#1.19.60.25 - Preview
1 messages · Page 1 of 1 (latest)
first
Let's go, first 2023 preview!
They fixed MCPE-156279 😀
what this bug did?
There is mention of particle materials, seems like something you would be interested in? Cc: @wet vale
I don't know how I feel about the noteblock change
I can't replicate that kind of behavior with custom mob heads
It looks pretty good to me
yah it's good
It was thing since 1.19.60.20, they just only now added documentation.
That sentence made my head spin
Ah, gotcha. I'm not really keeping in touch with these anymore
going to guess thefillBlocks function has a limit on number of blocks that can be filled just like the fill command
Yay, another method for replacing .runCommand() and preventing use .runCommandAsync()
how were you even supposed to track xp levels using runCommand?
I guess you could remove and add xp
If you add 0 level, it return how many level on the player
oh
Also it has more property/method than using old .runCommand
weird that addLevels and addExperience will also return the current level/experience of the player
Well at least you can get the current level/XP right from the method ¯_(ツ)_/¯
a LONG time ago
Yep..
they worked with any material for a single preview and then it got taken out and only works with netherite
curious if this might mean that is fixed as well
in the current full release?
It only works with netherite scraps in full release
Happy Preview Day!
where do I find documentation on this
the vanilla pack has the diamond -> netherite recipes for smithing tables
That was surprising
from what version?
Fixed an issue that players couldn’t scroll pages when one row was off-screen (859959,926422)
what are those numbers?
Oh wow. Didn't expect this
oh my god I'm going to test this right now
need download to come out on microsoft store please
New Smithing Table recipe format
YES YES
Is this for gametest?
THANK YOU MOJANG
Some RD materials got updated as well, based on the "last edited" time in file explorer 👀
Hate it when the launcher stays at Waiting on Install
names?
Incredible update for scripting 👏
My compliments to the devs.
Nice update
Almost half of them. That might be just a thing that happens with every preview though, so can't draw any conclusions. We need a proper unpacker to see what was actually changed
Someone has to install the beta to see what's up
Also, can someone pin the changelog?
I ain't disassembling directX binary
True
Wait what? I haven’t got it yet
skill issue
I think my launcher is broken
I don't even have the launcher
Well time to go back to using the Microsoft Store
I have the launcher because i play Java Edition from time to time
I use an official launcher to manage Minecraft Bedrock versions
I also ahve java
Wait the Microsoft Store is updating Minecraft Preview and i don’t even have it installed
here goes
I think my pc is broken nvm
oof
Good thing i have a backup pc
Oof
Ooh
Nooooooooo
That's disappointing
Does the namespace:netherite_ingot trick work?
applyDamage() fillBlock() and all the level changes; great stuff for scripting
Come on, i’ve wanted this for a long time!
Someone try this
This is how the original smithing recipes were bypassed to use custom items
They're certainly taking there time converting most of the commands to script function equivalents. I like it
Agreed
The less we rely on runCommandAsync() the better
Yes!
Agreed
WAIT I think i found something huge
that's messed up
New world editing screen?
I think Mojang is transforming the Play Screen into OreUI i’ve found heart textures in the assets folder
I had hopes for the namespace trick but I doubt it now
?
Screenshot?
Yeh but it used to work in older versions
UI and lang changes
Better than just the vanilla netherite ingot imo
Now the smithing table can only be used to smith stuff. 😦
I see
Stuff like bob:netherite_ingot or vanilla_plus:netherite_ingot
I just don't understand why stuff like that is so strict
Ikr
Rip
Wouldn't it be great if they give us the ability to add custom menus to blocks? Then this restriction wouldn't be so influential.
On an entity, or block?
Was it like a custom crafting menu?
Mojang is starting to transform the Select World screen to OreUI
it opens up the smithing table ui from what he's told me
I haven't actually looked at it
True but they way Mojang's been implementing the current data driven stuff I doubt it'd be very good
It'd either be too specific or too limited
I guess we'll have to see. I mean, we technically can already do this with json ui and blocks with custom crafting components, right?
Congrats you can now add an item to perform the tranform operation!
Players: Can we have like gold and diamond or other items doing this transformation?
Mojang: Only "minecraft:netherite_ingot", take it or leave it
i like how mc now days dont update on android even with 1gb spac
Why is camel has larger hitbox than iron golem
cuz camel
i seen the shadow pretty large
1gb space is extremely low
Genshin Impact
update is like 70mb xd
Man
i dont even have 500 mb on avg
I think Google wants more space
thats what funny
update is 70mb i have 1gb it downloads but error at install
clearly some poor handling
For some reason /script is missing.
u using it?
I'm not, but I keep track of the commands in the game and it's missing in this version. I have every experimental toggle enabled too.
It's missing in the latest stable release too. Weird.
I don't remember the patch notes saying that it was removed.
You sure?
Oh, yeah. Wow. From the docs:
The only accepted value is "minecraft:netherite_ingot".
Pretty strange decision. Oh, well. I guess they're dissatisfied with the current system and are waiting on something more generic.
This is also not fixed. Confirmed it myself.
☹️ What's it do
/execute if score @s Foo = @s Foo
Darnit
Throws an error with matches too.
World edit update
Hey crovono. Do a dif yet?
Yeah. Looking for anything in particular?
So, in the latest #Minecraft files it says that the Edit World, not Create New World, has a new UI. Will wait for the update to hit to test this out.
Idk maybe wrong build was published, it happens while ago, some commands and features aren´t available, until next update
I'm pretty sure they haven't rolled this out yet.
I saw some stuff abt particles witch is cool
Well, it's really mostly just that they added one material type.
Ooooooo
My joke about David and the team might move to thursdays came true for a week 🤣
What material type was it
The additive blend one
Cool
Thx for pin
Darn I forgot again
its OK,
me every time new beta is out
https://aka.ms/minecraftbeta
wow
for those who don't know what that means, the new java sounds on bedrock has been moved out of experimental, you don't need to use the next major update toggle to hear it
did the movement component change at all?
Oh I did not see this in the changelog. Loving the sound parity
Chests and rain next please!
preview obliterated my test world
very strange bug, the first time I loaded into the world I had incredibly high movement speed
DId the changelog mention this lol
oh did they put that in finally?
I thought they got a lot of hate on that one because it reduced the amount of emoji's you could have
Figured they want back to design
No, but i did notice that they modified the emote wheel in the files
Do you know why they used keycaps there as if we can press "1-4" to activate the emote?
I honestly don't know how to open the emote wheel
F in chat for the other two slots. 
Am i allowed to post this on twitter?
yea
i still dont know how i have that tho lol
i cant press 1-4 to activate emotes btw
Atleast you can run the command on the BDS Console, so it's not technically missing
At least it still exists though. I was debating on whether I should consider it to be removed or not.
but i have in preview
its still visible and its just there
¯_(ツ)_/¯
I even created a new world and I still didn't see it.
huh
New update yay 
If im right
applyDamage(amount: number, source?: EntityDamageSource)
We can use this new method to extend a damage? :O
why extend it when you can just have the entire damage done through this function?
I want to apply more sword damage or for my enchantments >:)
I actually don't know
I'm going to guess it doesn't matter if it's not an integer because of how the health system
It rounds damage dealt
Although for this, my enchantments shall finally be able to damage without any use of .setCurrent 
Oo
Hmmm... My old world still has /script command, even thought I'm playing on 1.19.60.25
That's really weird. My older and newer worlds don't have it, but a versioned world like Spellrune does.
I don't think a reinstall would work, but I should probably try that later.
increase? wdym
wait for next beta if u dont need it
Like adding more damage?
I know, that is why I'm telling if it works
If combined with EntityHurtEvent xd
wat D:
oh like canceling damage
y e s, like that
Idk I actually like the bedrock ones more then the java sounds.
There was a tool let me get it.
Ik, but that tool only unpacks the material into its individual permutations, which there are hundreds for some materials, I was mostly referring to a tool that can combine them together to reconstruct the original shader file
And there's no such tool unfortunately. At least for now
Oh yeah 100 of files is alot.
Actor has 1152. Though most of them are the same
0-0
https://github.com/JaylyDev/ScriptAPI/blob/main/docs/MinecraftApi/%40minecraft/server/runCommandAsync.md#commands-you-have-to-use
This page needs to be updated
xp before scoreboard set great
More scoreboard APIs are in PR, according to Navi.
I know he said he would would fast track them but I wonder what fast track means at this point
If I had to guess, it's prioritizing the PR.
They would also need to test it and do a code review too.
I doubt Navi comments "lgtm" in every PR and merges it.
I don't know how Mojang does it, but usually the PR is just the beginning. It still needs a code review and passing tests.
PRs can sometimes be merged without changes, but that's not really common from my experience.
I expect to see them next year week
So many changes
Parts of that are part of the pr process 😄
It's probably different for every organization. That was just my experience while contributing to various projects.
he also going to increase dynamic property string limit internally, will be maybe 50k or 32k 🦅
where did the 50k or 32k come from?
Prediction but 32k is max nbt string length
the property limit for entities is only 78 number and 100 bool which is not that many
world and entity at 10000 would work for it intended purpose. 32767 would make more sense
Are those the max number of entities for a type that can hold a property?
Finally mojang solved the crash with Instant_despawn component
No entity properties that can be registered at once you can change there names