broken drift
#

ill msg dark after I test

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It

short locust
#

oh

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it's working but it isn't

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It's a display bug

paper kindle
brittle patio
#

content btw:

  "pools": [
    {
      "rolls": 1,
      "entries": [
        {
          "type": "item",
          "name": "minecraft:wheat_seeds",
          "weight": 1
        },
        {
          "type": "empty",
          "weight": 7
        }
      ]
    }
  ]
}```
bronze oyster
crude pond
#

😛

brittle patio
#

there is actually a parity issue regarding that drop, it's quite minor but it was fixed way back in Java's Buzzy Bees update

short locust
#

The bug is that/scoreboard objectives setdisplay does not update until the world has been reloaded

#

The scoreboard IS being updated though

bronze oyster
short locust
#

scoreboard and an associated value that uses that score.

short locust
#

after hitting an entity

bronze oyster
#

Wait, are tallgrass the normal ones or the tall spruce ones?

short locust
#

on world reload

brittle patio
#

bedrock ids for tallgrass are like into one

bronze oyster
sand timber
short locust
#

that's problematic

bronze oyster
#

Well, I expect to see .70 in Feb

brittle patio
#

.70 dev should start in Feb, not next week imo

#

There is actually one issue that they should be fixed by now in the beta

bronze oyster
#

totally not a perfect opportunity to introduce editor mode since its a new cycle

brittle patio
sand timber
#

Seee

sand timber
brittle patio
#

i hate the fact that people haven't verified if the fixes is applied or not during the whole development and the team went like "oh it is fixed!"

#

stop adding weight on my back plz

#

i'm not your mother watching lil bugs

bronze oyster
short locust
#

good thing I don't display anything like that

echo wasp
short locust
#

but that ruins the use case for it for anyone who displays things with scoreboard objective display

#

they'll have to still use runCommandAsync Ig

broken drift
sand timber
broken drift
#

It still should update

sand timber
#

¯_(ツ)_/¯

nimble harbor
sand timber
#

i dont think so

gentle crypt
#

i think so

paper kindle
#

Oh, so scoreboards do update, just not client side?

#

Like display slots

short locust
#

yeah

paper kindle
#

Epic

#

So it’s only slightly broken, not fully broken.

short locust
#

yeah, still works

eternal orbit
#

Anyone else noticed you can't see your custom skin in-game?

visual belfry
#

Can confirm. I don't see my skin or cape. I'm just using a regular skin and not one made through persona.

eternal orbit
#

I already filed a bug report. Want a link?

strange sigil
knotty elm
knotty elm
rigid flax
honest folio
#

I don't really do any scripting stuff but from one person I know who does a lot of scripting for an Addon some of the large changes can be a bit annoying at first

#

Although with such a large user base it's impossible to find a compromise for everyone

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And it is an experimental feature for a reason I suppose

ashen burrow
#

Wait, so is OreUI in the preview?

umbral crescent
#

oreUI has been in release since 1.16

#

currently production has:
~ the new announcements modal
~ achievements
~ create new world
~ some other smol modals

#

iirc

ashen burrow
#

Ugh, I am so behind

#

Is there a place I can go to learn it?

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And where can I look at the production instances of it being used?

eternal orbit
ashen burrow
umbral crescent
#

data/gui/hbui

#

not jsx, compiled minified react

modern arrow
#

setScore

#

wow

minor kernel
umbral crescent
#

mb, dropped a folder

sand timber
minor kernel
#

U sure? Most minor updates have around 5 or 6 Betas/Previews, i still haven’t found a minor update with 7 Betas/Previews

sand timber
#

#879773489601585244 message

minor kernel
#

All we have to do is just wait

sand timber
#

👍

brittle patio
#

I think 1.19.60 is a special case like 1.16.210 and 1.18.10 since it got across the holiday period and rarely seeing a January release so...

brittle patio
minor kernel
minor kernel
brittle patio
high imp
eternal orbit
obsidian venture
knotty elm
gentle crypt
knotty elm
#

It's a link to BedrockOSS discord

echo wasp
#

he's banned lol

knotty elm
#

lmfao

minor kernel
gentle crypt
#

Send pic 😭

minor kernel
gentle crypt
#

XD

gentle crypt
#

I can join with an alt

#

But i don't want to

minor kernel
gentle crypt
#

I assumed it was Bedrock Oss when it wouldn't let me see the link lol

gentle crypt
minor kernel
knotty elm
crude pond
# minor kernel

Oh. I guess that means we can't expect 1.19.60's release until late this month or even February.

thorny swan
#

Nice

minor kernel
honest folio
#

Minecraft trial is INsane

minor kernel
honest folio
#

I can tell

#

Is that new?

#

I never heard it b4

minor kernel
honest folio
#

Cool

#

I wanna try it

honest folio
minor kernel
honest folio
#

Damn

#

Where can you get it?

gentle crypt
#

I will not say the same thing that I told you there because this server does matter to me

#

💀

minor kernel
honest folio
#

Damn

high imp
#

Mojang has the win32 Bedrock

eternal orbit
#

I thought that always existed

#

Wasn't that how we circumvented render dragon?

eternal orbit
minor kernel
#

x32 version of the game

eternal orbit
minor kernel
#

Yes

high imp
#

yep

#

it is not related to render dragon

#

Mojang rewrote a lot of things about Bedrock

#

Graphics (Render Dragon), UI (OreUI), next step I would love to see it's to switch from UWP to Win32

minor kernel
echo wasp
#

I'm guessing they use win32 because it's easier to build and debug the game

pulsar grotto
#

An rtx 3070 and only 20 fps

minor kernel
visual belfry
sand timber
#

like for instaling is more secured

visual belfry
#

Windows Phone 😅

sand timber
#

🥹

minor kernel
#

I don’t think Windows Phone supports UWP

#

But maybe it does

visual belfry
#

It does.

sand timber
#

It has also Windows Runtime

#

not sys32

#

but Windows Runtime (WR)

#

👍

nimble harbor
#

I would love a win32 version of bedrock. I can't stand UWP. UWP apps put their files in the most psychotic place possible, never support symlinks, die when you minimize them, and don't support multiple instances. How annoying

sand timber
#

actualy they can create UWP versions with multiple instalaces and also minimize suspending could be disabled on PC versions

minor kernel
sand timber
#

but its one build for all WPlatforms

minor kernel
echo wasp
#

you can play trial version, unless you meant the full game

minor kernel
brittle patio
pulsar grotto
sand timber
#

both cant run basic win32

pulsar grotto
#

Nvm

#

i have no idea about this stuff

strong rose
umbral crescent
sand timber
#

there also Windows APIs for some kind of application for xbox

umbral crescent
#

that is not correct. At the very least for preview, i haven't checked release in a while

sand timber
#

🤔

#

thats weird

pulsar grotto
#

Theres 2 versions of bedrock for xbox now

high imp
#

Yes

#

Xbox version recently switch from UWP to GDK version

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Maybe they want to rollout to all platforms slowly?

sand timber
#

¯_(ツ)_/¯

umbral crescent
#

Well, windows doesn't do xvcs

#

xvcs are based off of the xbox's hypervisor-layers system

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the xvc contains the os and the app - in the case of mc the lightweight GameOS iirc (hence GameCore) - all the layers of the xbox are just various flavored versions of windows

#

on windows desktop you can choose between misxvc and uwp as far as ms packaging goes

#

dungeons does the former, mc the latter at the moment

sand timber
#

i get like 1.5x more fps in this preview cool

umbral crescent