#1.19.60.26 - Preview
1 messages · Page 1 of 1 (latest)
first
Yay
Release BlockPlacementFilterComponent outside of experimental toggle in JSON formats 1.19.60 and higher
what this means?
Reverted an experimental change to animation controller command deferral within the “Upcoming Creator Features” experiment
YESSSSSS 
what.
The UI no longer flickers on Android when the keyboard pops up```
Scoreboards with GameTest 😱
Could be related to the changes they're making where commands run at the end of the tick.
Honestly that happened in 1.18, but not really in 1.19. I uh, double fixed?
I don't see flicking UI on stable anymore. well cool I guess
how i can define dummy player in scoreboard objective
someone messed up scripting api changelog again as usual, gonna check the typings brb
FINALLY
I see duplicate logs
Use a dummy player scoreboard identity?
funny enough you can’t create a scoreboard identity
ya
Really hope they made more changes to OreUI
I can’t wait for the day mojang allows us to make our own UIs using and i know i said that a lot but I can’t wait
Then I suppose you should initialize then beforehand. That may not be an option in all circumstances though
Ive seen people doubting that
I hope what you say actually happens
If they fixed the input delay bug, this will be a HUGE UPDATE
my friends deleted bedrock just because of input lag
lol
it’s a bit annoying but ig that would work
Can you tell me where is the minecraft-ui folder ?
what
huh
Which one OreUI or JsonUI
OreUI
/data/gui/dist/hbui
okay thanks
Np
I know you could already do this, but the scoreboard additions to scripting will make those scoreboard sidebars you see on servers a lot easier to make.
minecraft-ui lol
yes, but there is that problem with dummy player identity
fike players*
or idk
Can't make those? Would be very problematic if you couldn't.
i havent tried
Well I thought Ore UI folder was called minecraft-ui 😄
¯_(ツ)_/¯
required dependency:
- pc
- node
- react
- all mojang react modules
- html
- css
- js
Or they can allow us to create UIs using Beta API/Script API
Creator API
oh wait no not js.
.jsx and .tsx
What is BlockPlacementFilterComponent
You can use .js in react
that would probably require a lot of work
i believe the legacy scripting api had some hbui stuff
Java Edition: Java.
Bedrock Edition:
Engine: C++
Scripting: JavaScript
Add-ons: Json
UI: HTML, React, JS
Unofficial servers: Java, PHP
I see scoreboard methods 👀
nope
that was dynamic JSON-UI
oh
like JSON-UI
It was direct HTML iirc
thats OK, np man
Hummingbird UI should be React
😂
if both running on client then why react?
react is for server framework
iirc HummingBird is the name of the framework they are using
Might be wrong
Mojang calls it OreUI
Imagine watching videos in-game thanks to Ore UI
What does it use internally though
Scoreboard
Added setScore(ScoreboardObjective, ScoreboardIdentity, Number)
Added getScore(ScoreboardObjective, ScoreboardIdentity)
ScoreboardObjective
Added setScore(ScoreboardIdentity, Number)
Added getScore(ScoreboardIdentity)
Added removeParticipant(ScoreboardIdentity)
ScoreboardIdentity
Added setScore(ScoreboardObjective, Number)
Added getScore(ScoreboardObjective)
Added removeFromObjective(ScoreboardObjective)```
finally
OreUI
pok
That would be amazing if it is possible via OreUI
ye they did that internally with the touch control selection
know we just need everything thing else
are hbui and gameface 2 different products?
I meant what does OreUI use internally, mb
That's true! Now they need to add to the marketplace for map trailers!
React
Oh
can we create dummy/fake players? or u havent tried yet
when the touch controls screen was accessible in xbox the video didnt play
you might with https://learn.microsoft.com/en-us/minecraft/creator/scriptapi/minecraft/server-gametest/simulatedplayer#sendtestskin
oreui not scripting api
i know
Watching videos in game using SimulatedPlayer? 🤣
Why use a simulated player 
you can pair it with mojang net and watch youtube
yay preview is already downloadable
Vanilla Java creators really just need Json and functions. However if you want to be on the bleeding edge, add fonts and GLSL.
time to obliterate runCommandAsync from my scripts
Lol
you still cant do gamemodes or gamerules
funny how java gets resource pack shaders while bedrock removes them
Oh cool so the Preview is out
or set item permisions
Waiting for the day when you can create custom dimensions
ya, its on the way for my pc
custom biomes, dimenstions and features are came to Java first
In my eyes, they're a bandaid over missing features.
it's time for bedrock
or just cutom commands
Oh and that
Custom Dimensions are China builds of the game
And off hand, and many more stuff
cusotom dimensions never, bc of marketplace and low performed divices lol
bedrock?
ya
Custom biomes are broken currently iirc
Why is there a China version of Bedrock
why not?
Cuz China
For Chinese people
theres even chinese angry birds
There was a Chinese version of Fortnite
ahh now I need example documentation for the scoreboard api
is it attached to player
A friend told me that the China version has the following features: Custom effects, custom enchants, and add-ons in python language.
or is it a world.

Correct
But
Now end of convo this thread is for the Preview
python bad :[
Chuna is less dynamic
Oops
The what
they have both json and python
Because China has weird requirements for games and businesses.

and what about JS?
No
Wooo new update
no probabily
very good update
Scores are stored per world. You can access all scoreboard identities, including players
print('why');
best update of 2023 yet
lol
oh nice placement filer is out of experimental
so it is world.
Yes, I just said that
can you add a fake scoreboard participant
imagine c++ server API
i dont think so, not yet
opk[efwpokefwkop[wefklpwefwef
Since China version have it, we also need custom enchants and effects.
Imagine native scripting. 
Get fake player identity from other scoreboard objective and assign it to another scoreboard.
you still have to run a command
cant create
initialise it first with commands
can ScoreboardIdentity be a string?
no
for a db you still to have to have run a command every set/save
can someone check if they finally fixed the input delay
Are you not able to?
we will get it in the future (fake players) constructor
If it only works with players, it's funny that they only implemented the least used feature of scoreboards.
this update only removed the delete fake player side not the addn so scoreboard dbs where buffed 50%
are they better than entites nametag or item idk
I don’t think i can because I don’t have input delay but happy to see that bug finally fixed
We also don’t have to use runCommandAsync to set scores, which is huge
last is that fake player creation, and best db will e scoreboard one, in my opinion
is Reverted an experimental change to animation controller command deferral within the “Upcoming Creator Features” experiment refing to hpow commands aare handled
minus slow world loads due to a bug maby or how they store them
with caching speed doesnt realy matter other than save/set
loading speed is that last speed what i looking on
Fantastic beta. Can’t wait for the release 👏
same, i am so excited of new features, ||Where is client scripting?||
they might have to convert the entire game first
I doubt input delay bug is fixed by this, but it could somewhat fix it. Input bug is caused by several systems failing to work, causing the system to be delayed. VSYNC could be the issue, but seeing that this bugfix was for another bug, I wouldn't have very high hopes
what you guys want to see in the scripting
yeah this is why I asked
I sure hope the new scoreboard additions are thoroughly tested by the enthusiastic scripting folk 🙂
I mean, it was after the fill command, one of the most asked command here
I also don't experience input delay. I don't understand how this only affects some people. :/
What are the requirements?
Absolutely
do you have an ARM device ?
Yeh. I used to have the input delay, but after changing some videosettings, it didn't happen (VSYNC off,, limiting my FPS, anti aliasing and texel low, etc.)
Only android
I observed it yesterday with anti-aliasing set above 4. Turning that setting alone down fixed it. Switching to V-Sync being off also can cause input delay.
I thought the input delay was causing only on windows
but I'm not sure
I only heard of input delay on Windows too. I was just saying my Android is the only ARM device I have.
D’you think .60 will release next week?
ah okay
fun fact is that
I "sometimes" notice the input delay
Hm. I'll have to try that. I always have AA disabled
while sometimes not
Huh?
npm
Contains many types related to manipulating a Minecraft world, including entities, blocks, dimensions, and more.. Latest version: 1.0.0, last published: a month ago. Start using @minecraft/server in your project by running npm i @minecraft/server. There are 4 other projects in the npm registry using @minecraft/server.
what we need to understand here
operator without commands?
op commands
and yes i have activated cheats
That he'll never give you u
Try another world @sand timber
i will
If it happens again, make a bugreport
ik
so i have refreshed permission like op>member > op and still same
i will try new world
OMFG, I'm getting more that 72 FPS in Minecraft for the first time in forever.
It's a Christmas miracle!

YOO
dxdiag??/
OMG, I'm getting more than 500 fps, wow!
In game or the main menu?
I was joking
me 31 fps lol, ||settings for quite pc||
I lock my FPS to 60 because if I don't, my PC starts working a lot more than it needs to (Fans start ramping up too).
I have a feeling it's not optimized for high core count CPUs.
Even with my 3060 I don't get that in main menu
same also i have old laptop lol
Nothing interesting in the files except perhaps that tall grass got its own block loot table.
Well, there are a ton of developer client references (as always) in the UI files. I'm sure someone who's into that kinda stuff can look into that.
it's too strange that the game switched from PE to BE more than 5 years ago but in the game files it still called minecraftpe
Jira still calls it MCPE too.
yeah
Oh, I should also note that getting into a world usually takes me ~26 seconds. I'm seeing world load times of <15 seconds in this Preview.
oh
Changing the name would probably mess up a lot of the code
I turned off vsync
Looks like this is a performance boost preview
Maybe they have big worlds
My worlds crash every other time I load them if I have any pack applied at all
It's not even my computer. It's Minecraft. I went back to 1.16 the other day. World load times were like 3 seconds reliably.
It's pretty crazy how much performance we've lost on Bedrock.
I'm guessing… 1.18?
@rigid flax the changelog doesn't mention the new debug command - https://github.com/ScriptAPIOSS/docs/commit/96b80da087331a2ab571b653a0a8e8783bb90bc6#diff-382809d835a430f590ebcf615ce23e0bd9a03e2ad13d5d506cc240dd978e2864R3369
hmm
anything change with structures?
all 8 of my structures just started getting errors saying they don't exist all of a sudden
The.
What?
debug command ?
script debug command
'
doesn't look like it's meant to be secret, should be available to use
Oh those? Those aren't new though.
it’s been there for like a few versions
I used those a lot. They definitely aren't a part of this update.
Weird, they've only just appeared in the commands dump...
you sure you're not using some kind of variant of the game? 👀
What's the syntax.
maybe it's just appeared in BDS
no it’s been in stable since 1.19
Maybe
no, but it can be enabled/disabled depending whether if you have gametest on/off
This preview maybe gave us more news about Render Dragon json files since we found some codes in the previous preview
Colored lighting?
That was updates ago
I need to update and see if there's anything
Wasn't it in 1.19.60 previews?
Yeah. I mean within the previews.
yeah check if there are news
Imma eat first. My phone is also hungry.
lol
no cuz the script debugger command also comes with gametest debugger extension https://marketplace.visualstudio.com/items?itemName=mojang-studios.minecraft-debugger
My own documentation of the commands say it was added around 1.17.30.25.
weirdddd. client or bds?
Client.
I mean they can be disabled with server properties
What's strange is that last preview, I couldn't even get /script to show up.
mb should I delete?
🤷♂️
sounds like this is a false alarm? Ben just not keeping up with changelists?
here i'll get rid of it, don't want to ruffle any feathers
Happy preview day Kayla \o/
Nah it was 100% a new addition to the docs dump, we're just thinking it was maybe compiled out for BDS
Happy Preview Day everyone!
eh, i will delete it tbh
You can't delete my memories.
Happy Preview Day!
Any ETA for when .60 will release?
no
Sadge
the wandering trader trade and tropical fish json file is still in the wrong folder
What's the most Previews we've ever had for a minor release?
for ref
1.16.210
the normal cadence is a bit disturbed by holidays existing, so you can't even really predict well this time round.
the tropicalfish.json one are supposed to be in the spawn_rules folder and the wandering_trader_trades.json are supposed to be in the trading/economy_trades folder
actually, i just gonna create a bug report
Happy preview day! I will be very happy if one day the OreUI and Render Dragon team will come here to discuss/Q&A with us 
maybe one day when there's something to talk about!
Do you think if we will be able to edit OreUI this year ?
Yesn't
Yesn't
not quite... hummingbird is the older version. Gameface is the sequel, so to speak, that they use right now.
oreUI itself is a react components library designed to work on Gameface, web, CEF, etc.
you already can, if you know the right techniques :D
been possible to play around since the 1.16.200 days at least
though the code's overall structure in minified form seems to shift a bit every couple minor releases
When 1.16.100+ blocks come out of EXP hopefully they will add more stuff.
Nice beta overall.
Okay bye
But I mean within the resource pack, not the game files
So we can distribute to everyone
🤷♂️ who knows when that'll happen
we can create shaders with render dragon too
but only with editing the game files
there is a special render dragon discord server where they distribute the render dragon shaders
I tested and it works nice so far
but it is in beta
does it start with a y?
a y ? no
oh nvm
it starts with Ye
Got it
we're talking about programmers here :P Axiomatically, names are never perfect
VSync enabled: Locked at 60 FPS
VSync Disabled: Locked at 120 FPS
.getParticipants.find -> ScoreboardIdentity
Thats how you get it not define it
Yes
Someone should check if properties on the player are still faster then scores with the set api
setScore is bugged
It only sets the new scoreboard value after the world has been exited
Great
i will try give me sec
Uhhh, anyone else notice the new block loot table for tallgtass
Scoreboard through script tho
first time seeing that on a block
content btw:
"pools": [
{
"rolls": 1,
"entries": [
{
"type": "item",
"name": "minecraft:wheat_seeds",
"weight": 1
},
{
"type": "empty",
"weight": 7
}
]
}
]
}```
Yeah, finally we can edit block loot tablr? Kayla pls
#1062772907954155580 message
😛
there is actually a parity issue regarding that drop, it's quite minor but it was fixed way back in Java's Buzzy Bees update
The bug is that/scoreboard objectives setdisplay does not update until the world has been reloaded
The scoreboard IS being updated though
Haha, curse my poor eye vision
scoreboard and an associated value that uses that score.
It's this one. Bedrock parity ticket: https://bugs.mojang.com/browse/MCPE-126947
Wait, are tallgrass the normal ones or the tall spruce ones?
on world reload
idk quite complicated
bedrock ids for tallgrass are like into one
Programming naming convention be like
problem is that, Script is server sided at all, and scoreboard changes aren´t synced with clients when u use Script API, commands always sync with clients when they are used, like /op and setOp
that's problematic
Well, I expect to see .70 in Feb
.70 dev should start in Feb, not next week imo
There is actually one issue that they should be fixed by now in the beta
totally not a perfect opportunity to introduce editor mode since its a new cycle
Which is
Seee
i hate the fact that people haven't verified if the fixes is applied or not during the whole development and the team went like "oh it is fixed!"
stop adding weight on my back plz
i'm not your mother watching lil bugs
Wai
good thing I don't display anything like that
It’s either very specific or very simplistic
but that ruins the use case for it for anyone who displays things with scoreboard objective display
they'll have to still use runCommandAsync Ig
Still
u can clearDisplaySlot and then show it again for sync with clients
It still should update
Where is the shears check?
Client side script api rn
i dont think so
i think so
yeah
yeah, still works
Anyone else noticed you can't see your custom skin in-game?
Can confirm. I don't see my skin or cape. I'm just using a regular skin and not one made through persona.
Lol first they break custom materials for players, now they break skins in general :p
Yeah, there was a lot of concern about running commands from an ac breaking nearly all marketplace content I believe
Description will go into a meta tag in
yeah we got some pretty strong feedback on this change, and reverted it.
I thinks alot of big changes are difficult to make due to how much they change about existing packs
I don't really do any scripting stuff but from one person I know who does a lot of scripting for an Addon some of the large changes can be a bit annoying at first
Although with such a large user base it's impossible to find a compromise for everyone
And it is an experimental feature for a reason I suppose
Wait, so is OreUI in the preview?
oreUI has been in release since 1.16
currently production has:
~ the new announcements modal
~ achievements
~ create new world
~ some other smol modals
iirc
Ugh, I am so behind
Is there a place I can go to learn it?
And where can I look at the production instances of it being used?
Simple. By playing the game. Most people have access to the create new world screen. If you go touch settings, there's a button that takes you to a menu to change touch controls. And so on.
Sorry, where can I look at the actual jsx files?
It’s actually data/gui/dist/hbui
mb, dropped a folder
next bate will be still 1.19.60 i guess
U sure? Most minor updates have around 5 or 6 Betas/Previews, i still haven’t found a minor update with 7 Betas/Previews
i sure up to 83%
#879773489601585244 message
I could be wrong, you never know 🤷♂️
All we have to do is just wait
👍
I think 1.19.60 is a special case like 1.16.210 and 1.18.10 since it got across the holiday period and rarely seeing a January release so...
1.18.10 has 7 betas and 1.16.210 has 11
I looked only at 1.19
Thats why i said i could be wrong
Quite unfair tho because the previous 1.19.x cycle doesn't have holiday split in between them
So did you able to check?
Yeah. No new files in that regard.
does that mean theres no longer an input delay of 7 weeks
1.16.210 is kind of different because it did not use the new versioning system
What's that? I don't have permissions to see it 😭
It's a link to BedrockOSS discord
he's banned lol
lmfao
You are not in the server
XD
Nah i don't want to join that sh1t server
I can join with an alt
But i don't want to
I assumed it was Bedrock Oss when it wouldn't let me see the link lol
Tysm you good
No problem!
But you want to see what was said there, which means you do want to join by extension to be able to see haha
Oh. I guess that means we can't expect 1.19.60's release until late this month or even February.
Nice
Yes, and i hope that 1.19.70 will bring a lot of content
Minecraft trial is INsane
It’s the Trial for Chromebooks
Yes it is, it got added in 1.19.60.26 which is the latest Beta/Preview
I ain't see it in the changelog
That’s because Mojang adds some stuff to the game without mentioning them in the changelog
Nah, I knew it was something some Minecraft developer like Darknavi had said, that's just why I wanted to see it lmao
I will not say the same thing that I told you there because this server does matter to me
💀
I think they haven’t released it yet because they didn’t announce it
Damn
No
What did we use?
x32 version of the game
Oh wait! I see. Win32 is different from UWP.
Yes
yep
it is not related to render dragon
Mojang rewrote a lot of things about Bedrock
Graphics (Render Dragon), UI (OreUI), next step I would love to see it's to switch from UWP to Win32
They will probably never switch from UWP but i would love to see them releasing Win32 versions of the game
nah that will probably bypass the paywall
I'm guessing they use win32 because it's easier to build and debug the game
An rtx 3070 and only 20 fps
Lol i’ve noticed that too
It also works on Xbox. I believe Xbox requires games to be UWP.
ya Universal Windows Platform so its compatible with xbox, Windows, Windows Phone, Windows 8.1, also its more secured
like for instaling is more secured
Windows Phone 😅
🥹
It does.
I would love a win32 version of bedrock. I can't stand UWP. UWP apps put their files in the most psychotic place possible, never support symlinks, die when you minimize them, and don't support multiple instances. How annoying
actualy they can create UWP versions with multiple instalaces and also minimize suspending could be disabled on PC versions
I saw someone on twitter tweet about a bug in the game where you can play on Bedrock Edition even if you don’t own it
but its one build for all WPlatforms
That bug will probably be fixed soon
you can play trial version, unless you meant the full game
According to this tweet: https://twitter.com/max_rm_/status/1603704662305251328?s=46&t=gA_WxGjUAKXyKlY35VU_eg
Even if you download the Trial version of the game you will get full access to everything
It's still WIP so not final
The xbox version isnt uwp anymore
xbox is only uwp same for Windows Phone
both cant run basic win32
isnt it using gdk now?
Nvm
i have no idea about this stuff
YASSSS
no? It also supports something similar but not quite like appxs via gamecore based xvcs (which is what mc uses)
MC uses UWP packaging for xbox rn
there also Windows APIs for some kind of application for xbox
that is not correct. At the very least for preview, i haven't checked release in a while
They changed it for release since october 5th
Theres 2 versions of bedrock for xbox now
Yes
Xbox version recently switch from UWP to GDK version
Maybe they want to rollout to all platforms slowly?
¯_(ツ)_/¯
Well, windows doesn't do xvcs
xvcs are based off of the xbox's hypervisor-layers system
the xvc contains the os and the app - in the case of mc the lightweight GameOS iirc (hence GameCore) - all the layers of the xbox are just various flavored versions of windows
on windows desktop you can choose between misxvc and uwp as far as ms packaging goes
dungeons does the former, mc the latter at the moment
i get like 1.5x more fps in this preview cool
relavent diagram

