#1.19.60.25 - Preview

1 messages · Page 1 of 1 (latest)

drifting haloBOT
vivid elbow
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first

cursive epoch
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Let's go, first 2023 preview!

keen plume
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ez

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finally

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1st preview

lilac nimbus
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They fixed MCPE-156279 😀

keen plume
lilac nimbus
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Look at the changelog

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Or look on the bug tracker

carmine wolf
hollow island
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Level reading through scripting @quick robin

lilac nimbus
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There is mention of particle materials, seems like something you would be interested in? Cc: @wet vale

hollow island
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I don't know how I feel about the noteblock change

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I can't replicate that kind of behavior with custom mob heads

carmine wolf
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Sad beta

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need block change

hollow island
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It looks pretty good to me

carmine wolf
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yah it's good

cursive epoch
frigid hinge
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Whoever made this changelog, I had multiple strokes

lilac nimbus
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That sentence made my head spin

lilac nimbus
hollow island
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going to guess thefillBlocks function has a limit on number of blocks that can be filled just like the fill command

undone light
# hollow island

Yay, another method for replacing .runCommand() and preventing use .runCommandAsync()

hollow island
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how were you even supposed to track xp levels using runCommand?

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I guess you could remove and add xp

undone light
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If you add 0 level, it return how many level on the player

hollow island
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oh

undone light
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Also it has more property/method than using old .runCommand

hollow island
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weird that addLevels and addExperience will also return the current level/experience of the player

undone light
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Well at least you can get the current level/XP right from the method ¯_(ツ)_/¯

dark delta
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when was smithing recipes added?

hollow island
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a LONG time ago

jade turret
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Yep..

hollow island
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they worked with any material for a single preview and then it got taken out and only works with netherite

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curious if this might mean that is fixed as well

dark delta
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in the current full release?

hollow island
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It only works with netherite scraps in full release

viral trout
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Happy Preview Day!

dark delta
hollow island
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the vanilla pack has the diamond -> netherite recipes for smithing tables

leaden sundial
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That was surprising

dark delta
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from what version?

leaden sundial
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Fixed an issue that players couldn’t scroll pages when one row was off-screen (859959,926422)

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what are those numbers?

hollow island
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just get the latest one

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sample packs are on github already

manic garnet
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Oh wow. Didn't expect this

hollow island
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oh my god I'm going to test this right now

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need download to come out on microsoft store please

unique relic
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We finally got our first Preview

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Time to install this version twice

manic garnet
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Oh yeah! That's what I've been waiting for!

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🎊

leaden sundial
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Is this for gametest?

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THANK YOU MOJANG

cursive epoch
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Some RD materials got updated as well, based on the "last edited" time in file explorer 👀

unique relic
upbeat flicker
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Incredible update for scripting 👏

manic garnet
undone light
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Nice update

cursive epoch
# leaden sundial names?

Almost half of them. That might be just a thing that happens with every preview though, so can't draw any conclusions. We need a proper unpacker to see what was actually changed

manic garnet
upbeat flicker
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Also, can someone pin the changelog?

manic garnet
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I ain't disassembling directX binary

cursive epoch
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True

hollow island
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where download 😠

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nevermind

unique relic
hollow island
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skill issue

unique relic
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I think my launcher is broken

hollow island
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I don't even have the launcher

unique relic
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Well time to go back to using the Microsoft Store

unique relic
manic garnet
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I use an official launcher to manage Minecraft Bedrock versions

hollow island
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I also ahve java

unique relic
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Wait the Microsoft Store is updating Minecraft Preview and i don’t even have it installed

hollow island
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here goes

unique relic
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I think my pc is broken nvm

manic garnet
unique relic
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Good thing i have a backup pc

hollow island
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NO

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NOOOOO

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WHAT WAS THE POINT

undone light
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Oof

manic garnet
glacial sail
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Nooooooooo

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That's disappointing

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Does the namespace:netherite_ingot trick work?

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applyDamage() fillBlock() and all the level changes; great stuff for scripting

unique relic
glacial sail
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This is how the original smithing recipes were bypassed to use custom items

manic garnet
glacial sail
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Agreed

wooden kelp
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as i mentioned

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😛

glacial sail
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The less we rely on runCommandAsync() the better

manic garnet
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Yes

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Now do ticking areas!

glacial sail
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Yes!

manic garnet
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No wait. Better. Structures!

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This is truly cool to see happen

glacial sail
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Agreed

undone light
unique relic
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WAIT I think i found something huge

hollow island
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that's messed up

cursive epoch
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New world editing screen?

unique relic
glacial sail
hollow island
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let me try that

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how exactly do Ido the namespace trick?

manic garnet
hollow island
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replace it's identifier with that?

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that kinda sucks

glacial sail
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Yeh but it used to work in older versions

cursive epoch
glacial sail
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Better than just the vanilla netherite ingot imo

manic garnet
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Now the smithing table can only be used to smith stuff. 😦

manic garnet
glacial sail
hollow island
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I just don't understand why stuff like that is so strict

glacial sail
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Ikr

hollow island
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what's the point of exposing it

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namespace:netherite_ingot does not work either

glacial sail
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Rip

manic garnet
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Wouldn't it be great if they give us the ability to add custom menus to blocks? Then this restriction wouldn't be so influential.

hollow island
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people already made a custom smithing table ui anyways

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I think poggy has one

manic garnet
unique relic
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Mojang is starting to transform the Select World screen to OreUI

hollow island
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it opens up the smithing table ui from what he's told me

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I haven't actually looked at it

glacial sail
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It'd either be too specific or too limited

manic garnet
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I guess we'll have to see. I mean, we technically can already do this with json ui and blocks with custom crafting components, right?

frigid hinge
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Congrats you can now add an item to perform the tranform operation!
Players: Can we have like gold and diamond or other items doing this transformation?
Mojang: Only "minecraft:netherite_ingot", take it or leave it

unique relic
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ForkKnife

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Sounds like Fortnite

wooden kelp
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i like how mc now days dont update on android even with 1gb spac

idle bolt
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Why is camel has larger hitbox than iron golem

wooden kelp
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cuz camel

idle bolt
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i seen the shadow pretty large

leaden sundial
frigid hinge
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Genshin Impact

wooden kelp
leaden sundial
wooden kelp
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i dont even have 500 mb on avg

manic garnet
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I think Google wants more space

wooden kelp
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thats what funny

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update is 70mb i have 1gb it downloads but error at install

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clearly some poor handling

heady fractal
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lol this is huge gift for Christmas 🥳

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Thx for developer team

muted marlin
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For some reason /script is missing.

heady fractal
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u using it?

muted marlin
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I'm not, but I keep track of the commands in the game and it's missing in this version. I have every experimental toggle enabled too.

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It's missing in the latest stable release too. Weird.

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I don't remember the patch notes saying that it was removed.

wet vale
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Oh, yeah. Wow. From the docs:

The only accepted value is "minecraft:netherite_ingot".

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Pretty strange decision. Oh, well. I guess they're dissatisfied with the current system and are waiting on something more generic.

muted marlin
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This is also not fixed. Confirmed it myself.

lilac nimbus
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☹️ What's it do

muted marlin
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/execute if score @s Foo = @s Foo

lilac nimbus
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Darnit

muted marlin
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Throws an error with matches too.

high vale
carmine wolf
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Hey crovono. Do a dif yet?

wet vale
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Yeah. Looking for anything in particular?

ember barn
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Cool

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Minecraft!

carmine wolf
heady fractal
wet vale
ember barn
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I saw some stuff abt particles witch is cool

wet vale
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Well, it's really mostly just that they added one material type.

quick robin
keen root
ember barn
wet vale
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The additive blend one

ember barn
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Cool

heady fractal
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Thx for pin

lilac nimbus
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Darn I forgot again

heady fractal
digital glen
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wow

bright cedar
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for those who don't know what that means, the new java sounds on bedrock has been moved out of experimental, you don't need to use the next major update toggle to hear it

hollow island
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did the movement component change at all?

lilac nimbus
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Oh I did not see this in the changelog. Loving the sound parity

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Chests and rain next please!

hollow island
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preview obliterated my test world

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very strange bug, the first time I loaded into the world I had incredibly high movement speed

true plover
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DId the changelog mention this lol

hollow island
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oh did they put that in finally?

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I thought they got a lot of hate on that one because it reduced the amount of emoji's you could have

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Figured they want back to design

unique relic
hollow island
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Do you know why they used keycaps there as if we can press "1-4" to activate the emote?

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I honestly don't know how to open the emote wheel

manic garnet
unique relic
true plover
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yea
i still dont know how i have that tho lol

true plover
undone light
muted marlin
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At least it still exists though. I was debating on whether I should consider it to be removed or not.

heady fractal
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its still visible and its just there

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¯_(ツ)_/¯

muted marlin
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I even created a new world and I still didn't see it.

heady fractal
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huh

low anchor
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New update yay a_sparklestare

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If im right

applyDamage(amount: number, source?: EntityDamageSource)

We can use this new method to extend a damage? :O

hollow island
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why extend it when you can just have the entire damage done through this function?

low anchor
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I want to apply more sword damage or for my enchantments >:)

hollow island
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oh I see what you're saying. Does it only accept integers?

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It doesn't specify

low anchor
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I actually don't know

hollow island
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I'm going to guess it doesn't matter if it's not an integer because of how the health system

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It rounds damage dealt

low anchor
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Although for this, my enchantments shall finally be able to damage without any use of .setCurrent kanna1

undone light
muted marlin
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That's really weird. My older and newer worlds don't have it, but a versioned world like Spellrune does.

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I don't think a reinstall would work, but I should probably try that later.

heady fractal
heady fractal
low anchor
heady fractal
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huh?

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no its method on player class

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so just apply new damage

low anchor
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I know, that is why I'm telling if it works

heady fractal
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oh

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but that word adding was confusing

low anchor
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If combined with EntityHurtEvent xd

low anchor
heady fractal
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oh like canceling damage

low anchor
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y e s, like that

nova spruce
nova spruce
cursive epoch
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Ik, but that tool only unpacks the material into its individual permutations, which there are hundreds for some materials, I was mostly referring to a tool that can combine them together to reconstruct the original shader file

nova spruce
cursive epoch
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And there's no such tool unfortunately. At least for now

cursive epoch
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Actor has 1152. Though most of them are the same

nova spruce
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0-0

wild radish
rose edge
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xp before scoreboard set great

upbeat flicker
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More scoreboard APIs are in PR, according to Navi.

rose edge
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I know he said he would would fast track them but I wonder what fast track means at this point

muted marlin
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If I had to guess, it's prioritizing the PR.
They would also need to test it and do a code review too.

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I doubt Navi comments "lgtm" in every PR and merges it.

hollow island
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what are the steps before it hits preview?

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is PR just before

muted marlin
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I don't know how Mojang does it, but usually the PR is just the beginning. It still needs a code review and passing tests.

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PRs can sometimes be merged without changes, but that's not really common from my experience.

hollow island
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ah

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well, I trust in the speed of the scripting team

upbeat flicker
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I expect to see them next year week

manic garnet
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So many changes

keen root
muted marlin
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It's probably different for every organization. That was just my experience while contributing to various projects.

heady fractal
true plover
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where did the 50k or 32k come from?

heady fractal
rose edge
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world and entity at 10000 would work for it intended purpose. 32767 would make more sense

upbeat flicker
sand thorn
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Finally mojang solved the crash with Instant_despawn component

rose edge