-Multiplayer ready.
-20x common locations available to all players.
-Personal locations per player:
1x Home.
1x Map room.
5x Quick save slots.
20x Private locations.
-Map room control entity for easy location points visualization.
-Configurable compass with distance indicator. Points north or to any saved location xz coords.
-Goal compass for easy navigation while exploring.
-Allows inter-dimensional teleport.
#Non experimental teleportation system.
1 messages · Page 1 of 1 (latest)
Gametest ui and Json ui 🤨
Nope. Nothing from experimental features 😁. Yes, some json ui plus other little things.
Does it use player.json?
whoa
Yes it does. I saw no other way without experimental extras.
Is there a way to download it this is so cool
I really want to use this in a survival world to help with exploring and to use on a realm if it would work on realms
What about that spherical Jupiter?
How did you do that
Is there a spawn teleport that an admin could set or have 5 or so different admin points that admins could set but anyone can tp to like spawn and shop or something like that
Dang that's something else... bedrock getting pretty good
Looks like I have a lot to learn.
Sorry not for now at least. This is a proof of concept I'm making for a client. It works on realms though.
Oh cool
I'm using a poly_mesh for the model. Made the base obj on blender and wrote a script to translate the obj into a geometry model.